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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @Khaabale with regard to composition and angle, I think this is the best for portraits.
  2. To be fair, it's because the mods trick the game
  3. @wowgetoffyourcellphone @LordGood do you have feedback /critiques on those?
  4. Some wanted to make it a special building to show both existed
  5. Apparently ( https://secure.phabricator.com/D18739) you can do arc alias --preview arc diff --only
  6. I guess that's this ticket https://secure.phabricator.com/D18740 it seems to be only a naming change preparing for the draft status https://secure.phabricator.com/T2543
  7. Maybe you have a better icon for the rice field though. I didn't want to fall into the rice bowl cliché and the plant itsefl looks too much like the normal field.
  8. It was supposed to be for the rice field do you have a special background for structures too ?
  9. I am not sure. Need to make up my mind about the brit wonder firsr.
  10. They use one of our songs, and they made the video faster so the algorithm did not see it.
  11. It's all here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates
  12. Oh Iove this one, are those dwarves ? If so I might add them to my reference list for my mod
  13. I believe it is because template infantry usually expects units to promote, and let them define that
  14. add <Promotion disable="" /> to the crossbowman, and try again
  15. Do you have the crossbow one? That's the one sending an error above
  16. Can you share the template?
  17. Given that the cc texture loaded, it might just need more time. just check if you haven't any error popup, and if not try clearing the cache ;à
  18. Don't worry you'll get the hang of it
  19. I can only say it's planned and that I have a work in progress patch https://code.wildfiregames.com/D2401
  20. See https://github.com/0ad/0ad/blob/b8ddcf284c6e498d063f86e7f8cd24de8df3c360/binaries/data/mods/public/simulation/components/Attack.js l68
  21. Yeah I noticed afterwards that my glow should be black
  22. You can define them in templates I believe. so you can use whatever actors you want
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