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Thorfinn the Shallow Minded

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Everything posted by Thorfinn the Shallow Minded

  1. I would say that while you do give valid points, but in my opinion the issue of a deontological system is usually due to flawed interpretations of the practitioner, not necessarily contradictions inherent to the moral code. A good example would be in Isaac Asimov's Robot series, where the three robotic laws can take wildly different interpretations. Are they flawed because of that? The only way to fully critique the merits of a deontological ethical system is to examine the actions of someone who followed one perfectly, which is admittedly difficult to do. Luther and Calvin, while they cou
  2. Most people broadly believe the same values apart from a few differences, but what is the reason that something is good is that way? Typically there two major sides to the idea: deontological and utilitarian. In summary these are the general assumptions. Deontological: Things are good simply because they inherently are. (Example: You should not steal. Thus, stealing to feed one's family is unethical.) Utilitarian: Good things are defined by what benefits the most people the most. (Example: If you can save your family's lives by stealing, that theft is ethical.) Granted, they
  3. Simply because there were a lot of anti-Semitic aspects in 20th century (and generally throughout history) does not mean that the topic should not be mentioned. As there seems to be no racist comments, I only find that it does a disservice to the Khazars and Jews to actively not mention them just because of the controversies.
  4. Currently it seems that territory is lacking in giving anything very meaningful to 0 A.D. Granted, I like the concept of territory and have no wish for it to be removed. It provides a sense of logistics to the game and makes players feel rewarded when they construct a fortress on their frontier. That said, for such a graphically obvious thing, it's strange that its function seems to only relate to buildings. I would personally suggest that the territorial borders play a larger role in the game to justify their presence. Being inside of home or allied territory could confer a benefit
  5. @(-_-)That could potentially be the case, but it depends on where the spear hit and the type of armour used. All to often, in part due to the depictions of media, the effectiveness of armour is severely underplayed. As for whether the changes would be applicable to a non-battalion based combat system, it's certain that it wouldn't be as straightforward, but I think that the implementation would still be viable. Players would just have to think of their archer and javelin units as dealing out area of effect damage as opposed to them being extremely accurate snipers. Their purpose would
  6. I'd honestly say that it's a pretty good game. To call it a mere Age of Empires clone is a disservice. It features diverse civilisations to make for engaging match-ups. The primary issue that I think has caused the backlash that has been in the community is because of misplaced advertising. They called it a spiritual successor of Age of Empires when in fact it was a multiplayer focussed game with only barebones features for singleplayer. Had they actually been transparent about the evident lack of singleplayer features from the very beginning, potentially stating that they would include t
  7. The title might be a bit misleading, but the point is to open discussion about the use of lambdas for Spartans (and Alphas for Athenians). I've read a fair amount of classical sources, and nome of them attest to the use of either letter for those cities. There is only one particular case in which Xenophon (if my memory serves me correctly) notes that soldiers of Sikyon were able to be identified by the sigmas on their shields. This, however, does not give any evidence for the presence of letters on other peoples' shields. Furthermore, I have never seen a piece of pottery depicting either l
  8. This isn't a suggestion or argument for any specific issue. Rather, it comes from thinking about the game's original design and how the current Alphas have diverged from it. For those not aware, there were initially six civilisations in 0 A.D: The Persians, Carthaginians, Hellenes, Romans, Celts, and Iberians. The Celts were eventually split into the Gauls and Britons while the Hellenes... kind of went crazy, going from just that one simple option to five: the Athenians, Spartans, Macedonians, Ptolemies, and Seluecids. The Iberians on the other hand have remained untouched when they
  9. The portrait has a nice aesthetic, but her facial features seem too refined, especially when contrasting with her wounds. I would add wrinkles, and either have the makeup less clear or not there at all; her eyebrows also seem too uniform. She had already been through a lot before rebelling, and needless to say that after she was flogged and saw her daughters raped, I'm not sure if she would have bothered much with her looks. Then again, the art is stylised so maybe my criticisms are misplaced.
  10. This is not based on one single game, although I have experienced the abuse of ranged units. Primarily, the issue is design related. With ranged units due to high accuracy, it is easy to reach a critical mass in which they can one-shot melee units. This makes it generally cost-effective to employ this kind of strategy even against units that are designed to counter them. Most of my experience seeing the impact of this issue comes from observing pro-games of Age of Kings, yet the principle still stands. Mainly this is can only be effectively done by a player that uses careful micro; when i
  11. Just a few clarifications: When referring to the proportion of ranged units to melee units, this was in highly general terms. What I would consider broadly inaccurate was the point that one of the most effectual tactics in the game currently is to field forces of primarily ranged units and only a few if any melee units as meatshields. I did not say that armies of this kind did not exist and were not capable of being used to devastating effect, but the instances seem rare. In fact, I even pointed towards the Battle of Sphacteria, a textbook example of the capabilities of peltasts.
