Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.611
  • Joined

  • Last visited

  • Days Won

    559

Everything posted by Stan`

  1. Can you try this ? Extract it then replace the file pyrogenesis.zip
  2. @matricea If you're not in a hurry I can give you a fixed executable. You'll just have to replace the one in %localappdata%\0 A.D. alpha\binaries\system
  3. What door, I'm up for a challenge but no promises
  4. Anyway looks great Anyway to make the external part look a bit more interesting ? Statues ? Did you use an array modifier and a curve modifier ?
  5. On Windows maybe but I don't think it is on Linux. Can you try using Arcanist if it's not too hard for you ? I believe the problem is that this file might have CRLF Line endings which causes a tantrum on Linux...
  6. @crazy_Baboon As you may know the code base changes when we make modifications to it. Patches are only valid unless there are a lot of changes to the file. I believe that file was changed recently so you have to apply the change manually on the rejected files... Sorry for the inconvenience.
  7. I thought I nuked all those last time.... It should have impacted it. Causing Z fighting adding three drawcalls per unused mesh...
  8. @LordGood Nice work on those oaks Any chance we can have a dead variant ?
  9. Well you can. Can't wait to see your first models
  10. Someone disagrees. @LordGood is right though you can only scale anims on all axii once you start doing it in a non iso manner it gets weird. See my dwarfs anims for instance. One can tweak the armature though (move initial leg positions etc, or edit curves) but if you know how to do it (I don't) remaking anims is the best way...
  11. @Nescio Would that require big changes to the existing model (By big I mean complete new body, small would be horns, and head shape) ? If not I guess we could do it pretty fast if someone finds CC0 (Preferably) or CC-BY-SA side photos of such animals.
  12. @LordGood All good now https://github.com/0ADMods/pyrogenesis-1861 Still needs a few things to be playable but at least anyone can help now
  13. @LordGood I'm missing a corn texture, any change you have it lying around ?
  14. Yaaaaay ! Thank you @LordGood
  15. Is that why you don't want to send me them buildings ? You could zip your public mod and let me do the rest
  16. You can try to use --reject to see what it fails on.
  17. Thanks @LordGood & @Alexandermb works now ;D
  18. @crazy_Baboon That's your patch, correct ? Then if it was already applied you can't apply it a second time
×
×
  • Create New...