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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Which need to be tweaked to generate the texture atlas on the fly (when loading the game) removing the need for the python scrip. That's a bit complicated.
  2. The problem with Arabic is not the font. Choosing a font is easy. The issue is supporting RTL languages which apparently for some reason we do not. As to why CJK fonts have to be split, the reason is the way fonts are rendered in game. For performance fonts are cached as image textures for all the sizes we support (Which is why it looks blurry in 4K with zoom) and those images are pretty big. One solution would be to render fonts in real time using a lib called Cairo ( which is now deprecated) and would be slow. We can't use system fonts because the font rendering is done by a python script that is only run once. Also because it's a bit complicated to to do it on all platforms.
  3. Is pretty awful as it's only goal is too mimic childish writing.
  4. What I mean is the plan is to replace the drop down by a grid view
  5. Yeah it happens with some maps. We are working on a different system to display maps. Unfortunately there isn't much we can do.
  6. Thanks for your interest in making new sounds. Keep in mind though that they have to be compatible with our license (CC BY SA 3.0 unported or less restrictive) and that source files should be provided as well. You'll also need to sign the legal waiver)
  7. I can't remember where but I read multiple times that people usually avoid serif fonts on screens because they are (even though I consider them more beautiful too) harder to read. Anyway good job!
  8. I can also pick one and say this one is 'official'. However doing so I'd have some legal liabilities about data processed on that platform
  9. Hello @Hiyaimhan Welcome to the forums. I'm not sure but I think there is an app called Crostini that allows you yo run linux apps on a chromebook. Now I haven't tried and can't guarantee it will work. https://www.google.com/amp/s/www.computerworld.com/article/3314739/how-to-use-linux-apps-on-chrome-os.amp.html You could also try to install linux on it.
  10. What do you mean? (You can write in spanish if you'd like)
  11. Unfortunately I did not. There wasn't many things to capture anyway... I just sent the pictures I took to Sundiata and they were shared on social media
  12. No problem. Have fun. Let me know if there is anything else I can do.
  13. Hello there, Welcome to the forums. There are indeed a few unofficial discords: International https://discord.gg/NTmA9K https://discord.gg/7ug7RY https://discord.gg/XNx9CW https://discord.gg/rZt9fA https://discord.gg/Q4cBfA Spanish https://discord.gg/dWQpSU French Unused https://discord.gg/XFFmet There are probably a few others I forgot. For tips you can look at those threads: 20 tips to improve your skills by Borg Tom 0AD tips 2019
  14. Can you try to disable GLSL in the game options? See:
  15. Lines thicker and white head sure no problem. For the head I used this as reference.
  16. I started working on SVG icons, not sure if that's what you wanted javelins.svg
  17. Yeah it should be fixed unless the resolution is lower than the mininum supported. A screenshot would help. I've been working with @cassius for the bengali translation. Not sure how far that has gone.
  18. For the record that's the way you post errors This one is pretty explicit. The other one usually happens as a side effect of something else. Glad you figured it out
  19. Can you please update the pictures of wiki:Manual_Buildings ? I created wiki:Manual_SpecialBuildings wiki:Translation_DE/Manual_SpecialBuildings
  20. For Atlas errors, you should contact @vladislavbelov. From what I understand in the zip file you sent me there are two kind of errors. Sound errors. Invalid MIT-MAGIC-COOKIE-1 keySound: AlcInit success, using OpenAL Soft Invalid MIT-MAGIC-COOKIE-1 keyInvalid MIT-MAGIC-COOKIE-1 keyInvalid MIT-MAGIC-COOKIE-1 keyUserReport written to /home/Redacted/.config/0ad/logs/userreport_hwdetect.txt Atlas errors and a warning. ** (atlas:8120): WARNING **: Invalid borders specified for theme pixmap: /usr/share/themes/Breeze/gtk-2.0/../assets/line-h.png, borders don't fit within the image GAME STARTED, ALL INIT COMPLETE [xcb] Unknown sequence number while processing queue [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called [xcb] Aborting, sorry about that. pyrogenesis: xcb_io.c:259: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed. Alright. We already have civilization pages but those are the manual ones. So I don't think it's a good idea to duplicate them. I guess we can go with the special buildings pages. Unless you want something like this. Any chance you can use the development version? (https://trac.wildfiregames.com/wiki/BuildInstructions) Too many art files have changed and they might have been fixed... GIT: https://github.com/0ad/0ad/ SVN: https://svn.wildfiregames.com/svn/ps/trunk/
  21. It will only matter if someone makes a custom map using it in the scenario editor @ValihrAnt @borg- maybe @Nescio
  22. When committing the Kushites I kept harsiotef as a scenario unit in case we ever needed him As for amanirenas using a chariot that's a balancing change so....
  23. Hey @Beise Sorry for the delayed answer. Can you update https://trac.wildfiregames.com/wiki/Manual_Buildings before I make the following pages? The wiki should always be more up to date in English. https://trac.wildfiregames.com/wiki/Manual_SpecialBuildings https://trac.wildfiregames.com/wiki/Translation_DE/Manual_SpecialBuildings Can you rephrase this? I'm not sure I understand?
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