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Posts
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Everything posted by Stan`
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Well, I have to learn texturing but also tons of homework to do, and nothing please me more than seeing my models in game So I attached the current texture and the model Also glad to see good people coming back in the course Exported it as an obj since I don't trust max collada exporter and collada max doesn't work anymore. Added Blend File too. Thanks Ptol_Merc_Boat.7z
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Hmmm okay about the tail should it be more details on texture or on the model ? Also are gimp textures compliant to the license ? I ´ll post new screen when I get home
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Software manager and other Icons
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
I like the first one, though I think the sides look a little to bright. -
Oh okay, I remember Sanderd said something about improving it so was just wondering. Well to assign tasks best way would be to list what to do like Programming - Create... - Rewrite -Optimize Art 3D - Building 1 -Unit 1 Art 2D - Icon 1 Sound etc...
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Maybe wait that they make a quick way to implement mod, this way you won't have to change your SVN
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Hello, Strannik, thanks for the help
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I don't know actually, was just following the reference. according to it water line is just below the lowest of them. But I guess it depends on the ship cargaison. Well okay. I'm still not sure about how was the midlle tent and the banister placed, any ideas ?
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Great !
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Spectator mode would be nice. Some people like to watch others to see how to play. About recording would that be possible without too much lag ?
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I'll wait for that then. How do you see the middle part ? Is that a simple tent ? And those bannisters are they each side ?
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Hi all, Made this boat today any feedback ? Reference I don't see how's the middle made can someone give me advice. Also Enrique mind if I use you market texture for the tent ?
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Oh sure... ^^'
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o #2291 "Pyrrhus" helmet - Model + Texture. Ref: 1 ... Done o #2290 "Perseus Hero" helmet - Model + Texture Ref: 1...Done o #2287 "Thracian Horned" helmet - Model + Texture Ref: 1... Done o #2286 "Ptolemaic" helmet - Model + Texture. Refs: 1 , 2 ...Done o #2229 African war elephant - Model (only turret), Texture (turret) -- Sighvatr + Enrique ... Done o #2235 Female citizen - Texture <------ Is this one finished ? Are the the ptolemies boats done or just borrowed from the other civs ? If not I'd like to try making the merchant ship
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My little brother has the gt640 and I've had the gts250 for some time. Margin betwenn gts240 and gts 250 was quite big (I had a gt240 too) and margin between gt240 and gt640 was a night/day difference. So I'd say go for the gt640, it will be easier to find.
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A great occasion for you to show your numerous skills
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Welcome to the forums, Since you are talented in website developpement I suggest you go there and pick a task. Search for component : web and do what you want http://trac.wildfiregames.com/report/1
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Well according to this, just a little bit http://www.hwcompare.com/12906/geforce-gt-640-ddr3-vs-geforce-gts-250-1gb/
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Maybe no hierarchy but specificity (Art, Coder, etc) so people would know who does what if it's not obvious.
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[Discussion] Spidermonkey upgrade
Stan` replied to Yves's topic in Game Development & Technical Discussion
And here's the segfault version: Have you tried ida pro ? I uses a very convenient algorigram view (here with a retro engineering project I'm doing) -
What i like about council of modders is that it reads C.O.M Which is the main idea of a council
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The modders council table ?