-
Posts
18.114 -
Joined
-
Last visited
-
Days Won
587
Everything posted by Stan`
-
This sounds good to me. Just, are you sure Franks existed at that time ?
- 67 replies
-
I guess if one day having too much props become an issue, solution would to have an option to disable them, if they are only decorative and not scenario bound. This is great for players with integrated chipsets, Now maybe in the future make the game detect if the computer has a dedicated gpu which goes with performance standards, and relocate calculation to there
-
Well I guess we should be opening a topic for this. What I'd like to see in 0ad would be the ability to recruit medium and heavy units after researching the last technology. That way if you are out of money you can still manage to slow down your opponent
-
[Discussion] Spidermonkey upgrade
Stan` replied to Yves's topic in Game Development & Technical Discussion
Oh okay, This sticks to firefox versions. This great number of firefox versions is becoming a bit ridiculous IMO. -
What kind of Connector should it be ?
-
[Discussion] Spidermonkey upgrade
Stan` replied to Yves's topic in Game Development & Technical Discussion
Can someone show me an history of spidermonkey versions ? I'm wondering because your going from v1.8.5 to v24 which is 23versions more and i find it a bit weird to have so many different versions. I know that C language has 99. Regards Stan -
Oh okay. Did you make any progress on this ? =)
-
The Ancient topic of screenshots and music.
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Nice props =) -
==[TASK]==[EyeCandy]== Fountains
Stan` replied to zoot's topic in Eyecandy, custom projects and misc.
Just an attempt to improve my organic modelling skills... -
==[TASK]==[EyeCandy]== Fountains
Stan` replied to zoot's topic in Eyecandy, custom projects and misc.
No offense taken Strannik, I'm happy to have criticism =) Its better to avoid having faces with no edges, because all faces will be triangulated, so if i keep square faces i can control how it will go on =) -
darn romans always showing off X)
-
I can translate if you want.
-
Happy you do =) Will be my third model in the game thanks to enrique =D
-
==[TASK]==[EyeCandy]== Fountains
Stan` replied to zoot's topic in Eyecandy, custom projects and misc.
Well I will need help for the texture, but what do you propose ? -
==[TASK]==[EyeCandy]== Fountains
Stan` replied to zoot's topic in Eyecandy, custom projects and misc.
316, fully triangulated. Though Its clean, I don't like having having half faces, =) -
==[TASK]==[EyeCandy]== Fountains
Stan` replied to zoot's topic in Eyecandy, custom projects and misc.
Can you show me ? =) -
Weird thing though, on some buildings like the iber fortress you can even see the bump... So I'm wondering what's wrong.
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Its in the repository atlas... So it's not enabled right ? It is in my standard game cfg though.
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Poor guys... Your crucifixe is too thick compaired to those...
-
Everything's done except that. AO + BUMP + SPEC are made, but for some reason don't show well...
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
You need to import my models X) yours are not unwrapped. Anyway, going to bed Goodnight.
-
Copy the texture to your desktop, right click on it (maintain the right click) and move it to the blender window, drop the right click when your mouse is on the cross.
-
To test it just drag and drop to your blender model =)
-
==[TASK]==[EyeCandy]== Fountains
Stan` replied to zoot's topic in Eyecandy, custom projects and misc.
Made One more, the sculptures will be added to the texture, once I'll get my first graphical tablet =D -
Oh I wasn't sure so i didn't say anything, next time ill write names on uvs... Attached : Dude, and his head. For Lion.7z