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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Oh you mean you can't get out of the window ?
  2. Can you take a picture of the problem? cc @vladislavbelov
  3. Might need to add this to your config file. cursorbackend = "system" nohwcursor = "true" Do you have a 4K monitor or do you use display scaling ?
  4. We only build the game once a day. So if you get C++ changes in between they might not work. So far most changes had no impact on the game itself. You need to wait for the next autobuild commit. To fix the red exclamation mark you can right click on the folder, tortoisesvn and click revert
  5. @Old Roman Did you rebuild ? C++ changes today.
  6. Just disable TLS in the game options
  7. Well you can do plenty of fancy stuff with the UI as @maroder proved.
  8. @asterix We already have most of this stuff... In a less fancy way, maybe.
  9. Use the executable I provided above.
  10. In theory nobleman fought in front IIRC. Which lead to Agincourt...
  11. For the record https://trac.wildfiregames.com/changeset/26269
  12. If you have the old user.cfg on the machine yes.
  13. IIRC Nescio did that by reducing armor levels if they were equal eg. Crush 5 Pierce 6 Hack 5 Health 100 to Crush 0 Pierce 1 Hack 0 Health 141
  14. @gameboy https://code.wildfiregames.com/D4637
  15. Nothing is it's a material bug. Was revealed by @vladislavbelov's refactorings. Before no blood was visible at all.
  16. Thanks to Langbart there is one now http://trac.wildfiregames.com/ticket/6531#comment:1
  17. The cinema path should allow you to do that. For triggering animations though that's some extra scripting.
  18. It's not a crash here, the window just disappears
  19. Could be a wayland issue? @vladislavbelov
  20. There is no way to play videos in the engine currently. I imagine you can trigger pause through the GUIInterface though.
  21. A24 it seems https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D.
  22. Hey @Sevda You need to edit that file https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/data/settings/player_defaults.json Do note that some maps can and will overwrite this. It should be MP safe to change it.
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