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Posts
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Everything posted by Stan`
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What servers ?
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Wanted to commit this @dmzerocold, but I can't because it throws errors because there are missing voices in the game. Here is a little mod you can try : farsi_voices.pyromod ERROR: CCacheLoader failed to find archived or source file for: "audio/voice/persian/civ/civ_female_gather.xml" ERROR: error loading file: pathname=audio/voice/persian/civ/civ_female_gather.xml, error=Function failed (no details available) ERROR: Failed to load sound group 'voice/persian/civ/civ_female_gather.xml' ERROR: CCacheLoader failed to find archived or source file for: "audio/voice/persian/civ/civ_male_gather.xml" ERROR: error loading file: pathname=audio/voice/persian/civ/civ_male_gather.xml, error=Function failed (no details available) ERROR: Failed to load sound group 'voice/persian/civ/civ_male_gather.xml'
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In general if you can't join the problem lies on the host side, not the client (you) side.
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The packagers have been notified, this is out of our hands now, sadly. you can still download the packages manually from https://releases.wildfiregames.com Sorry for the inconvenience.
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@Kuba386 Would you mind updating your patch ? At least removing those white spaces changes so that we can see the actual changes, and taking into account the comments. Also can you post a message here when you are online and willing to play ?
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I didn't know he did add the repository.I'm not really sure on how to keep them in sync... I guess I could make TM dependant on his mod, but that would not help
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A problem, or just the smart screen filter ?
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Well we display Arabic in the European way If we used the Arabic way it would not display correctly. With the font.
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I guess I will use the new structure, after maybe I discuss it with @Samulis and @Itms
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I don't know about RTL but Id like to commit your voices after Christmas. Can't remember if they were in a committable state tho.
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The packagers were notified I believe. @Itms did you update the ppa ? You can also download the files from releases.wilfiregames.com
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0 A.D. Mascott for SuperTux Kart
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
That's a pretty good idea. What about the character on it ? -
0 A.D. Mascott for SuperTux Kart
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
I see some kind of futuristic antic chariot -
Ping: @LordGood @Alexandermb @Sundiata I was wondering if you guys would be interested in modeling a 0 A.D. kart for STK. Would be nice to show the little collaboration we have with them. The unit would also be used as a cheat unit for our game maybe in lower resolution.
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Would anyone be interested in a lite version of 0AD with only one civilization ? This way it would be very lite and ideal for small events on little USB keys.
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fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
Stan` replied to ffffffff's topic in Game Modification
Disable TLS in the game options in the lobby tab -
Multiplayer lobby crash after 23 alpha re-release
Stan` replied to wonder-flo's topic in Bug reports
You're welcome. Sorry for the inconvenience. -
Multiplayer lobby crash after 23 alpha re-release
Stan` replied to wonder-flo's topic in Bug reports
In the game options lobby try disabling TLS. What macos version are you on ? -
A23B portable version http://www.mediafire.com/file/m4qts5h9a7xak3i/0ADPortable_Alpha_23b.paf.exe/file
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Updated the package it's under validation now. You can force testing it by running --version=0.0.23.1
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Maybe it only occurs in late game ? Since the beginning is not that intensive. Diagnosing memory is a bit tough though it's easier on Linux when using Valgrind. The thing Valgrind does is trying to find leaks and issues with memory. But it slows drastically the game. That's something Im willing to learn but I haven't had the time yet also the debug build on Windows is broken because of Fcollada. I need the help of @vladislavbelov to figure out why it compile on vs2015 but makes and unusable dll. And why it crashes on vs2013 but only on the release build and on models exported by blender and containing animations. And why it does so too When packaging on Windows. According to leper an assert somewhere could be removed but that would only not make it crash and not fix the bug. You might want to try since it's very likely it will be in upcoming versions of the game. Just don't go too hard on the number of threads and avoid playing on your lap. Your hardware is supposed to be Designed for thermal protection so you should be fine.
