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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Okay then you need to go to C:\Users\{yourname}\Documents\My Games\0ad\mods Create a folder like so C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod Put the mod file in it C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod\mycenaeans_basic_mod.pyromod Rename the mod file C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod\mycenaeans_basic_mod.zip Add this .JSON file next to it mod.json Like so C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod\mod.json Sorry for the inconvenience.
  2. Just double click on the file it should open 0 A.D.
  3. mycenaeans_basic_mod.pyromod Use this file instead. If you have 0 A.D. Installed you only need to double click.
  4. We could also commit the long awaited templates to that mofd
  5. We still need someone to work on D11 ( single player campaigns) and resume the work of @wraitii Maybe that could be implemtned there. i guess a lot of peiple would love to have some campaigns.
  6. We should probably rename this thread Itrelles' playlist
  7. Stan`

    NSIS error.

    Do you have the public.zip file?
  8. Hello, You need to put them in your mod, in the art\textures\ui\session\icons\mappreview You need to use the skirmish entities
  9. Maybe @ffffffff wants to make a patch?
  10. Pretty sure ~ won't work try the absolute path
  11. You just need to run it you don't need to play I was interested on whether the HPET message would still fail.
  12. Does the game behavior change after changing it in the BIOS?
  13. Could one of you download https://docs.microsoft.com/en-us/sysinternals/downloads/debugview and give me the log that happens when running the game ? Some say you have to disable HPET, might be that.
  14. Which you don't have with any other non ryzen CPUs?
  15. @Nescio your plea has been heard, @Alexandermb will try to fix them when he has some time
  16. It should also fix the tech tree.
  17. No git conflict when getting latest version, easy to share the mod to figure issues, easy to put it on a versioning system such as Git and usually cleaner
  18. @Nescio, still need those ?
  19. Maybe source/tools/entity/checkrefs.pl I think it would better for you to make a separate mod Let me know if I can help. Sorry about that. I referred to the projectile error which can have two causes. Either the building is trying to shoot or there is no projectile prop point. Prop points are blender empty objects parented to the mesh which allows one to make object pop randomly at certain spots. Like a barrel for instance.
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