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Everything posted by Stan`
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{"Component":"Health","FunctionName":"ExecuteRegeneration","TotalTime":1.8259999998263083,"Count":29,"Average":0.06297,"TurnAverageCount":0.00332378223495702} {"Component":"Barter","FunctionName":"ProgressTimeout","TotalTime":3.0849999999336433,"Count":67,"Average":0.04604,"TurnAverageCount":0.007679083094555874} {"Component":"Trigger","FunctionName":"DoAction","TotalTime":14.219999999999345,"Count":1,"Average":14.22,"TurnAverageCount":0.00011461318051575932} {"Component":"AttackDetection","FunctionName":"HandleTimeout","TotalTime":22.20600000010745,"Count":6216,"Average":0.00357,"TurnAverageCount":0.71243553008596} {"Component":"GarrisonHolder","FunctionName":"HealTimeout","TotalTime":34.932000000058906,"Count":503,"Average":0.06945,"TurnAverageCount":0.05765042979942694} {"Component":"Capturable","FunctionName":"TimerTick","TotalTime":37.416999999777545,"Count":292,"Average":0.12814,"TurnAverageCount":0.03346704871060172} {"Component":"StatisticsTracker","FunctionName":"UpdateSequences","TotalTime":49.37099999987913,"Count":118,"Average":0.4184,"TurnAverageCount":0.013524355300859598} {"Component":"ResourceTrickle","FunctionName":"Trickle","TotalTime":52.41299999988587,"Count":3490,"Average":0.01502,"TurnAverageCount":0.4} {"Component":"BattleDetection","FunctionName":"TimerHandler","TotalTime":64.0520000008255,"Count":3773,"Average":0.01698,"TurnAverageCount":0.43243553008595986} {"Component":"BuildingAI","FunctionName":"FireArrows","TotalTime":96.48299999882875,"Count":929,"Average":0.10386,"TurnAverageCount":0.10647564469914039} {"Component":"Pack","FunctionName":"PackProgress","TotalTime":811.1559999997262,"Count":1095,"Average":0.74078,"TurnAverageCount":0.12550143266475644} {"Component":"DelayedDamage","FunctionName":"MissileHit","TotalTime":4515.770000000877,"Count":6767,"Average":0.66732,"TurnAverageCount":0.7755873925501432} {"Component":"ProductionQueue","FunctionName":"ProgressTimeout","TotalTime":7443.771000001156,"Count":6729,"Average":1.10622,"TurnAverageCount":0.7712320916905444} {"Component":"UnitAI","FunctionName":"TimerHandler","TotalTime":34888.44400000893,"Count":155744,"Average":0.22401,"TurnAverageCount":17.85031518624642} With GetMicroseconds, without any optimizations same replayed match (since they were ais it's different but I believe the data is still good.
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More data
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
Stan` replied to snelius's topic in Game Modification
Maybe it would make more sense to actually be able to capture units in that case... -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
Stan` replied to snelius's topic in Game Modification
As I don't like to go unbacked when making some claims, here are some stats from a 2v2 AI game of 29:05 min {"Component":"Auras","FunctionName":"RemoveTemplateAura|teambonuses/cart_player_teambonus","TotalTime":0.6760000000000446,"Count":7,"Average":0.09657,"TurnAverageCount":0.0008022922636103152} {"Component":"Auras","FunctionName":"RemoveTemplateAura|teambonuses/sele_player_teambonus","TotalTime":0.7779999999999632,"Count":7,"Average":0.11114,"TurnAverageCount":0.0008022922636103152} {"Component":"Auras","FunctionName":"RemoveAura|structures/temple_heal","TotalTime":23.631999999692198,"Count":62,"Average":0.38116,"TurnAverageCount":0.0071060171919770775} {"Component":"Auras","FunctionName":"ApplyAura|structures/temple_heal","TotalTime":36.10199999980978,"Count":55,"Average":0.6564,"TurnAverageCount":0.006303724928366763} {"Component":"Auras","FunctionName":"RemoveAura|units/female_inspiration","TotalTime":2777.575000000241,"Count":8538,"Average":0.32532,"TurnAverageCount":0.978567335243553} {"Component":"Auras","FunctionName":"ApplyAura|units/female_inspiration","TotalTime":2930.252999999917,"Count":8599,"Average":0.34077,"TurnAverageCount":0.9855587392550142} Time is in ms. Turn time is 200ms. So that means it's in average called 5 times per second. (To add and 5 more times to remove) So I wouldn't call à 5s (in total for that aura) delay on a 30 min game slow, but it's not fast. Also notice those are the only auras that were called. mileage may vary. Also this is A24 so Spidermonkey is a bit better and I have a pretty decent rig OS : Win 10 CPU : x86, Intel Core i7-6820HQ @ 2.70GHz (1x4x2), 2.71 GHz Memory : 32768 MiB; 7579 MiB free Graphics Card : NVIDIA Quadro M620/PCIe/SSE2 -
