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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well if both servers make API requests to each other it will work
  2. Next version Alpha 24 so at least 4 months, more like 6. At 0:55
  3. New version. Please tell me if the installer has the correct background.
  4. @Angen depends on what you do. But as much as I'd like our engine to compute stuff on the GPU (Youdbe surprise of what 0AD can run on.) for the sake of compatibility it's a very bad idea. If we keep both systems the code will become really messy. Maybe another use for the strategy design pattern. @Kuba386 Don't be afraid to try it. At best you will learn a lot and make something really precious and at worst you'll still learn a lot. No that many programmer tried to thread it. It was designed to be threaded that was what programmers worked on.The original one was way worse. You're only as good as you let yourself be. If you don't try you'll never know. Netclient will likely soon be threaded.
  5. The game is mainly using one thread. Just using multiple core will give us a boost on most systems.
  6. You can try, patches are welcome, or you can start to look at current pathfinder patches
  7. Stan`

    Render Dump

    No I changed computers and someone stole my Amazon order which would have allowed me to commit them. I plan to add it soon. Sorry for the inconvenience.
  8. Don't worry too much about that. Everyone has a different learning rate. We don't value people by their experience here, but by what they bring to the community. If you make the game faster I think a lot of people will enjoy it We all have lives, (Some less than others) so any contribution however small is welcome.
  9. Hello, and welcome to the forums, Thanks for your interest in contributing. What would you need to get started ? There are a few bugs linked to the pathfinder but it's current implementation allows for an easier evolution. @temple @wraitii @Itms can you give him a more informed answer about pathfinder specifics ?
  10. I tried again and it compiled but I'm not sure everything went smoothly could you check @fabio Buildlog.txt OSX-Lib.diff
  11. That's the current size. Could be bigger sure. The thing is it's used as a folder background, so if it's too big it will look bad on older macs. Sure, I'm asking specifically for mac because it's its current use, but we can use it for something else
  12. Stay tuned. In the meantime you can contact me via discord
  13. Would someone be interested in drawing a new background for the mac installations ? This one is very old, that is what the main menu used to look like. Would any of @fabius_titus (Or the Afgral School) @Victor Rossi @dMAthena @LordGood @pedro_blancobe interested in improving it ? I'm thinking of a little contest, what do you think ? The only thing that must remains is too blocks with an arrow between the two, because mac users install their software by dragging and dropping. Resolution: 600x372 Format PSD + PNG
  14. Indeed, every GDPR issue with the game itself has been resolved. (If you found one, please let us know though). Currently Itms is writing the privacy policy for the IRC channel, as we store logs we process personal data. I along with Itms and trompetin17 am getting the releases candidates ready. See my post litterally everywhere on discord for the mac re-release and IRC. If you haven't seen my post that means I haven't added your discord. Now that I made the bundle I will now look at upgrading the libraries script for mac osx.
  15. Stan`

    Render Dump

    Not quite but they indeed come from the imagination of a very talented artist.
  16. Here is another mac bundle from your butler, working tirelessly (god it's 3 AM here) (See first post) Second link. I posted a message on all the discords I'm in, if you know people who have macs please share this post. New bundle, please test again @trompetin17 @HMS-Surprise @iceblendedmocha @Wurri @Servo @Rolf Dew @Itms @jonbaer
  17. Stan`

    Render Dump

    Nah I don't have the rights. I inspired myself from a Twitter concept art
  18. Stan`

    Render Dump

    Little side project to cope with stuff
  19. Don't worry, you won't need to install anything. What happens if you disable the sound in the game options by setting the sliders to 0 and saving ?
  20. @fabio So I tried, and it didn't work. Reference for flags https://raw.githubusercontent.com/wxWidgets/wxWidgets/master/configure (Might be some we can add) If I pass --with-libpng=sys, he says: system png library not found or too old! Use --with-libpng=builtin to use built-in version" Full command CONF_OPTS="--prefix=$INSTALL_DIR --disable-shared --enable-macosx_arch=$ARCH --enable-unicode --with-cocoa --with-opengl --with-libiconv-prefix=${ICONV_DIR} --with-expat=builtin --with-libpng --without-libtiff --without-sdl --without-x --disable-webview --disable-webkit --disable-webviewwebkit --disable-webviewie" # wxWidgets configure now defaults to targeting 10.5, if not specified, # but that conflicts with our flags if [[ $MIN_OSX_VERSION && ${MIN_OSX_VERSION-_} ]]; then CONF_OPTS="$CONF_OPTS --with-macosx-version-min=$MIN_OSX_VERSION" fi (../configure CFLAGS="$CFLAGS" CXXFLAGS="$CXXFLAGS" CPPFLAGS="-L$LIB_PNG_DIR/include -stdlib=libc++ -D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=1" LDFLAGS="-L$LIB_PNG_DIR/lib $LDFLAGS" $CONF_OPTS && make ${JOBS} && make install) || die "wxWidgets build failed" I also tried --with-libpng=$LIB_PNG_DIR Fails like above. I ended up passing --with-libpng And it built complaining about clang: warning: argument unused during compilation: '-L/Users/Stan/0ad/libraries/osx/libpng/include So I guess it's not working either...
  21. Well the game doesn't have JQuery so you need to add the js file somewhere
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