-
Posts
17.611 -
Joined
-
Last visited
-
Days Won
559
Everything posted by Stan`
-
Then you agree the sound is not bad nor the problem and we only need to add more informations (eg. map ping, hoktey...) ?
-
I will. let's create a ticket https://trac.wildfiregames.com/ticket/5608#ticket
-
So you think that with @Imarok's map ping that'd be enough ?
-
==[Development]== Nuzwasu (cheat unit)
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
We can I guess -
We could update the maps light settings though if someone wanted to review that...
-
I guess B I'm not sure they could carry it around by themselves even if they were two. I wonder if the game supports packing animations. Btw the texture looks a bit too saturated you might want to bring it down a notch.
-
If it's so bad how come no one never complained before ?
-
@happyconcepts interesting. Can you tell me what's wrong with the current one ?
-
You'd have to change the wallbuilder to achieve such an effect, However I do not know that code that well. Maybe @FeXoR @bb_ @elexis do. Very cool video btw. How did you make it ?
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
@Lion.Kanzen I can send him a request but I honestly don't think it's because of the quality of sounds themselves but rather of the way they are played in the engine. If we had proper sound mixing instead of having a maximum of 64 sounds that can be played together that would improve a lot the situation and we could have walking units sounds. That being said if we send him a request, because he is busy we should get a list of the sounds and how they are used so that he doesn't lose too much time. Sounds good to you ?
-
Would be nice to add a few props like this Great work btw. Those added spikes could even be an upgrade.
-
===[COMMITTED]=== Cattle Sounds
Stan` replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Fixed in https://code.wildfiregames.com/rP22986 -
0 A.D. Development Report: May - August 2019
Stan` replied to Sundiata's topic in Announcements / News
Not in the near future, unless you know someone that would be interested on working on it. -
0 A.D. Development Report: May - August 2019
Stan` replied to Sundiata's topic in Announcements / News
Currently there is only an outdated android attempt, and while the game can be also ported to IOS, our license prevents us from using the AppStore. -
It would seem they do now https://www.geeks3d.com/20190626/raspberry-pi-4-launched-with-a-powerful-4-core-cpu-4k-video-and-opengl-es-3-support/
-
Maybe something else for @Bigtiger and @LordGood ?
-
@vladislavbelov @wraitii @Itms@fabio
-
Good !
-
@Alexandermb Missing file 'art/actors/props/units/helmets/hele_illyrian_crested.xml' referenced by: 'public/art/actors/units/seleucids/infantry_archer_e.xml'
-
0 A.D. Development Report: May - August 2019
Stan` replied to Sundiata's topic in Announcements / News
Aside of the differentiation of the I will build and I will repair nothing to be reported. -
https://github.com/0ADMods/pyrogenesis-1944
-
@LordGood Ping , Can I has this ? ↓
-
If you haven't already @Alexandermb Could you add your two handed anims from MAD, The other anims from TM and those from the Black Powder Test to the main blend file, as well as the shooting scar-h anims you made ? (Will be usefull for pyrogenesis1944) Thanks