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Stan`

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Everything posted by Stan`

  1. They use one of our songs, and they made the video faster so the algorithm did not see it.
  2. It's all here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates
  3. Oh Iove this one, are those dwarves ? If so I might add them to my reference list for my mod
  4. I believe it is because template infantry usually expects units to promote, and let them define that
  5. add <Promotion disable="" /> to the crossbowman, and try again
  6. Do you have the crossbow one? That's the one sending an error above
  7. Can you share the template?
  8. Given that the cc texture loaded, it might just need more time. just check if you haven't any error popup, and if not try clearing the cache ;à
  9. Don't worry you'll get the hang of it
  10. I can only say it's planned and that I have a work in progress patch https://code.wildfiregames.com/D2401
  11. See https://github.com/0ad/0ad/blob/b8ddcf284c6e498d063f86e7f8cd24de8df3c360/binaries/data/mods/public/simulation/components/Attack.js l68
  12. Yeah I noticed afterwards that my glow should be black
  13. You can define them in templates I believe. so you can use whatever actors you want
  14. Looks like I had another one lying around rome_marcellus.xcf
  15. Made another attempt at Themistocles using your background athen_themistocles.xcf gaul_brennus.xcf
  16. Ah yeah in this case it's best not to have any sure.
  17. What do you mean? All objects can use the <material> tag
  18. You need to rig every vertex to a bone. Even if it's useless root bone
  19. @andy5995 Only Itms can validate mods, so it's up to his availability. It can be from days to weeks
  20. Could be because you have shadows maxed out which require a huge amount of VRAM
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