Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.993
  • Joined

  • Last visited

  • Days Won

    581

Everything posted by Stan`

  1. And they would be the only thing you would change. And you only have to package the files you changed.
  2. It could be done like the cartography mod @andy5995 and @Jammyjamjamman did as an option.
  3. The game is a mod yes. However it extends far beyond just the 13 civs and is called “public” All fauna and flora assets are part of it. In my mind the civs should be split from the rest as they could be replaced by something else. Yeah it's possible. If it was split I believe it could be a bit smaller. It would be a fun experiment to see how much space the civs really take. Do note however you could just have an extra mod that just changes the stats that would be much smaller. You could just have three xml files in that mod Without branches and backporting non C++ changes it's not trivial no. Not with the current resources at my disposal at least.
  4. Well ideally the empires_acendant mod could evolve at it's own pace. It could be available on mod.io and provide day to day fixes. Sadly, this requires an effort the team is not able to provide. We can't maintain the current version and the next one at the same time.
  5. Ancient greek see https://trac.wildfiregames.com/wiki/Audio_Voice_List#Greek
  6. It's not if you consider the only problem with git to be disk space. Whether it's on the server or on the client. It's a good comparison to show it doesn't really matter. Agreed.
  7. Well it's not https://trac.wildfiregames.com/changeset/24285/
  8. Did you check the git or the svn version? I wouldn't trust the dll in binaries/system folder of git.
  9. @maroderYou could use this version of the logo.
  10. Could also be part of Trac to make it collaborative.
  11. @sis_gam Would you be so kind as to test this fix ? Just drag and drop the files of that archive inside your installation folder system.zip Oh and if you could upload your userreport_hwdetect.txt if it works, that would be great. See https://trac.wildfiregames.com/wiki/GameDataPaths Diff:
  12. https://trac.wildfiregames.com/ticket/6393
  13. Wait for A26 or somehow include it in your mod
  14. Well you can, all random maps are. Great work @Yavin! It's always inspiring to see what can be done with the engine. In case you want to put it in the community map mod I'm pinging @andy5995 This way more people can enjoy it. As for A24 replacing A23 it's intended. If you install A25b it will be the same. Technically multiple versions can coexist but it's better not to.
  15. Well one has to start somewhere. and art is really important. If we add a normal map and a spec map it might look really cool The only constraint is to respect the footprint of the current placeholder cube in the game, I made it to be the exact size of the Startcraft cc Here are some comments, you can try to be more creative and do a different shape for the building so it's not a 1:1 copy.
  16. Do you want criticism on the model itself?
×
×
  • Create New...