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Thorfinn the Shallow Minded

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Everything posted by Thorfinn the Shallow Minded

  1. Sorry to criticise that racing game posted, but it's nothing compared to Big Rigs.
  2. I personally don't care for the addition. It seems overly ornate for a a military structure or at least too round for an otherwise square-ish aesthetic. Granted, that's just my opinion.
  3. When I said readily available, I was talking about something that doesn't have say, a 159 dollar price tag attached to it. The Comparative Lexicon you mentioned is out of print... I'm just not very optimistic. The last one is the most inexpensive, standing at a price of 21 dollars, but there's no certainty that the vocabulary listed would even be ample enough to work for names. That's why I and others kind have given up on that idea. If anyone does have access to these resources, I'd be more than happy to change my mind. Hebrew seems to be the easiest and coolest option; we can just renam
  4. Fair enough. That said, I don't have any reason to think that the team would add in another faction, and there are others that I would say are more on demand such as Thebes, Corinth, Argos, Syracuse, Tarentum, Epirus, Rhodes... basically everyone wants more Greeks and only Greeks. Those who say they don't are in denial. Silliness aside, there are plenty of responses that could be given that are less Jewish sounding. The Greek voice acting mainly consists of "What is it?" (not a traditional greeting). At least according to a forum post that apparently quoted a scholarly source, there
  5. I would definitely find the Hasmonean Jewish nation to be a fantastic addition to the game, but I can't agree with you on the basis of including Proto-Berger, which isn't even linguistically Semitic to my understanding. Another thing I would like to quickly point out is that Classical Hebrew's phonology is generally based on what is called Tiberian, which comes roughly A.D. 800, in Judaea, not from European Jews. A further issue with carelessly making an amalgamation of the two separate languages is the repercussions that would have on the transliteration. If Aramaic seems like a better opt
  6. I was wondering about the current consensus of what language is being used for Carthage. From some people, I have heard that Hebrew is being used, but there are a good number of differences in the ways that the words for various buildings are used and Classical Hebrew in things such as vocalisation. If Hebrew is the language of choice, I would like to move forward with a more systematic transliteration and potentially see about some voices done for them.
  7. Glad to hear a consensus has been made, and the idea of the actual alphabets seems fun. If that's the case, let's just not add in Iron Age Irish and try to depict Ogham.
  8. I just wish that popular culture based its understandings of the Middle Ages from this game. "Yeah, all of the male peasants made Schwarznagger look like a wimp."
  9. I said that they should be implemented in a historically informed way; if that makes them rarer, then so be it. Likewise, I never said that women should be replaced with slaves. I instead stated that slaves should, for civilisations in which labour was primarily conducted by slaves, be the primary economic unit. I have otherwise simply pointed out some alternative ways to represent women that seem more informed. In these discourses, respect is critical to healthy communication, and while I assure you that I am fallible, I do actually try to make coherent arguments; please look more ca
  10. I suppose I should clarify. Currently they seem to represent free women, and in that specific case, I can't really say it makes much sense except for factions in which women had an expanded role. If female slaves are available, I think that the argument for them doing hard labour is viable. It doesn't seem very accurate, but there is a point in which 0 A.D. has to separate itself from historical simulators. I think that we can work to be more intention, however about accurate depictions. Perhaps Vestal Virgins could be a trainable healing unit for Rome. Also it seems that women wer
  11. Women in 0 A.D. basically fill the function of villagers in the game, but I don't think that enough consideration has been put into how they function especially for a game that attempts to pay close attention to history. First, it is odd to have them as the primary economic unit when slaves by and large filled that role. This been mentioned before so I'll leave it there. Next, while there are exceptions such as amongst various Celtic tribes and Sparta, most societies had women restricted to household related duties such as bearing and raising children, and doing other indoor activ
  12. Not a specific unit, but I'd say that there should be a cheat code entitled: "End him rightly." This would make all sword units have ranged attacks that look like slinger projectiles.
  13. I would say, however, that the flaw isn't necessarily with the presence of citizen-soldiers but their implementation. It should take time to mobilise troops, which could make the effects of a rush significantly more devastating as working time can be lost during the time the soldiers are preparing to defend themselves and then during the time they demobilise. It could be even harder if the rusher continuously cycles between different gathering areas, forcing the defender to take an active role in defence if they wish to survive. I've mentioned this idea before, but in fairness, few people s
  14. Definitely slaves would be a fantastic addition. Another point to consider is that there could be a freeman class as well, having a hybrid role of fighting and gathering resources, but not being particularly good at either. The citizen then could be more like a champion but perhaps providing gathering boosts to other units.
  15. I think that the issue with the Royal Stoa is first of all, why is it royal? That makes it only refer to one of many stoas built. Next, it should be redesigned if it will still play a role in the game. As far as I am aware, there are two functions the stoa could serve, commercial and academic, possibly both. To outline my rationale, most of the time these were used for trading, and the Stoic school of philosophy was even named after this structure. I could see it having a purpose of being used to research various technologies based on the aforementioned points, but if it seems like just o
  16. In other words they were giving product placement for 0 A.D. this early. That's an impressive marketing campaign.
  17. What makes you skeptical regarding the eyes? Is there a more reliable source that contradicts Arrian's claim? If you're not aware, I might have been a bit sarcastic about the importance of depicting that in the actual game; I just found it to be an interesting physical description I had never heard before.
  18. Well done, but to quibble over a few points, Alexander the Great's appearance was best depicted (at least according to Plutarch) by a statue of Lysippus, of which there is a Roman copy. Emphasising the curls would be especially good. Arrian apparently also states that he had a brown and a blue eye. You can ignore the hair bit, but in game, the eyes will definitely be seen as an inaccuracy unless you painstakingly change them.
  19. The mentioned aspects are good, but I think that we could definitely think more out-of-the-box. For instance immortals were known to be constantly at the number of ten thousand because the empire always reinforced them to that number. I think that it would be neat to have an ability to promote an ordinary citizen soldier or archer to being an immortal at a cost based on the experience of that unit. It likewise would be cool if Spartiates were available in the village or even the town phase to open up new offensive and defensive purposes for the unit; after all it's weird to have the male ci
  20. I'd say that the second temple would be a cool asset even if it's only for scenario purposes.
  21. Although champions have high combat utility and a lack of resource gathering and construction ability to differentiate them from citizen-soldiers, they feel boring since they are basically just the unit design of old school rts and nothing more. I'm not saying that those characteristics are bad; they just are stale without anything else at play. If we compare them to the unique units of Age of Empires II, there is a stark contrast. Every unique unit in that game has a nuanced function even if they are heavily based on a preexisting unit. The argument I mainly wish to make is that 0 A
  22. I wonder though what sort of variables are accounted for for those claims. What kind of poundage does the bow have for these tests? Also, as far as I'm aware, it's difficult to know the techniques and length of the sling used, both of which I'd say would have a massive impact on the possible range.
  23. It would be interesting to, in addition to representing Japan proper, to also include some of the cultures from Hokkaido like the Emishi, as Geneva mentioned.
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