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Everything posted by Stan`
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Well it depends what you mean. If you expect all the developpers to use it, it will never be official. See this thread. Else it's the biggest discord, save for the Hyrule one. And it's linked on our website.
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There is one Discord listed at https://linktr.ee/wildfire_games For steam ideally we'd support campaigns, better moderation tools, dedicated servers as I pointed out less lag. Ideally we'd support CJK Arabic Bengali and other languages out of the box
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@Vantha well the biggest problem has always been sourcing posts. I don't mind posting stuff from time to time but the biggest stuff happening right now is not really user facing. All the social media managers we had struggled with getting information. There is also the fact we can't have a clear roadmap when everything depends on stars being aligned and devs being present. If someone appears spends three months making an encyclopedia that becomes the flagship feature you cannot really plan for it
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How did you find out about 0 A.D.: Empires Ascendant? Maybe ads would help a bit, but there is no one in the team with such marketing experience. I'm not quite sure, where it would be the most worthwile to spend money.
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I assume this is you as well https://www.reddit.com/r/0ad/comments/1evje50/why_is_the_0_ad_community_so_small/ Well a pain point that has been raised is the fact the game is labelled alpha, so a lot of people feel like it will not be playable or it is not worth their time. Sure we're not doing paid advertisements, but I'm not sure that would significantly increase the player base. In two years the reddit went from 2K followers to 4K, we gained a few thousand followers on every platform, save for instagram who only reached 623 followers. If you have enabled the in game feedback you'll appear in our records that show that less than a fifteenth of the players play multiplayer. We only get about 1.5k users per day. So less than 150 play mp. I don't think other games such as Widelands, SuperTuxKart, Zero K, Warzone 2100, and Bar are fairing much better than we do. We reached out to some youtubers, but most of them prefer to play age of empires. Some say the lack of official discord doesn't help.
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Some units out of large selections pause after giving orders
Stan` replied to real_tabasco_sauce's topic in Bug reports
Sounds like something for @wraitii- 1 reply
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Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
Works for me -
Well the game is still being developed. Activity varies from day to day. We have a big migration ahead. I guess maybe people are not aware the mod exists, or they play singleplayer. Or they do not want to get involved with the forums.
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I'm failing to see your question here.
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My main concern is the free now maybe expensive later pricing. I don't know if it would replace the forums though
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@alre good questions I do not know
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Hey thanks for chiming in @s0600204! I have heard of Zulip before think it was @andy5995 who set up an instance before: I think it's worth considering at least. Do you know any project currently actively using it ?
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Not many people usually step up though. Moderation is a pretty tough job
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I can add unnoficial to the two discord servers and the matrix one, but in this case the goal was to not discourage users only willing to use discord to try the game which goes towards what @ShadowOfHassen wanted to do. If we use IRC for everything we wouldn't be in that situation. Would TLS be not enough in that case in your opinion?
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So what if we picked the biggest discord and granted it the status of "official community discord" have the people extended it and put a link somewhere on the website, then for anyone who wants to use discord they can. Because I think just a discord link for gamers/newer devs might be useful. (I will not be using it because I like the forums better, but I think it's a tactical choice that is needed.) The link is already in the linktree of the website. The problem is that making it official means you have to offer game and modding support there.
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But they'll be willing to install a matrix client and register a new account? Or is it supported on the web as well? Also isn't TLS enough in that case? I mean we are not such a high profile target (sadly)
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Would IRC have bad end to end encryption? Or would it only be the notification system that will be lacking? I feel like using matrix should be on a case by case basis, if the final solution isn't matrix. I've tested the limits of stretching me thin with many chat apps and media and i think it should happen where everyone should be which would be IRC. It's annoying to be pinged off server. I think this is the reason the FAQ exists @Langbart did a great job on that.
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Because it does I'm trying something new with this thread, which is important. We have a few unofficial discords linked on https://linktr.ee/wildfire_games I'm on at least ten But I prefer the ones I have linked there. One of them is handled by @psypherium Sadly, we have discord only gamers, and foss only developers. Also, given the harassment some developers have had in the past from the community, I think it makes sense to keep them somewhat separated for now. I'm not sure how this would not be handled by having specific channels, maybe password protected, where everybody is kicked beside a moderator, a bot, and a user? Or is it just PM support in the game?
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There has been a fair amount of discussion recently about switching from the IRC platform QuakeNet to another platform for instant messaging. I've listened to a few people and the main reason for moving off QuakeNet would be the lack of TLS encryption. Recent discussion: https://irclogs.wildfiregames.com/%230ad/2024/08/2024-08-14-QuakeNet-%230ad.log https://irclogs.wildfiregames.com/%230ad-dev/2024/08/2024-08-07-QuakeNet-%230ad-dev.log There are a few requirements other than TLS. The solution should: be open source be libre, be free, ideally not be self hosted or at least part of something we already host. provide a web chat, for people not willing to install extra software. should allow logging the channels for posterity be accessible for maintainers Which basically leaves us three big families of solutions XMPP, Matrix, and obviously IRC. There is also Revolt, but it's not mature enough yet, and our test server seems to have been deleted. This also defacto forbids things like Discord. There is also Mattermost, but we would need to self-host it. Same thing for Rocket.Chat used by Godot: https://chat.godotengine.org/home You can read their reasons there. XMPP has the advantage that we're already hosting a server for the lobby, and that could open with interesting synergies if linked with the game. Matrix is a good contender, although there seem to be a preference for XMPP in the opensource world for some reason. There is already a semi-official matrix channel see https://linktr.ee/wildfire_games Something nice is it seems to offer VOIP chat recently, which could help for hard or complex discussions which can go quickly off rails with chat. Zulip: is another option. I haven't really heard of it, so might be nice for our usage, but maybe nice to test it out. IRC has my vote. We have all the tooling for it, it's lightweight and simple, and you can use bridges if you really want to connect to it from somewhere else. I'm currently using a XMPP bridge to connect there. There are three main servers we could use: Oftc https://oftc.net/: The server debian uses and other project such as https://legacy.dotslashplay.it/ Libera.Chat https://libera.chat/, The server most people went to after the Freenode debacle. Everybody is there, which also means should the reason it was created occur again, we'd have to move away form it. Freegamedev https://freegamedev.net/ : A server made for open source games, which has invited us over. There does not seem to be a lot of people there, so we might be isolating ourselves, we might meet new devs though. I'd like to hear your opinions and will enrich the posts as I go. Feel free to suggest other discussions from the forums or IRC that might be relevant. EDIT1: Added Zulip
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less precise sorting in range manager
Stan` replied to real_tabasco_sauce's topic in Game Development & Technical Discussion
Dunno about should but might be worth checking