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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Still waiting for skilled map makers. I'm not sure we support subtitles in cutscenes yet but I'm sure it can be added.
  2. There is only one person with such power. The only place you can get kicked from by users is the game setup page
  3. I was never able to reproduce his hack. But he is using something to spam the chat. If he uses that to kill games he should be banned from the lobby @user1
  4. It's not yet as there are legal issues regarding the usage of gpl license software in the store and signing the application.
  5. One could test https://code.wildfiregames.com/D1971 pretty easily by making a mod, no compilation needed.
  6. @user1 Is rude in the list of automatic ban words?
  7. Sounds like something with a mod?
  8. It's been there a while apparently http://trac.wildfiregames.com/ticket/3528
  9. I believe that's what was implemented with some shortcomings like gathering.
  10. We use this font https://en.wikipedia.org/wiki/Source_Han_Sans maybe it's not supported by it.
  11. You can rename .pyromod to .zip and let windows extract ir
  12. If anything yeah that might bring more frustration because of the lag / bugs
  13. Logo https://svn.wildfiregames.com/public/art_source/trunk/grafx and mockups/0 A.D. and WFG Logos/ How big for the map icons ?
  14. Are you using A25 or A25b? The former has issues with mods.
  15. Hey everyone, Last month I had the opportunity and the privilege to be interviewed for Scott Hanselman's podcast. You can now listen to it: https://www.hanselminutes.com/810/building-0-ad-a-free-open-source-game-of-ancient-warfare You can subscribe to them. The podcast is also available on iTunes, Spotify, Google Play or can be downloaded as MP3 Transcripts are available here
  16. See https://code.wildfiregames.com/D4155 ...
  17. To use Korean you need the Korean language mod.
  18. Well yeah we could definitely use more spotlight. But usually those things cost money and or a lot of time that no one has been investing so far. Given the recent activity it's a bit hard to showcase stuff.
  19. It's possible @wraitii restricted it when adding the hotkeys, I'm not sure.
  20. The problem is that attack.js is linked to so many components that you would have to freeze them too (eg, health resistance unitai and possibly others) rendering the game a lot less moddable not just a bit. I'm hoping there is a better alternative but mayber there isn't. What's slow when Units are dying are the onownership messages and another one. You can see it pretty clearly using profiler2. Making the messages faster might help a lot. Could even be threaded maybe.
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