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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. https://trac.wildfiregames.com/browser/art_source and https://trac.wildfiregames.com/browser/art @fantomid
  2. Would more options in user.cfg help to fix it ?
  3. Nice, looks way better than I expected.
  4. @The Undying Nephalim How is it not working ? Do you get errors ?
  5. Sorry for the delay. Quiver.zip
  6. You're welcome for the stupa and a few other stuff you mentioned
  7. Yeah that could work or you could use the LOGMESSAGE function. Maybe something is wrong with that file. Does the path to that file is big or has special chars ?
  8. @LukeV1 Can you try to figure out which file is being loaded when that crashes ? Putting a breakpoint in CXeromyces::Load should help locating it.
  9. Thanks, try the same with building release. @leper
  10. @LukeV1 If you compiled the game with vs, you could launch it inside it. It would tell you exactly where it crashes. On the bottom right corner there will be a window called stack. Copy everything inside it.
  11. @Alexandermb @LordGood, yeah his maps are broken for some reason.
  12. @Nescio Yeah there are a lot ^^ My point was that diversity was not a bad thing
  13. The idea is to get things moving while keeping the trace on what has been done and why it didn't work. If it takes two mods to do that. So be it.
  14. Actually there is a ticket for wall placement not being generic and a pain for mods. https://trac.wildfiregames.com/ticket/2944 Maybe @FeXoR will have some time to finish it & put it on Phabricator. EDIT : Also https://trac.wildfiregames.com/ticket/2631 They look similar though.
  15. Maybe I need to see what visual studio says.
  16. Actually I'll need the mesh too.
  17. For the rest I don't know but start resources are defined by the map I think.
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