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Thorfinn the Shallow Minded

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Everything posted by Thorfinn the Shallow Minded

  1. Basically what I said. I haven't kept too up to date on the game and wasn't aware of that feature. Thanks for answering. Exactly. Finally someone understands my pain. Definitely there are similarities. I'd even argue that some of the more famous ancient sources are responsible for some of the broad stereotypes, especially in the case of Sparta.
  2. Understand that for a game that strives for historical accuracy, that the prevalence of incendiary arrows was far less so than popular culture suggests. There are rare instances, but even in these cases, they required specialised equipment and typically specialists for that specific purpose. As for why poison arrows would not be implemented for every civilisation, realise that the game is focussed on accuracy, and unless you can provide plausible evidence for their use amongst the desired factions, they will probably not be incorporated.
  3. A lot of your additions tree-wise are great; one thing that could enhance the mod is to have models of trees tended to with medieval methods such as pollarding and coppicing respectively:
  4. Do you plan to have any way to toggle the aura indicators on and off? It could make a group of units look fairly cluttered without that option. Also, do you mind sharing the reasons that you removed Athens and Sparta in favour of a single faction while keeping the Celts the same (Not to sound is if I consider the approach you have taken to be inferior to what the official game has to offer.)?
  5. All of these are done very well. One criticism I have is for the Falcata. The proportion of the blade length to the hilt makes it seem more like a hunting knife than a sword. The reproduction I have seen are generally much longer than what you have. That said, I am no expert on the subject and if you have any good reference for why you made it so short I would appreciate it. Even that issue is quite minor; again excellent work.
  6. As a note, since the Minotaur was from Crete, it might be a fun touch to have weapon variants of their axes based on ceremonial axes from Minoan times.
  7. Do you think that there might be some further differentiation offered between different types of swords? Clearly the gladius was used primarily for thrusting while most swords Celts used were better at cutting.
  8. Why have a unit like that? It is totally ahistorical. Whacking at the ram with a sword or spear makes more sense given the fact that the best way to disable a ram is to kill the operators.
  9. I wouldn't recommend having rusted blades in the game. Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing. While the presence of blood could be excused on the battlefield, rust less so.
  10. Thoughts: The centaur being able to transition between bow and spear would be a cool and unique option. Cyclops and the Minotaur were known for eating people. Maybe a special attack could kill a weak unit, providing health or maybe just give lifesteal for one of them. For Einherjar, one of their famous things was that they would go through a daily cycle of fighting, getting killed, and then resurrecting to feast. Maybe making them able to resurrect in some way that isn't broken balance-wise would be a unique option. Maybe making the Colossus repairable by villagers wou
  11. A few thoughts on the gods and associated units in no specific order: Odin giving a buff to ranged units seems odd. He was associated with the nobles, making a cavalry buff much more logical (His prominent horse also seems to make this a clear choice). The economic buff makes a bit more sense with Thor since he was a god commonly worshipped by lower classes, but I would extend that helping all economic things, not just mining. Perhaps if you are looking for a more flavourful option I'd say that making his heroes more effective at slaying myth units would be a nice one. Most of T
  12. Since Serapis did have elements of Hades, I would recommend a different god for the Ptolemies like Harpocrates. This deity was basically the Greek interpretation of the child-god version of Horus and played a fairly important role in religion there.
  13. One of the main reasons it was removed is because the way that they gave damage bonuses for most units, aside from spearmen countering cavalry, was that it was generally unintuitive. Every unit was a hard counter, making it feel like a convoluted game of rock-paper-scissors than actual warfare. Since 0 A.D. is striving for eventually making warfare that rewards total war style micro and attempting to emulate history, the way that counters exist requires nuance. Given the fact that many features regarding formations have not been released, having a functional counter system based on history
  14. In concept alone, it seems to be a good idea, but social mobility was extremely rare during the ancient times, as Sundiata has mentioned. Only a minority of residents of a nation actually were citizens, and citizens that were not nobles practically never became so except in egalitarian societies like Sparta (relative to other citizens since rights were the same regardless of social status with the exception of kings.). Next, the consumption of meat by lower classes was extremely rare. The predominant thing they would eat were grain products. Lastly, leadership was not solely based on wealt
  15. There is an online lexicon, including some basic vocabulary here: http://ancientroadpublications.com/Studies/AncientLanguage/Phoenician.pdf I'm fairly sure that it isn't quite the right dialect, but it could be a good starting point. All the words are unvocalised, making the reconstruction a bit hard, but Plautus' play Poenus apparently did have some Punic featured in it that is vocalised.
  16. Are there issues with the current system? Yes, but the line between soldier and gatherer can still be more subtle than what DarcReaver argues. There are a few issues with the current system, some of which have already been mentioned: Citizen-soldiers can instantly react to an attack. They shouldn't. This would properly penalise a player that does not have adequate knowledge of what an opponent is doing while rewarding opportunistic raids. Citizen-soldiers are a broad generalisation for the roles of men in society. Most labour at least in the Greco-Roman world was done by slav
  17. As a similar point, I read that women were occasionally druids as well. While I can't remember the book's title, it seemed academically legitimate enough to cite. For those who are more familiar with druidism, I would appreciate your thoughts.
  18. As one recommendation, add a depiction for temples of Serapis. Serapis was an important symbol of Ptolemies themselves. There are a few visual references to how they looked such this coin for an Alexandrian part. While this doesn't need to be a standard replacement, I think that having it as a variant or even just and map editor prop would be good. .
  19. I would personally beg to differ on the lack of presence of two-handed swords. Hallstatt and La Tène sword blades were unusually long, and although what is left of the hilts seems generally too short to accommodate two hands, this could be the result of them using degradable materials for the rest. Hallstatt swords are even identified as longswords, which is usually an identifier for swords meant to be used with two hands. Granted, I will admit that I was not able to access sources that could provide decisive evidence for either side and I am by no means an expert on Celtic weaponry. Furth
  20. There's no reason to doubt that he was a proper Roman citizen given his social standing. Technically the Turks had not arrived, making that argument a little difficult to make. What is better to know about Santa is that he had a tendency to punch heretics (i.e. the council of Nicaea).
  21. I think that there are a couple things to be gleaned from the opening post. First, it seems that the team of fork can commit changes more easily than through WFG, leading to bugs and other issues being fixed. Since these three presumably trust each other well, they are able to work uninhibited, making the overall pace of development considerably faster it seems. While these seem to be minor, they are quality of life improvements by far that need to happen at some stage. In honesty, I along with others am intrigued by how substantially the gameplay will change though.
  22. That's fair. My point wasn't to declare that there were moral absolutes even if I do believe in them. The point was to establish that a deontological ethical system generally starts with a presupposition like that. The question of why there are such wildly different value systems if there are moral absolutes that deontological ethics bases itself around is fair, but I think that the point that would be the easiest explanation is that to a deontologist, there is a perfect set of rules to follow to live a moral life. Not everyone or potentially even anyone fully understands them or can artic
  23. So I guess there are a few questions regarding this. Are there any substantial design differences in mind? How does the fork AD team hope to create a different culture from the WFG team to ensure that both individual voices are relevant while also pushing towards a common goal?
  24. Perhaps I have been framing the concepts from the wrong starting point. Yes, deontological ethics tends to derive itself from various codes, but where do those codes come from? In most cases, the deontological ethicist would argue that it is from something similar Plato's ideas about forms. The codes are a written form of various moral truths that exist, just as mathematical proofs represent various natural constants that exist. ...And here's something else.
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