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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Chances are that it's the same message over and over just have to know what it is
  2. We need to know what's in that file please. @real_tabasco_sauce's error is different.
  3. See default.cfg in ps/trunk/binaries/data/config – Wildfire Games
  4. Thanks will be added to https://code.wildfiregames.com/D4753 Do you wish to be credited for it ? If so it can be nickname or full name or both
  5. It is. A full process for release takes 10h excluding building the artifacts and building the trailer and announcement. It's just a lot of things to update everywhere. And obviously on some linuxes it can take months for 0 A.D. to finally arrive in Repos.
  6. Except that's not a code name. A code name isn't meant for the general public. Picking a release name from day 1 is assuming you know what's gonna happen during a milestone. And you simply can't. I have no idea who's gonna be around to work on something, and what they are gonna work on. And you can't force them either, so I can only make educated guesses once Feature Freeze is hit. I'll admit that I messed up on that one, and the health issues and other niceties of the game lobby got me away from doing it much earlier. I don't agree, but maybe.
  7. Well we probably have to first determine if it was a success or not. People like @alre and few others and some dude that got mad at us on Facebook have a point, this might have divided the community. And while our statistics show that the number of active players hasn't decreased, I've noticed a lack of people in the lobby which I hope isn't because of that. If we do continue another mod will be created so that the A26 can continue to exist. One could argue that it could be another branch but I'm afraid the current set up will become more complicated than anything. So, we'll see.
  8. @Yekaterina you have a too new version of Python and it fails with SpiderMonkey 78.0 You cannot bypass that library as it's the engine that makes JavaScript (AI, RMGen, Simulation, GUI) work. That library relies heavily on Python. You could try to backport some of the patches that were added after that. Maybe Arch provides previous versions of 0 A.D.
  9. There are some tips here: https://trac.wildfiregames.com/#Forartists: https://trac.wildfiregames.com/wiki/ArtPolyCountGuidelines There is some stuff to keep in mind @vladislavbelov made (it's unfinished sadly) Technical_Art_Guidelines (1).pdf
  10. Hello everyone, We are a bit late to the party but it's time for you to vote for the next name of the Alpha. As you all know we reached the end of the Latin alphabet. We decided that for this alpha we would instead choose a name matching the biggest feature(s). Our biggest feature for A27 is Vulkan support so naturally we are gonna name it after that. An obvious choice would be Alpha 27 : Vulcan the roman god of the smiths. But we thought we could pimp it a little by making a reference to it using another similar deity.
  11. Hello everyone, As some of you may know we maintain a list of all the changes for an alpha on the wiki. The page for Alpha 27 is this one. You can also find all the information you need to update your mod here. Unfortunately we sometimes forget to update it and some commits go missing. Would anyone be so kind as to backlog from r27399 and update the page if needed? This page is really useful to write the release announcement. Thanks in advance
  12. It's next to the pyrogenesis executable, in your installation folder. Fields are easily editable, the issue is more the validation and the addition of new fields. E.g image fields are just text field.
  13. Sadly there isn't. The only tools we have are the actor editor and my C# version https://github.com/StanleySweet/0AD-Actor-Viewer I suppose the templates change too often for it to be easy to do .
  14. Well sadly all the posts are gone now (GDPR) but somebody went through great lengths to create hero portraits using make human.
  15. You can test "Network Latency" by starting a lan game. It will have a command delay of 4 turns (800ms)
  16. It's not normal but it's a known bug
  17. That's correct. They have too many changes to be compatible.
  18. It depends. If it's for an existing civilization we try to reuse some elements. Since they are gonna share the same texture space anyway.
  19. Yeah that sounds like a bug. BTW still waiting for a version with the new backgrounds
  20. I usually avoid to add mods with that option to mod.io to prevent weird bugs; I suppose I could make an exception for that one @maroder
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