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Posts
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Everything posted by Stan`
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Do not worry, I will not laugh. I may frown however. You can optimize this The trick is to separate those pieces, and use limited dissolve to clean the rest up. Support beams have useless bottom faces Also bevels are nice, but be careful about polycount. Same for the door and the bottom window but you should check all the wooden beams Using what I said above you should be able to clean up the roof Bonus. After cleaning everything up, you can add some props, maybe some climbing plant on of the side. It's a 3D game, so make sure to make all sides interesting
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Can you compress it and upload it here? Make sure to pack textures into the blend file.
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Be careful about textures.com. For opengameart if non CC0 make sure it has a commercial license, and also that if their are authors to keep their names somewhere; Do you wish to have feedback on your 3DModel?
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@nifa that's a very good point probably why it stayed that way. @Thorfinn the Shallow Minded true it would be nice to have a color blind mode
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Not that non decaying trees replaced by stumps might have a performance impact @vladislavbelov might know more.
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Right, one could be disabled too . eg yellow when enabled grey when disabled, and red when enabled grey when disabled
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Actually, would be nice to only have one icon instead, Having two is confusing. It was because one used to be able to have multiple alarm levels.
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Have ranges changed again?
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Maybe, at least they use that code. -
Have ranges changed again?
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Yeah so the problem it fixed originally is somewhat reversed from what I understand (e.g. towers with the same range as units, will be able to shoot farther than said units). -
Portraits for Ships and Water Objects
Stan` replied to wowgetoffyourcellphone's topic in Art Development
Shouldn't we differentiate gaia units from player units? -
Have ranges changed again?
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
They have by @wraitiibecause it broke enemy unit detection EDIT: https://code.wildfiregames.com/rP24776 -
r24769 - Snapping tries placing buildings ontop of each other
Stan` replied to hyperion's topic in Bug reports
@vladislavbelov -
Strange I used your template not sure why it didn't work
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I used the brown background for conistency with the other icons It might look better I can try later.
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r24769 - Snapping tries placing buildings ontop of each other
Stan` replied to hyperion's topic in Bug reports
Where is your cursor on that screen ? -
r24769 - Snapping tries placing buildings ontop of each other
Stan` replied to hyperion's topic in Bug reports
Can you record a video? -
Flickering was also in a A23 it's not a new bug.
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[Solved] Catafalque Page limited to 16 civs?
Stan` replied to wowgetoffyourcellphone's topic in Bug reports
@s0600204 -
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Can you come on IRC?
