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Everything posted by Stan`
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Discussion of the Inclusion of mod civilization in A24
Stan` replied to Genava55's topic in General Discussion
I agree with Nescio. I really hope to do what I call the engine split for A24. But I'll need other devs onboard like @elexis because technically I can't do it alone. -
Discussion of the Inclusion of mod civilization in A24
Stan` replied to Genava55's topic in General Discussion
That is an interesting question. I did not include the modelling and texturing part into the time to make the Kushites, just as I did not include the awesome research Sundiata did for them either. I didn't do much modelling for the Kushites anyways. There were a few annoying things. Licensing. Gathering all the contributors and making sure nothing we took was illegal. Fixing art actor bugs and ensuring a good code quality. Removing any mixed spaces and tabs and empty newlines and adding newlines at the end of files for our dear Unix users. There was also the balancing I did not do. But that's tedious because we want them to be an balanced Civilization while keeping historical accuracy. If it was just a mod, meh. Then there was loading all the art files one by one to see if stuff was missing textures broken references. If I ever get around doing it checkrefs.pl should have mod support (and a few long due updates on Phabricator currently.) Then there is updating the documentation which I failed to do see the recent fixes. Then there is naming conventions but that's fine I guess trimming the suffix if the file is in a folder with that name ex textures with ao in their name is okay. I started recording voices for the Kushites. Never got around finishing that either. So everybody can do it. It's a bunch of little things together that make a huge work. But in the end the one committing has the responsibility. At least I feel like so. So yeah TLDR; What is daunting is the little things not the obvious ones. There is much more going behind the scenes that people imagine. And that's not gratifying until it's done. -
Oh bloody Christmas.
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Discussion of the Inclusion of mod civilization in A24
Stan` replied to Genava55's topic in General Discussion
See the quote I made. If we include Han that's not fair for Native Americans, that's not fair for Slav Tribes. That's also not fair for any other country in South Africa, Australia. I get your point you want the Han dynasty to be added so that it can attract people from that area. And it's fine really. Putting the Kushites in was a 2 Month work. And I failed to make it perfect. Also there is a lot of open issues on the Terra Magna mod about historical accuracy and other matters. -
DDS file issues
Stan` replied to Imperator Ferrum Princeps I's topic in Tutorials, references and art help
Okay that's what I thought. Your image has to be a power of two image. 512x512 1024x1024 128x2048 etc. In your case your image is 3642x2048 which is why it fails. And yes you can load pngs directly as long as they comply with the rule above -
If that could be done that would be great in any case. I was wondering if such a thing was possible.
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Discussion of the Inclusion of mod civilization in A24
Stan` replied to Genava55's topic in General Discussion
I split this topic as best as I could sorry if some posts are missing. To get on this topic. The inclusion of mod civilizations have been discussed over the years to some extent and ended up in heated discussions and sometimes bloodbaths as well as general incomprehension. To be truly honest I didn't think the Kushites would make it into the game. The discussion about it in the staff forums is kinda big considering the number of people actually in the team. Including a civ in a mod is easy. Just dump everything inside a git repository. Fix it along and voilĂ . Including it into the game is a bit trickier because we have to make sure everything is in order that the documentation is correct that there are no copyright violations and that the overall thing is playable, balanced, and does not throw weird errors. Including two or three civs at once would be a daunting task I do not wish to do right now. Could also include one civilization you might say. Fair enough, but what about the people that wanted the other one to be included. Thanks to our programmers combined efforts we have now a good mod support into the game. You want more civs ? Make mods universally recognized such as delenda Est milleniumad terra magna etc. Just want to improve the existing ones, join the modders team. Want your mod to rely on a another one with civs ? We've got the technology it's called mod dependency TLDR: The probability of new civs or the existing ones being included is very low because 1 it's a pain to get it right 2 it leads to endless discussions 3 we have mod support now and finally 4 Stan is lazy. -
Well if the answer is no then we'll be settled. And we will be able to provide an answer as to why Can you ask please ?.:)
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You'd have to ask @vladislavbelov directly. He didn't want to show the code because he wants to do it the proper way whenever that may be.
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Error while building/compiling the code [BEGGINER]
Stan` replied to Venqui's topic in Game Development & Technical Discussion
If we fix it for one platform it wouldn't work for another I guess. A good rule of thumb for programming is avoiding spaces as much as possible Only dealing with for stuff like user input. -
DDS file issues
Stan` replied to Imperator Ferrum Princeps I's topic in Tutorials, references and art help
Unless his original image is broken Which is why I asked for it. -
DDS file issues
Stan` replied to Imperator Ferrum Princeps I's topic in Tutorials, references and art help
Do you have the original PNG ? What is its resolution ? -
Let's try then.
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@Angen Good luck with your thesis. Will you update your Phabricator patches if you get reviews ?
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Okay so @Jeru what do you need ?
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Cool ! Shall we proceed @Itms ? Do we need to vote on this ?
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Hello and welcome back to the forums. Development is slow these days but maybe this will change in the coming months. Who knows.
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I see very well eagles as a ranged attack when #252 will be done. The unit would have a sword in melee and the falcon would just fly above her head, and if switched to ranged the falcon would attack. Should be restricted to slaughter attack I don't think they would waste an eagle in a battle.
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Empires Apart. ==Freemium==
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
They apparently put some money to make another one 2.5h per week for one year. Else a bunch of people forked the blender game engine -> https://upbge.org/- 209 replies
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- rts
- microtransactions
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(and 2 more)
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Empires Apart. ==Freemium==
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Really ? That's sad.- 209 replies
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- rts
- microtransactions
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(and 2 more)
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If they were in SVN I would not have said lying around I would have said they landed
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I do believe patches in that area were made. @Angen (You still around mate ?) @Alexandermb and @temple and I (very quickly) worked on it.
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Ah well I missed this thread. @Itms Should I contact them to see if they can make an exception for us ?
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Screen offset, looks layered, when using mod. What am I doing wrong?
Stan` replied to stenmark's topic in Bug reports
That's really strange. Is the screen layered of the sort when you are not using any mods ? Do you have other mods installed beyond fgodMod ? What issues have you encountered when trying to play in LAN ?
