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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I'm not sure a piece of wood per arrow is a good idea. Because if you think about it its wood logs going out of trees so an archer myself i can tell you can make a lot of arrows from a log. So maybe 10 per log or something like that. I read somewhere that it was planned to make carry. Can we do something like the settlers V ? Where units can interract with the building. So for example they can climb a ladder or dig in the wall etc ? Also about the mine maybe the good idea would to make units able to garrison in it fill their inventory and get back with the appropriate ressource. I have another question, why isn't any kind of money in the game ? It could be like the settlers (yes i love that game) each turn, 2minutes for instance, each unit pays a tax.
  2. That's fun I actually made one a long time ago
  3. Yup it has, I don't know how to use them correctly though, I have an old elephorm tutorial somewhere, may have something interesting in it. Also this is the first time my models may go in something, I made a lot of buildings a long time ago for a mod. Never had to bake anything for them though, that's why i never had to learn about that.
  4. I'm not really fond of blender, maybe because I started with 3ds but anyway I have the latest version installed so I could make my renders in it if that is better
  5. Sorry bout' that Wraiti. Its 3dsmax with a direct light and a skylight. I don't like the basic render, feels, well too plastic I know, i'm not satisfied with the roof either, just trying to keep on with the reference
  6. I didn't, it's far from finished. also, can we see the back? Sure. =)
  7. Hi, So since this task was assigned to me I decided to improve the Rotary Mill. I had a hard time finding it because its in five parts, maybe someone should unify it for the next time. Since the file didn't import correctly at all i had to make most of it from scratch except the props. To eventually figure out that it was the normals who had flipped, preventing me from welding the whole thing. Okay so after doing so I added this little door on the front and lowered the roof. For some of you it may have appeared strange that the gaul would let holes in their roof. (A little blink to idanwin & quantumstate) Which leads me to an other question should there be hay around this building. Pots are okay, so are shields and the little helmet, but i question the presence of hay. On an historic point, its hard to find references for such a building. You can find mills without trying to hard, but the whole building no. Most of the mills are rotary but not "donkeypowered" so i don't know if it stays in the way of the game. the shape of the mill is weird to, because its quite hard to move for a human. Maybe i should add two wheels like this one and keep the middle thing : So here is the model : On a saddest note, i will go back to my prep school so even if I'm going to fail I will have less time to work on the models. But I will finish what i started. Regards, Stan EDIT : A small detail addition (Warning Huge)
  8. No problem, If I get an idea i will fix it, for now the models here are the ones to be uploaded.
  9. Textures are not perfect, I know. Your little fight was quite funny. I've been busy fixing some lost vertices in the model. If you plan to change the reference again tell me, so that i do other things So what did i change here : - Rounded the walls - Removed some planks and rotated them, - Reduce the length of the thing going down from the roof - Aligned vertices - Remade the foundations (Texture not done yet) - Changed the texture of the buttresses - Removed the shiny pretty whatever texture Before someone asks, I never put props before finishing the base, because i'm constantly changing them from space.
  10. Feel free to implement it yourself =) Corral v3.7z
  11. Thank you wasn't a great help though, maybe for the watchtowers in the future. Removed the slopped walls. Removed it The roof should be a little ? better now.
  12. It wasn't that flat at the beginning but it was looking quite weird.
  13. Did you figure out what was wrong with the crenelations ?
  14. Yup, because i didn't want to separate the back part, and stick a bit to the base model. And to be more precise i didn't knew how to make the corner like the rest.
  15. Okay So it should be more... military looking. I'll start working on this. EDIT : Is this ... Accurate ?
  16. Can someone update it ? About the Gaul rotatory mill, why is it briton in the editor, and what do you see instead ? The model look really fine, and i wasn't able to find references for it.
  17. Can I use the celt texture for the hay prop ? If not there you go. Iberian Corral.7z
  18. Yup found it very funny because it was fitting with Enrique's asking's.
  19. Bump ? Like Bump Map ? Because there is none ^^ If you mean the roof is too thick i can change that
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