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <mesh>props/weap_arrow_front.dae</mesh> <textures> <texture file="structural/kart_struct.dds" name="baseTex"/> <texture file="structural/kart_struct_norm.png" name="normTex"/> <texture file="structural/kart_struct_spec.png" name="specTex"/> </textures> </variant> </group> <material>player_trans_parallax_spec.xml</material> </actor> By <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <mesh>props/weap_arrow_front.dae</mesh> <textures> <texture file="null_orange.dds" name="baseTex"/> </textures> </variant> </group> <material>basic_trans.xml</material> </actor>
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
Stan` replied to snelius's topic in Game Modification
Of course. But as long as it has a good reason Not removing one sexist thing to replace it by another Indeed -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
Stan` replied to snelius's topic in Game Modification
Why split it when you can have both use the same button ? With the new features in A24 you can have a button train man or woman randomly. -
The only pushing allowed is this one https://code.wildfiregames.com/D1490
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Thanks. I fixed the twitter link at the bottom, and sent them to the printer. Should have them for next week. Thanks a lot for your time @Lion.Kanzen
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
Stan` replied to snelius's topic in Game Modification
@borg- Maybe we could consider replacing the woman aura with something else if they are workers, I think it's incredibly sexist and I am ashamed each time I need to explain it. -
@Alexandermb IMHO, we should have catapult + charge knockback, syncing anims, finishing anims, climbing on walls (this one is tough) and maybe upgrading weapons by tech. Realistically if we have syncing anims and knockback I'm happy.
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They are both named Alexander. But I do think he meant elexis. @sphyrth I am also happy when I see elexis commit things. He maintains a constant flow. I think he is the most active team member of all. He also probably has the most number of commits. Yeah, and we're sorry. I wanted a Christmas release also, but there are too many things to be done before that... I have a list of features I want for A24, borg's mod is one of them, and then there are the tickets on the actual milestone. We try. But I guess elexis would have a much better teamwork if there was a team helping him We all have areas to work on. In the art dpt that would priorizing things.
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Faction ideas for future alphas
Stan` replied to BreakfastBurrito_007's topic in Game Development & Technical Discussion
There is a lot of talk all over the forums. no plan yet. If you play Delenda Est you'll have access to some of those. -
Would you like me to replace arrows by laser bolts ? The actor you are looking for is props/units/weapons/arrow_front.xml
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I always wanted to have M2TW like combat in this game so I am all for it but I can't commit code...
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@Lion.Kanzen did you respect the A5 size ? When putting it on website for printing I have irregular borders... I think it's longer than the original... Also missing a dot at the end of the description, Wildfire Games should have caps And I have no more electricity XD
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Well that would be the first to strike a fatal blow. I guess ordering units two by two is expensive. Also would be kinda weird no ? We need knockback
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How do you handle multiple hits ? in Totalwar I believe units fight one on one.
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You need to replace the generic arrow by a laser beam and that's pretty much it
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
Stan` replied to snelius's topic in Game Modification
@borg- I'm pretty sure you have, but have you looked at @wowgetoffyourcellphone's Delenda Est for techs Also, @Nescio's mod (would still be nice to have it on mod.io one day for more players to be able to play it) @Karamel 's old mod might have some nice ideas Sybillae Vox I know it's hard to gather everything but you seem to now have a nice team. and with @Angen and @Freagarach for gameplay you are pretty much covered. -
Or you could, you know, ask Stan.
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So was the original
