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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well, I have to learn texturing but also tons of homework to do, and nothing please me more than seeing my models in game So I attached the current texture and the model Also glad to see good people coming back in the course Exported it as an obj since I don't trust max collada exporter and collada max doesn't work anymore. Added Blend File too. Thanks Ptol_Merc_Boat.7z
  2. Hmmm okay about the tail should it be more details on texture or on the model ? Also are gimp textures compliant to the license ? I ´ll post new screen when I get home
  3. I like the first one, though I think the sides look a little to bright.
  4. Oh okay, I remember Sanderd said something about improving it so was just wondering. Well to assign tasks best way would be to list what to do like Programming - Create... - Rewrite -Optimize Art 3D - Building 1 -Unit 1 Art 2D - Icon 1 Sound etc...
  5. Maybe wait that they make a quick way to implement mod, this way you won't have to change your SVN
  6. Updated, did what seemed the most logical. What do you think ,
  7. I don't know actually, was just following the reference. according to it water line is just below the lowest of them. But I guess it depends on the ship cargaison. Well okay. I'm still not sure about how was the midlle tent and the banister placed, any ideas ?
  8. Spectator mode would be nice. Some people like to watch others to see how to play. About recording would that be possible without too much lag ?
  9. I'll wait for that then. How do you see the middle part ? Is that a simple tent ? And those bannisters are they each side ?
  10. Okay, so I shouldn't follow the reference for the hull ? Someone did. Thanks
  11. Should be better now Oh... That may sound stupid but I don't see the button to change name ?
  12. Hi all, Made this boat today any feedback ? Reference I don't see how's the middle made can someone give me advice. Also Enrique mind if I use you market texture for the tent ?
  13. o #2291 "Pyrrhus" helmet - Model + Texture. Ref: 1 ... Done o #2290 "Perseus Hero" helmet - Model + Texture Ref: 1...Done o #2287 "Thracian Horned" helmet - Model + Texture Ref: 1... Done o #2286 "Ptolemaic" helmet - Model + Texture. Refs: 1 , 2 ...Done o #2229 African war elephant - Model (only turret), Texture (turret) -- Sighvatr + Enrique ... Done o #2235 Female citizen - Texture <------ Is this one finished ? Are the the ptolemies boats done or just borrowed from the other civs ? If not I'd like to try making the merchant ship
  14. My little brother has the gt640 and I've had the gts250 for some time. Margin betwenn gts240 and gts 250 was quite big (I had a gt240 too) and margin between gt240 and gt640 was a night/day difference. So I'd say go for the gt640, it will be easier to find.
  15. A great occasion for you to show your numerous skills
  16. Welcome to the forums, Since you are talented in website developpement I suggest you go there and pick a task. Search for component : web and do what you want http://trac.wildfiregames.com/report/1
  17. Well according to this, just a little bit http://www.hwcompare.com/12906/geforce-gt-640-ddr3-vs-geforce-gts-250-1gb/
  18. Maybe no hierarchy but specificity (Art, Coder, etc) so people would know who does what if it's not obvious.
  19. And here's the segfault version: Have you tried ida pro ? I uses a very convenient algorigram view (here with a retro engineering project I'm doing)
  20. What i like about council of modders is that it reads C.O.M Which is the main idea of a council
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