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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Very odd, I haven't used the colonial mod since the first time I used it.
  2. I just remember that it was random and it was in Spanish. And the "?" Simbol.
  3. Mainland I guess. It's that completely random map. Incognito I think it's called in Spanish. It's the one with a question mark.
  4. India has quite a few ethnicities and kingdoms apart from the Mauryans.
  5. This is the best option. But traditionally in these games, we understand what a random map is.
  6. Mini factions can work for this design. You don't need to give them the entire design of a new faction.(No relics , no wonders, no heroes, no full tech tree, no champions...etc). They will not be available for online.
  7. It could just be limited, a concept I call mini faction. Just an emblem, a name and some custom designs.
  8. In water, like the map of Bahrain, they are weak. But they are more powerful than the Britons. I played the map very badly, I tried to invade, and failed, I spent half an hour trying to destroy their defenses, but I didn't upgrade my troops. In the end they beat me up on their territory. I had to attack the weakest, which were the Ptolemies. I haven't updated the mod yet since I downloaded it. It would take many hours to win. --I still don't understand why battering rams can attack each other.--- The Germans are very good at defending territory, even at a disadvantage, due to their slingers. I'm going to try another map with a smaller total population.
  9. In city builders, for example, you allocate some stock for warehouses and warehouses for markets. Then from the warehouses and commercial market allocating resources. In Caesar III you use the warehouses and leave them open to trade, that's where the caravans arrive. The one above trades timber. Then this building fills up and the merchants empty it.
  10. Or maybe with a commercial stock, nobody in real life starves from trade or runs out of resources from trade, a percentage is always produced for the local market and another for the export market.
  11. It has limits, which is the resource for which it is exchanged.
  12. Umbrella factions I have an idea with this, a game mode. You start with a generic faction and evolve it. I won't give any more details.
  13. It would be interesting to include, especially if it gives you extra units and unique technologies. It's like the one you included in Delenda est, each game with the same faction would be different.
  14. We will have to add complexity, triggers and all that as we develop the maps. For now we have to take the clay, which is the base game, and work to shape it.
  15. The level of complexity of the problems in a city builder and an RTS is complicated, the ideal is to add new mechanics, such as hunger, employment, happiness, diseases.
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