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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. It would then be like a combination of The Conquerors campaign and the Learning campaign. Yes, the first scenario of each campaign is for familiarization, except if it is already a campaign like the Roman ones, they are long and many. For Caesar's campaign there must be 3 campaigns before. The Rise of Sons of Mars.(Rise of Rome). The Clash of destiny (The Punic Wars). Challenging the masters of Mediterranean (Macedonic Wars). Most keyboard shortcuts should be left. Formations also. Even minimap features. From there, the only thing I can think of is new gameplay that hasn't been released yet. Mercenary camps, conversion...etc.
  2. I don't think so in this narrative mode but (I've already considered it but you will always start OP the next game if it's allowed). What we could do is give you a rank and from that rank give you a bonus to make the next game easier. (But no easiest). That would be fairer. I thought that. (Because I had already considered it already).
  3. I imagined that Vantha might get involved in this project.
  4. I was thinking about the Egyptian AoE campaign... And a little bit about William Wallace's campaign. The first escenario in AoE is hunting, we can combine this with foraging farming and explore Which are the following scenarios. In the following, you will learn how to increase the population, use the corral, capture animals, research technologies, prepare defenses and withstand an attack, as well as pass the phase. The following map would be water. Water exploration, fishing and trading as well as preparing for a second CC expansion on the other shore and offensive combat. Those would be the first 3 maps of the learning campaign.They are not all that there would be, but it is the basic idea. I leave the source with the link for more ideas. https://ageofempires.fandom.com/wiki/Ascent_of_Egypt
  5. At least you have to teach how to capture buildings, heal units and the citizen soldier system.
  6. The order is to unravel the mystery, but that step could be skipped if the player wishes.
  7. I say this because I have a conceptual proposal. I want to draw an outline of what the campaigns would be like, not the scenarios. I mean there will be an advanced learning tutorial campaign. Then this will be unlock 3 faction's campaign then this other 3... It would be like Starcraft campaigns. You will start with the Greek colonization campaign Being the same campaign with a proto Ptolemy faction. The one about found colonies. The Greeks will come from across the sea to Egypt to help the Egyptians. The campaign, you will help the Egyptians against the Persians. It will be the story of Neukratis And the relations between Egypt and the Greeks. This unique campaign will unlock the Persian campaign and will unlock the Greek city campaigns. Persia Athens Sparta these campaigns will unlock the Macedonian campaign. Macedonian Then the Maurya campaign is unlocked. And unlock the first Carthaginian campaign. And Diadochi campaigns. Then this will unlock the Roman and Iberian campaign. And so on.
  8. Just that? There is no concept, no diagram hidden in the team development forum ? Are you sure? @wowgetoffyourcellphone You know something? You are very old here.
  9. Even tracing it on the cell phone screen it looks ugly. I'm going to have to use a lot of references with this woman. I'm going to trace the helmet on the computer so there are no imperfections. The face will have to look for similar goddesses.
  10. I found new information. And yes...why not?
  11. https://en.m.wikipedia.org/wiki/Capitoline_Wolf I didn't know the statue was from the Renaissance. Fortunately, it is not the only reference I use. In Spanish Wikipedia she is known as Luperca.
  12. lupa head v3.5 archives included lupa-head.svg lupa-roman0AD.zip
  13. Do you by any chance have any plans for narrative campaigns? I'm wondering if in some secret corner of wildfire games there is an idea to follow with the narrated campaigns.
  14. https://svn.wildfiregames.com/nightly-build/trunk this i guess
  15. What stage is the link? Is it the one called nightly build?
  16. I've already read this but I still have doubts. https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructionsGettingTheCode
  17. How do I use SVN now? Or do I need to switch to git? How do I use development versions?
  18. No doubt the style must be Hollywoodian. I would add other alternate sounds to the combat, such as non-clashing sounds of the swords, sounds of groaning or straining, and sounds of pain from the men. I have an example of our units fighting with another system from another game published by superficially. https://youtube.com/shorts/-CKWsq2RMyo?si=w_66MFNM5Zr-CoPh
  19. Don't forget to make more tickets, we have a long list of things to do.
  20. I have seen that we still haven't thrown in the towel with this section. And I saw Samulis active, we should take advantage of that.
  21. Good to see you. There aren't many sound engineers around here. Do you think we could improve some of the sword sounds and the actual naval combat sounds in addition to the alert? You know... the thing us about the missing sounds of clash of ram ships.
  22. The first It's shorter, I like it, it's immediate.
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