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Posts
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Joined
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Days Won
299
Lion.Kanzen last won the day on January 7
Lion.Kanzen had the most liked content!
About Lion.Kanzen
Previous Fields
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First Name
Martius
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Last Name
Duri
Profile Information
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Gender
Male
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Location
Valle de Angeles , Honduras
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Interests
0 AD and RTS games.
Antiquity.
Venetian Black Nobility
Lion.Kanzen's Achievements
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Are you guys putting on to lobby new code and updates?
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Teotihuacan Empire [Classic] design concept.
Lion.Kanzen replied to Lion.Kanzen's topic in Rise of the East
No mucho. -
Increasing social media markting effort for 0ad visibility
Lion.Kanzen replied to Darkcity's topic in General Discussion
It's working... Jan 6. Spanish: Saludos cordiales! Ante el aluvión de noticias de novedades sobre el juego 0AD, decidí intentar probar con flatpak, pero resulta que el juego está en la misma versión o casi que en mi debian estable. ¿Es posible que haya repositorios de flatpak más 'modernos? o debería compilar el juego desde fuentes para poder ver las novedades?. Translation: Greetings! Given the flurry of news about the 0AD game, I decided to try to test with flatpak, but it turns out that the game is in the same version or almost the same as in my debian stable. Is it possible that there are more 'modern' flatpak repositories? or should I compile the game from source to see what's new? https://www.facebook.com/share/p/1BRaY2V9GZ/ -
Atlas - Problem with placing vegetation on steep slopes
Lion.Kanzen replied to Vantha's topic in Help & Feedback
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Atlas - Problem with placing vegetation on steep slopes
Lion.Kanzen replied to Vantha's topic in Help & Feedback
That cliff thing is good for the game, it would be an excellent transformation tool. And it would be excellent to make it compatible with the Nabataeans. -
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Modern vs Older RTS Discuss
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
The interesting thing is that the original genie engine had terrain modification. https://aoe.heavengames.com/cgi-bin/aoecgi/display.cgi?action=st&fn=12&tn=6265 the world, has surfaced. This, dear Age fans, is the earliest iteration of what eventually became Age of Empires. It has been unearthed amongst other amazing treasury at the Strong Museum of Play, by curators Andrew Borman and Lauren, who just announced the amazing discovery on Twitter. I contacted Andrew and asked him for further information. Here's his reply: "The Bruce C. Shelley Papers were donated to the Strong in September 2016. The date on the .exe is 9/23/1995. It is fairly barebones, but does allow for editing which is nice. Only two test scenarios are available. The large majority of the data is the graphics, which look to just be BMP files." This is as primitive as it's going to get. A fully working, extremely early Dawn of Man build, with some basic functionality - still a long way off from completion. The raw ingredients are there however. This is quite the reminder to what happened when Tony Goodman sent some very nice things to one our HG staff members, TAG - right around the same time. You can view those here. Also, there is going to be a livestream featuring this very same DoM build next friday, so you can see what it is like: "I will be doing a stream of the game, likely next Friday, April 13th at 4PM EST on our Twitch channel. It’s not 100% set in stone yet, but that is likely to be what happens. Ill also be bringing in some of the other documents related to Age of Empires during the stream, so it will be about as comprehensive as I can do in the span of an hour on a stream." Which is very exciting news, and will give us an awesome look into both the past and the development that went into AoE -
[Proposal] Separate the game into 2 specialized sections
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
I was thinking about putting more options in the single player.I mean options for neutral buildings... Other game modes. Some things from Delenda est. -
The game is theoretically separate. I was thinking about the needs of the competitive and the casual. Mostly the competitive is represented sitting in the multiplayer. The other is the single player where I would like to have more gameplay options. But they always say no because it isn't popular in the competitive. I wish there were more options in the single player. What I don't know is that it's how technically possible. Or easy. I leave it for very long-term thinking. They are also 2 types of audience.
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Who cares? At this point, what does it matter? This is what I mean by "pusilánimes". They care a lot about their image, which is important, and then they come up with the hypocrisy of tolerance. That's why I don't mind throwing myself into the mud. I defend what I believe without being bound by secular morality. Without fear of telling things as they are, that's how it was before. Now we only have a moral relativism that is just a empty shell and our global leaders are a reflection of what people are like. The consequences of postmodernism will be reaped by this generation.
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I already want it closed.
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Blah blah blah.. You should at least tag me. I say things straight up. I'm not good, I already said it. If I can smash your face in public and make it clear to everyone here. I'm not hiding, I don't live in a state where that's a reason to hide.
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@TheCJ Do you want to take this discussion further? It's easy to hide behind a keyboard. In real life you wouldn't be so lucky.
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Ask the moderators. I have no problems that expel me. Kick me out of the project, lol.
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That's what this post is about, someone tried to blame the game. It is human behavior that we have here uses as a bad example.