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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. I could do it. I gain nothing by doing it. Sometimes we sacrifice fun for utopian balance. The only way to balance the game the way they want is for all factions to be the same. I even read about removing units or adding units because it was unfair. Some have archers and others don't. We should unbalance and rebalance the game with every update.
  2. The reason why AoE 4 is quite Starcraft is because of its pro community. And turning an RTS into an E-sport is a mistake. Casuals are what make up the audience for these games.
  3. I'm going to post some non-RTS game development videos that are useful for this cause. I've noticed that games before were made to entertain even if they weren't balanced.
  4. The thing is, 0AD is quite a niche game. There aren't many RTS with Romans out there that could add things. Most games die soon despite sales. Check out the highly anticipated DB Sparking Zero. At this point it's dead. Very good focused on the MP. Obviously it's not a RTs but it's very competitive. A game that doesn't want to die must give you content or have a good amount of community that gives you that content. Games live in eternal development. Another factor is replayability. It can become tedious, ordinary and routine.
  5. I found this tonight, watching video game devreviews videos, I remembered the proposal to give rewards after each scenario. It's in Spanish, sorry. The sign says: rewards and victory above. The difficult part would be how to use resources in the next game.
  6. With your permission, I'm going to give my opinion... Playing like this is very bizarre, it seems like a space RTS rather than a historical one. I understand Yekaterina's desire to win. Looking at those graphs gives me a headache and would even make me dizzy.
  7. That's the idea of mercenaries. I don't understand why they still resist that idea.
  8. Normal towers. The whole tower defense system needs a rework with so many changes.
  9. I hadn't noticed. I was thinking of using these videos as inspiration for campaigns. They have all the information and the view of the battle site.
  10. We need to do a rework with the towers. The defenses will be very weak.
  11. That's what we started working on, We've already started on an alpha concept of the narrative campaign.
  12. I can understand that, is like when I wish there was no territory system in 0AD to perform a tower rush. It's exactly the opposite of what I would like to see in 0 AD skirmish maps, I want a villages to be taken in strategic areas of the game.(without building anything, just capturing). You could call it steal villages...
  13. There were some concepts there that I read. I never played AoM Retold, but this building does catch my attention. And why is this concept wrong?
  14. I like the idea of having different types of central buildings, although I prefer that they are evolutions. In AoM this was necessary. We could have village centers as capturable objects.
  15. Later on, ships will have to have that capture component and be like a building with multiple arrows at the same time. Although the capture element will be different from that of land.
  16. It's just that, it's simple, skirmish is no more played, because it has nothing extra to offer, There is no incentive, the only incentive sometimes is to capture neutral buildings, and there are very few types in the game.
  17. @AIEND had already touched this concept on this topic(well, me too).
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