Okay then you need to go to
C:\Users\{yourname}\Documents\My Games\0ad\mods
Create a folder like so
C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod
Put the mod file in it
C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod\mycenaeans_basic_mod.pyromod
Rename the mod file
C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod\mycenaeans_basic_mod.zip
Add this .JSON file next to it
mod.json
Like so
C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod\mod.json
Sorry for the inconvenience.
We still need someone to work on D11 ( single player campaigns) and resume the work of @wraitii Maybe that could be implemtned there. i guess a lot of peiple would love to have some campaigns.
Could one of you download https://docs.microsoft.com/en-us/sysinternals/downloads/debugview
and give me the log that happens when running the game ?
Some say you have to disable HPET, might be that.
No git conflict when getting latest version, easy to share the mod to figure issues, easy to put it on a versioning system such as Git and usually cleaner
Maybe source/tools/entity/checkrefs.pl
I think it would better for you to make a separate mod Let me know if I can help.
Sorry about that. I referred to the projectile error which can have two causes. Either the building is trying to shoot or there is no projectile prop point.
Prop points are blender empty objects parented to the mesh which allows one to make object pop randomly at certain spots. Like a barrel for instance.