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Thorfinn the Shallow Minded

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Everything posted by Thorfinn the Shallow Minded

  1. With enough time, I could perhaps translate the game into ancient Greek.
  2. In my Opinion, it is great to be seeing some new hoplite animations, but I find the attack animation too overdone. I am alright with the hoplite bringing out the shield to a 90 degree angle, but no more. Why would they let themselves become that exposed to blows or risk hitting an ally?
  3. Likewise, the Celts invented the first reaper if I am not mistaken.
  4. Another thought is that the older buildings could be kept for the village phase. When you advance to the town phase/city phase, the models would change to a slightly more civilized set.
  5. It seems that it would be krios (accent on the omicron) zylou (accent on the first upsilon). Do not think that this is necessarily accurate as I am not very fluent in ancient Greek.
  6. Great job with the stable. For a side note about the elephants as a drop site, they should have a limited resource capacity. Afterwards, they would shuttle it to a fixed one. The advantage could be in the fact that they are faster than the average citizen soldier when they shuttle. Once they drop it off, they would return to the position for a drop site.
  7. That depends entirely on the map size. By the way, what I meant by foraging for food would be a kind of foraging that would restore stamina and not yield food for your civilization.
  8. This topic is made in order to help give more balance to the game. Please give good explanations for your opinions and perhaps a logical solution that would make the underpowered civilization better if they should be more powerful.
  9. Just to point out, it would be nice to have icons for the different kinds of attacks instead of capital letters. For instance, the the hack attack icon could show a sword, the pierce attack icon an arrow or spear head, the crush attack a ram. For the hack armor icon there could be a breastplate for hack, a shield for pierce, and I don't have a single idea for crush.
  10. Agreed. I did not mind seeing my troops have to kill every last bloody soldier they ran into.
  11. Also, perhaps soldiers could 'forage' for food by hunting, farming, or collecting berries.
  12. I think that the food idea is great to have, but it is extremely doubtful to have it be implemented. Let us only pray that some person will make a mod for that. I would say that having citizens and soldiers surrender should only be available if a player resigns.
  13. I still would agree that ranged units are in general to powerful with their attacks. They should have more range, but should be far more ineffective in combat than they presently are with the amount of damage they give. (Especially to infantry) Melee soldiers should be the decisive factor in any engagement.
  14. I would still say that ambushes should be able to be launched by units other than merely Iberian ones. It would be good if the Celts also could ambush and the same for particular units such as javelin-throwers and Cretans. Iberians we all know are famous for it, but that should not mean that it is exclusively their ability. Instead, they should only be the best of all Civilizations, being able to use truly any unit to do an ambuscade.
  15. I disagree. It seems like a really cheap mechanic to use in a real time strategy game that revolves around warfare not espionage, which was fairly insignificant at that time of the first part. Maybe ninjas could be added in as an easter egg unit though.
  16. Agreed. That should especially affect chariots.
  17. The Hittites never had their charioteers ride in the chariots during long distance trips. The men that they trained were also very disciplined and tough
  18. Kleisthenes or Cleisthenes, founder of Athenian democracy.
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