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Everything posted by Stan`
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And also Han dynasty is wayyy older than the Muscovite Russians. So yeah it's likely that the technology might have traveled in 1,000 years.
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You might like this patch then. It removes roaming for Domestic animals inside corrals (Basically it checks whether the unit was garrisoned), here in the cart corral as a test. You might want to be careful though since if Ykkrosh put a warning to prevent doing that there might have been a reason then. However it works fine on my end. GarrisonSheepInCoralWithNoRoaming.diff @wowgetoffyourcellphone Can you try it ?
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design [DISCUSSION] Regenerative Resources
Stan` replied to quantumstate's topic in Game Development & Technical Discussion
Isn't there a ticket about it already ? I think I even saw a patch at some point. -
[Help] Fixing Glitching textures
Stan` replied to Stan`'s topic in Tutorials, references and art help
Did you by any chance mirror the object at some point ? If so you need to manually flip the faces. Also if you did that on the whole mesh you need to apply scale to be able to see it. If you are lucky a simple ctrl + n on the mesh will fix it for you. Last but not least in the left panel of the view make sure to always enable backface culling. -
Easiest way. Make sure you have what you want to export selected -> File -> Export Selected. In the export format of the saving file dialogue choose collada. -> Done. That will work fine for most static meshes. Animated ones might be troublesome.
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Application - Gameplay Developer
Stan` replied to DarcReaver's topic in Applications and Contributions
Hey @DarcReaver wasn't expecting you to get involved that sounds like good news -
[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
I get what you mean, my point is just that I do not want to get rid of accuracy for gameplay. -
[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Well I always found it nice that mods could focus more on accuracy than the main game. @niektb is right that some props could do the trick, but I think that people would avoid to put things externally as it would be snowy outside. -
[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
To be honest I don't know. -
To be honest I don't know how hard it would be. I really want to try it. I wonder If I could hack the animation so that the smoke prop becomes so tiny it cannot be seen.
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- 18th century
- napoleon
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Sounds like a nice artist beginner's task
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The problem is not really to add them. It's more about offering a correct game experience. Eight players is quite intensive for the computers due to lack of optimizations such as multithreading on computers. So unless someone fixes our game lag issue it isn't likely to happen. On a side note Mon resolution being 1024x768 it'd be quite annoying to get everything fitting for every language. Nothing prevents you to mod it though.
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@Night_Site Check if you have enough hard drive space. If that's not it you might want to redownload the installer.
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===[COMMITTED]=== Carthaginian gate problem
Stan` replied to Tomcelmare's topic in Completed Art Tasks
This one ? http://pella.virtualreality.gr/en.html -
===[COMMITTED]=== Carthaginian gate problem
Stan` replied to Tomcelmare's topic in Completed Art Tasks
I'd like to add up on Lordgood's post. If it were not for mods and the amazing bunch here I would have left long time ago. What kept me is the ability to hone my skills on mods never would I have ever had the ability to make a whole civilisation were it not for that. So now If I want to make a wonder I can. Probably wouldn't be the best experience but that's something I learnt to do by doing mods lots of them. Aristeia is a special mod it could be like 5 main games in once looking at how much civs there are. Zophim has been doing an incredible job on it's research. But sadly lifes often takes it rights back. Can't spend a whole holiday month to make a civil properly. ^^ -
First part must be the gate is a bit small for catapults, Second part is a bug in the game engine, that prevents to have garisonning as well as gate anims. #2679
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Well that's the same as let's say the rotary mill ?
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Gouvernement center was a special building IIRC.
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Problem is to find evidence that China had those champions. Their unit roaster is quite diverse as they have nearly every type of units. For the wonder I might look into it.
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Why is that ?
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Can you be more specific ?
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Compilation error
Stan` replied to AimlessWanderer's topic in Game Development & Technical Discussion
@elexis Hello and welcome to the forums I guess you could try --with-system-nvtt too, but I don't think that's the issue. Why did you add so many params ?