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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. In theory nobleman fought in front IIRC. Which lead to Agincourt...
  2. For the record https://trac.wildfiregames.com/changeset/26269
  3. If you have the old user.cfg on the machine yes.
  4. IIRC Nescio did that by reducing armor levels if they were equal eg. Crush 5 Pierce 6 Hack 5 Health 100 to Crush 0 Pierce 1 Hack 0 Health 141
  5. @gameboy https://code.wildfiregames.com/D4637
  6. Nothing is it's a material bug. Was revealed by @vladislavbelov's refactorings. Before no blood was visible at all.
  7. Thanks to Langbart there is one now http://trac.wildfiregames.com/ticket/6531#comment:1
  8. The cinema path should allow you to do that. For triggering animations though that's some extra scripting.
  9. It's not a crash here, the window just disappears
  10. Could be a wayland issue? @vladislavbelov
  11. There is no way to play videos in the engine currently. I imagine you can trigger pause through the GUIInterface though.
  12. A24 it seems https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D.
  13. Hey @Sevda You need to edit that file https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/data/settings/player_defaults.json Do note that some maps can and will overwrite this. It should be MP safe to change it.
  14. Hello, Unfortunately, as long as we will not have a dedicated server, this is not possible. The person who hosts, hosts the server. If for whatever reason they crash the game is over and cannot be recovered. Another solution is implementing multiplayer saved games but so far nobody has taken that on.
  15. It always funny to see how far people can go in both directions.
  16. Wasn't there a turret flag for that ? Don't remember.
  17. @Freagarach I suppose we could check is one is out of world and move on to the next ?
  18. Yeah I meant it working like stances. Probably performance heavy too.
  19. In this case they have errors (interestinglog.html) which means something got botched.
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