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Everything posted by Stan`
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https://trac.wildfiregames.com/wiki/0AD_The_Vision#Snares
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Other than the obvious issues with behavior, the biggest challenge is technical. There are two aspects to it. The first one is streaming audio in a way that works on all networks, and as you've seen, the game doesn't even have a reliable way to make sure that everyone is still able to join/host because networks are complicated. In the same ways dedicated servers might help, but it has a money cost. Another thing is performance, pretty sure that's gonna cost you some precious milliseconds that would have decided the issue of the match, and choppy sound isn't particularly great to hear. -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Given how toxic the chat becomes, I'm pretty sure it would be way worse with vocal chat. -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
I'm not sure that's a good idea. They could answer in the chat giving advice to enemies. -
[RESOLVED] Flagless Uxelon
Stan` replied to Gurken Khan's topic in Game Development & Technical Discussion
Congrats you found a bug that exists since A20! It was indeed an art problem (looked at the wrong files above whoops) https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/actors/structures/britons/wooden_tower.xml?rev=18938 Fixed in Changeset 27571 – Wildfire Games -
Thank you! Glad you figured it out, hope you'll have fun with the editor as well (Don't forget to save often)
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That sounds like a push. I'm gonna assume it's a language barrier issue. Just because it's a hobby doesn't mean I enjoy all of it. That's the case here too, that specific textures has leaves on it. It's part of the Saharian biome as @Yekaterina and I said. You can see them in Atlas, the map editor. Different types of developpers but sure it's bugfixing time while the last release blockers get squashed. Again we appreciate the report. It's part of the texture, it's a png So you have to update/redo the texture. And we have some mushrooms actors, but map generation is really limited. That's an unrelated discussion for unrelated developpers...
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[RESOLVED] Flagless Uxelon
Stan` replied to Gurken Khan's topic in Game Development & Technical Discussion
Sorry let me rephrase. When possible, please upload the commands.txt instead of the file.0adsave. Also, please upload the mainlog.html, if it hasn't been overwritten yet (it gets reset on game start) Finally, thank you. It seems there is no error there, so the issue might lie somewhere else. -
I suppose both the condescending tone, and the lack of patience doesn't really maximize the chances you get of getting a positive answer. Realise you're talking to less than a handful volunteers doing this on their free time. You also haven't provided any information about the map it happens on other than it maybe being procedurally generated. There are a lot of biomes in the game rmbiome in ps/trunk/binaries/data/mods/public/maps/random – Wildfire Games so narrowing it down would help (Here it's apparently Sahara.json). Also finding the leaves decal name or terrain (in this case Sahara Sand 03), using atlas would save time.
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Would you be so kind as to upload the logs at %localappdata%\0ad\logs when it crashes ? You can put that in the address bar of the file explorer. Then select all (CTRL + A) right click, send to, compressed folder, and upload it to the forums? You can try to switch in the option the renderer backend from GLSL to ARB, see if helps in the meantime.
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[RESOLVED] Flagless Uxelon
Stan` replied to Gurken Khan's topic in Game Development & Technical Discussion
Actors and meshes look alright. Maybe a bad message handling? @Gurken Khan When you can upload replays instead, and mainlog.html (probably overwritten by now) https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/sentry_tower.xml https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/actors/structures/gauls/wooden_tower.xml https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/meshes/structural/gaul_wooden_tower_2.dae https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/meshes/structural/gaul_wooden_tower.dae -
My point is that one can have hidden mods but okay. Does it happen on a stable connexion? @Dunedan @user1 @rossenburg Could anything cause this ?
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Ratings Disputes and Offence Reporting (Discussion)
Stan` replied to gator303's topic in General Discussion
Chat is saved temporarily in your mainlog.html file. -
How do you know?
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For the match issue see for atlas, what os are you on? Can you try to update your graphics driver
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Template for defense towers says it prefers eating humans for breakfast template_structure_defensive_tower:20 Building AI weights all targets using this and shoots at higher priority new targets as well as it current UnitAI target BuildingAI.js#L327 It seems there is a special code path for Buildings that have both UnitAI and Building ai UnitAI.js#L2183 which is used for ships.
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Yes but it's non trivial. You also get a popup on match start warning you about it. You can't rejoin a game with AI. In your screenshot it seems that player has no longer a rating in his name.
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Alpha 23b was r21936 Alpha 24b was r24937 Attack detection was changed 4 times since then. @Freagarach thoughts?
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@BreakfastBurrito_007 @Itms and @Norse_Harold are working on it. Regarding the GUID maybe @user1 or @Dunedan can match it from the DB?
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Btw temple and everything come from http://www.romaniadevis.ro/dacia/zona-geto-daca/reconstituiri-3d/item/templu-dacic-v-01-reconstituire-virtuala-3d And http://www.romaniadevis.ro/dacia/zona-geto-daca/reconstituiri-3d/item/templu-dacic-v-02-reconstituire-virtuala-3d
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Call stack in crashlog.txt, crashlog.dmp, and memory.dmp (Windows 11)
Stan` replied to Ceres's topic in Help & Feedback
Hello Ceres, Most of the time the engine is not able to recover the call stack, I'm not sure wether it's a bug in the implementation or an intended behavior. However when hitting certain conditions such as triggering an ENSURE macro you will get the call stack. If a memory dump was created when the game failed, (check the file modification/creation dates to be sure) one can read the call stack using visual studio.- 1 reply
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Okay that's interesting, so something else is blocking. Port 5222 should only be open on our server (and it is, else nothing would work) What did they say precisely?
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@Norse_Harold