  12. @Genava55 Generally the Total War style of combat, minus morale has been the goal at the very outset of the game to my understanding. @NescioFair enough. I didn't expect it to convince you. The archer estimate was interestingly enough not cited, but since it was listed under a chart depicting modern estimates of the Persian army's size, it seems to be a combination of synthesising Arrian and a number of modern sources such as Delbrück. Your guess is as good if not better than mine as to whether that is a fair idea. What I will say is that the Persian army was of course a mult
  13. How is it difficult? The changes suggested here are relatively simple and at least in my opinion make the gameplay more immersive. Granted, the above ideas probably are not perfect, yet they would seem to improve upon the current game-state.
  14. Ranged units are currently designed in an ahistorical manner, encouraging players to field forces that are almost entirely ranged. In part, this is due to a number of issues. 1. Ranged units are accurate and typically faster than their melee counterparts, encouraging players to kite with them. This makes players micro their ranged units much like in starcraft. Since 0 A.D. does not wish to have this kind of gameplay, this should be addressed. 2. The proportion of ranged to melee units is historically inaccurate to my understanding. While I think that there should be the possi
  15. I wonder if increasing the footprint of trees is a good alternative for pathfinding. Map design already has far too few chokepoints in my opinion. For some light units, it might be interesting to allow them to just ignore the obstructions instead.
  16. @thankforpie I'm not sure if I am understanding you. The title of this topic refers to the flood being a traditional story, not necessarily arguing that it did or did not occur. While there is scientific and and historical evidence for a variety of stances, there is no definitive proof that it did not occur (Not that it is much easier to prove the other side of the argument.).
  17. @Nescio Okay. My bad with misunderstanding you. That makes a lot more sense. For a clarification on another point though, Hebrew does use word separators as early as the reign of King Hezekiah, evidenced by the Siloam inscription. While there are not many old copies of the Tanakh, examples such as the Samaritan Pentateuch, written using Paleo-Hebrew scripts, also can be seen to have word separators.
  18. I'd say the remarks made about Genesis 1 Genesis 2 being two separate stories seems plausible given the stylistic and thematic differences despite finding the differences easy enough to reconcile. The flood, on the other hand, being two separate stories merged together, seems to be a clumsier argument in my opinion. The closeness in the text of the "inconsistencies" makes the problems, if they were so, absurd if we are adhering to a documentary hypothesis since they are glaringly obvious to an editor. Admittedly, the only textual criticism I am informed about is New Testament related, yet I
  19. Hence the multiple meanings of "myth." That explanation does have a good scientific framework. What makes the subject interesting to me personally is the comparative mythological aspects of the story/stories, and how despite the linguistic, cultural, and geographical differences, there are so many parallels worldwide. If this topic was more popular, I'd definitely have a prediction for the next Watch.Mojo top ten video.
  20. Most people have heard of the story of the flood. Water came down and wiped out most of humanity. This is most famously told in the Biblical narrative of Noah and the Ark. Interestingly, in many mythological traditions such as Norse, Greek, Sumerian, Chinese, and Native American just to name a few, there is a similar story. Obviously there are differences between them, yet it is fascinating that such a story is told on a global level. One of the more prominent explanations for this phenomenon is to argue that it confirms the Bible's story, but for those who would dismiss this, what do you
  21. Currently Themistocles only has a naval function, which does little justice to his impact on Athenian history. I'd suggest that he also have a bonus to wall build-time and cost. This would reflect how pivotal he was in giving the Athenians the breathing room to finish the long wall before the Spartans could stop them (For more information, read the opening of The History of the Peloponnesian War). This would make him more than just a go to in naval maps.
  22. The point I was making was not that things need to be totally balanced. Rather, I was arguing that each civilisation should have a means doing a specific strategy (e.g. turtling, booming, and rushing.). These do not need to be practised in the exact same way, yet it should be possible to do any of these options even if one might be easier to do for a specific civ.
  23. I wouldn't be too sure about that. The concept of convoys for a caravan implies that they are receiving some protection from soldiers. A better thing for this would be to have the trade carts be guarded and be able to fight back against would be attackers. This probably would be a bit much, making the simple addition of armour to be a fair abstraction. In summary, since any guard would have some amount of armour, it provides armour for the caravan directly.
  24. We also should also consider some of the technological uses of bamboo from this documentary footage.
  25. Just my two cents on the farms around Civic Centres. There were in history farming villages with centralised locations that could be comparable to the Civic Centre. I would personally argue that instead of limiting the placement of farms, have there be more variables such as fertile land (as already mentioned). Furthermore, I'd say that Civic Centres could be understood to have a different function. They could have an aura to encourage the building of other structures that would require the administration necessary to keep them running. In that way, the temples, markets, and blacksmiths w
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