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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hello everyone, This weekend I attended an open source event in Toulouse, France called the Capitole du Libre. It’s a free event that a lot of FLOSS project attend. It’s organized each year around the same period at the ENSEEIHT by a team of volunteers. I was supposed to meet @wraitii there, but unfortunately, he couldn't make it. Maybe next year! I met quite a lot of people there, including potential new players you'll probably meet in the lobby. I asked two C++ programmers if they could have a look at D14. They said they’ll try to find time to do so soon. I had a chat with the teachers of the ActivDesign art school. We already have two infiltrated students here on this forum. We discussed potential contributions under the form of mods (They have a lot of game design students, and also some artists) and the continuation of the guide project, so stay tuned. I also had a really nice time with the guys at Khaganat , ./play.it !, Otterways, Framasoft and a few other artists like the very talented David Revoy. (Who knows, there might be a Pepper model in 0 A.D. in the future) We had a long discussion about Open Source around a few pizzas I also met with one of Godot's team member StraToN who is looking forward to @vladislavbelov's presentation at FOSDEM in February. Since they did not get many applications, I will try to contact the guys at STK, and Spring 1944 to see if they'd like to talk about their games there in the devroom I also met with the person behind the GLTF2 exporter for Blender which is also a very talented rigger and gave me some advice for the partridge. I believe it would be nice for 0 A.D. to switch from DAE/PMD/PSA to GLTF2 in the future. He is currently using our blend files to stress test his exporter. During all the weekend computers were made available and people played 0 A.D. on them. There was also a LAN party on Sunday afternoon but only two people played. Someone asked me to help him figure out how to mod the game for an association of his. If this is an interesting topic, I might propose a "Mod 0 A.D." Workshop at the next Open Source event I attend. I tried to make 0 A.D. run on a Jetson nano to test @Itms's (D2244) patch following the discussion here, but we ran out of time Compiling on such platforms is really slow. I also had a chat about SpiderMonkey at the Mozilla stand. We also had a request for a PeerTube 0 A.D. presentation video in LSF (French Sign Language), so if anyone is up to it let me know. We might provide one in other Sign Languages as well. I also had a presentation prepared but I couldn't unfortunately speak because of a schedule issue. You can find the slides below. See you soon at FOSDEM in 2020 ! Capitole du Libre 2019.pdf
  2. What feature would you like to see that isn't present currently ?
  3. @feneur , @Itms can you guys have a look ? I don't think I have that kind of access...
  4. There is a ninja in the game. It does not have custom animations though, nor a template. Maybe a low priority challenge for @Alexandermb.
  5. You're welcome have fun with the game @matricea
  6. An image is better than words
  7. https://trac.wildfiregames.com/wiki/Translation_DE/0adManual I'm not sure I understand what you need after that!
  8. Also now we have the experience bar below haven't we ?
  9. Hey there @Ideaguy, glad you like the game and welcome to the forums
  10. Star craft seems to do this. I wonder though if it's really sustainable and also doesn't make it harder to process the information.
  11. @Beise@ Good work so far. Small nitpick Can you add edit messages when making changes? So that we can actually track the page history. If you need me to create pages when you are done with one please ask me here
  12. Also he plays 0 A.D. He said thanks @balduin
  13. Well everyone here at the capitole is a Free Software and Free Art Enthusiast.
  14. Incorrect icon or no ability to upgrade ? @LordGood
  15. I actually had pizza with him. Very nice guy
  16. The author you are mentioning is literally five meters apart from me
  17. Hello @oSoMoN First let me thank you again for your time Even though it's launchpad doing it taking the time to maintain it is important. I don't think that we can nor should take over though because of the limited amount of available developers. Maybe you could give me access to the dashboard though so I can have some stats, or maybe we could use an API to extract those stats from time to time.
  18. Honestly threading the archive builder won't help much because it's a punctual. I guess the sprintf thing could be speed up but I haven't profiled it yet with https://code.wildfiregames.com/P187 IMHO there are some optimizations to be done with Auras, maybe the FSM (I wonder if we could move it to cpp)
  19. I am sort of, I used getmicroseconds to profile some functions to see easy optimizations. However it's not easy to reduce the coupling, and one cannot cache QueryInterface Pointers as they keep changing. What could be nice is implementing workers so that each component could run in threads ? Also running the same profiling with SM45 would be interesting. One might also try to use the tracelogger to find potential bottlenecks.
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