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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Looks nice. Indeed it's not fixed yet but it's in @vladislavbelov's plans. @Lion.Kanzen We can't use this directly as it's better if someone writes the shader code directly into the game. This way users on Windows Mac and Linux can benefit from it.
  2. @JC (naval supremacist) I deleted your answer cause you kinda necroed a thread to put oil on the fire. Sorry if you saw that as a personal offense. I'm locking this thread as well.
  3. I'm open to texture improvement suggestions, proposals.
  4. Stan`

    ban

    I'm locking this thread. The issue has been taken care of and anything else would just trigger a flame war. Like that JC answer I just deleted.
  5. Great. Still need to bump the public mod version And fix the installer. But that's good news right @Itms
  6. Hey @jonbaer Looks like I forgot to answer we made some progress regarding mac builds in the past weeks. If you want to help you can test the latest versions and the Mojave patches on code.wildfiregames.com and test the bundles here
  7. I'm creating this thread to gather the testing of bundles. Always download the latest one Please test thoroughly if you can, and answer the twelve points below + your mac os version. 4/12/2018 (Compiled on Mac OSX 10.9.50) : http://www.mediafire.com/file/c09iks5acu6uduv/0ad-0.0.23.1-alpha-osx64.dmg/file 13/12/2018 (Compiled on Mac OSX 10.9.50) : http://www.mediafire.com/file/88d5ey08ej0pwr5/0ad-0.0.23b-alpha-osx64.dmg 14/12/2018 (Compiled on Mac OSX 10.9.50) https://www.mediafire.com/file/88d5ey08ej0pwr5/0ad-0.0.23b-alpha-osx64.dmg/file 15/12/2018 (Compiled on Mac OSX 10.9.50) http://www.mediafire.com/file/02r6qknx7v5cblh/0ad-0.0.23b-alpha-osx64.dmg/file (Same link updated file)
  8. @andy5995 Looking at the build error it seems like it didn't install the correct version of SpiderMonkey. Do you still want to try again ?
  9. Stan`

    ban

    Hello, You have to contact @user1 he is in charge of the lobby moderation.
  10. As long as you run native js code no. Might need to hold back on some es6 features you'd normally use with npm like promises but apart from that you should be fine. Anyway most of your code will be python anyway. The only things you might need to be careful about are Engine calls. We define some CPP functions in JS using C++ interfaces. But you won't have to use any of those outside of the game anyway. Since you want to implement machine learning, you might want to also have a look at commands.txt files that are generated when playing the game. Those files contain all the commands from all the players. You might get some useful information by taking some of the ones that are uploaded to the forums by good players and trying to find patterns on those files with KNN and stuff on what makes someone win. It might outline some decisive moves. Might also get things wrong if your new ai tries the same thing on a different map with a different civilization.
  11. We are having issues recently with the last server migration. We are using Stun to avoid the need port forwarding but it's been acting out recently... I can't have a look but @implodedok @elexis @user1 are aware of the issue. Sorry for the inconvenience.
  12. See If you do manage to compile it in 64 bits let us know. 0AD' Js engine runs with Spidermonkey which is a different J's interpreter from node.js. I didn't find any reference to such a memory limit so I guess it's not limited by default but it's limited here because the game only uses up to 4Gigs of Ram on Linux.
  13. Trompetin17 made his third release candidate for Mac that still crashes on OsX Mavericks. Elexis commited some fixes and change to UI to enable or disable TLS. Itms will start looking into packaging the game for Linux and windows soon. If that goes alright I all also make a Windows portable version of 0AD
  14. You can also try to hook Python on the Js using stuff like webkit I think.https://stackoverflow.com/questions/8284765/how-do-i-call-a-javascript-function-from-python
  15. Hello you are limited to one account per hour. If you already created an account for a friend you have to wait one hour before you can create another one
  16. What would you have wanted ? You can literallyprint everything in a function by writing warn(uneval(object) and it will be saved in the interestinglog.html in the game data folder.
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