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Showing content with the highest reputation on 2022-09-05 in all areas

  1. Download file: xiiiad/maps/skirmishes at main · 0ADMods/xiiiad (github.com)Download map icon: xiiiad/art/textures/ui/session/icons/mappreview at main · 0ADMods/xiiiad (github.com) Mediterranean biome variant:
    1 point
  2. Colony towers tend to be smaller and look like a small CC mix with a barrack.
    1 point
  3. I have a patch made last night, but the problem with how our XmppClient is setup means that it becomes very ugly. We can summarize three modes for it. Currently using two. * Registration. * Login and join MUC. * Login and don't join MUC. Join MUC implies joining the room and switching to the chat interface. Currently only the first two modes are used and is handled by passing in a boolean flag in the XmppClient constructor. This is already ugly as having to create the client object in two modes lead to cases where we cannot reuse the client to connect to the MUC upon registration and have to tear it down before remaking it. Adding the third state is extremely ugly as it involves making numerous other checks to cherry pick the needed behavior. If we go with the flag approach, it also means the mode can no longer be boolean but that's the least of our concerns. This is what I did last night by using an enum flag based thing instead. JOIN_MUC | REGISTERING. But it was just way too much of a mess. I think what we need to do is make XmppClient an actual singleton which isn't constructed based on the behavior we need. And than we can instead call xmppRegister, xmppLogin, xmppChangePassword etc rather than constructing three slight variations of it for each mode. This would still allow maintaining the current GUI to XmppClient interface untouched. I would try this next. The actual password change functionality via gloox is max 20 lines but it needs some refactor on how the XmppClient currently works.
    1 point
  4. I think having 2nd floor windows is probably a no for Suebian structures. A "yes" for Gothic structures. Prototypical Suebian structures: I think all Suebian buildings should have thatch roof and Gothic buildings can have shingles.
    1 point
  5. Yes, but since it specifies "melee" it only affects melee attacks. { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 } Cyrus of Persia, for example, also has Attack/Ranged/Damage/..
    1 point
  6. The Han Liu Bang 2nd Aura says "Cavalry +20% attack damage", however this only applies to melee cavalry, not ranged cavalry. { "type": "range", "radius": 40, "affects": ["Cavalry"], "modifications": [ { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 } ], "auraName": "Confucian Reforms", "auraDescription": "Cavalry +20% attack damage.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }
    1 point
  7. Download file: xiiiad/maps/skirmishes at main · 0ADMods/xiiiad (github.com) Download map icon: xiiiad/art/textures/ui/session/icons/mappreview at main · 0ADMods/xiiiad (github.com) Alpine biome variant: Mediterranean biome variant:
    1 point
  8. Another map, Mountain Outcrops. Battle your opponents for the dominance of the central uplands.
    1 point
  9. Another iconic Chinese mammal you cannot have China without, the Giant Panda! This adorable bear is entirely custom animated and I put alot of work into making the animations, so here is the animal symbol of China! Also I used a CC-BY-2.0 image for the texture if that is alright, it is Share-Alike so I kept to that license.
    1 point
  10. South China Tiger and Bactrian Camel are finished as the first chinese indigenous animals! Wild Bactrian Camels can be found in Northwestern China, so that is useful for me when adding it in.
    1 point
  11. Buenos días o tardes; @Lopess@wowgetoffyourcellphone @Lion.Kanzen @Stan` @Ultimate Aurelian @ribez @Darkcity @rossenburg @Tyrannosaurus @LaurenAnthony @Trinketos Extra fauna maya; (Catálogo al completo:27) Nuevos y remodelados; caimán Chacalaca Ciervo de Virginia Cocodrilo mexicano Cocodrilo americano común Cojolite Coyote Grisón iguanas mazama pandora mazama temama mono aullador pajuil pecarí tapetí tepezcuintle tinamú Zarigüeya -Sumando los a los anteriores, suman en total: 27 -Por derechos de autor que no conseguí (como me dijo @Stan` , no subiré las fotos de referencia), pero pueden encontrarlas fácilmente en internet y en ; https://es.wikipedia.org/wiki/Anexo:Mamíferos_de_Guatemala https://es.wikipedia.org/wiki/Anexo:Reptiles_de_Guatemala https://es.wikipedia.org/wiki/Anexo:Aves_de_Guatemala#Avetoros,_garzas_y_garcetas https://es.wikipedia.org/wiki/Categoría:Fauna_de_Guatemala -¿Qué opinan ustedes? -Si tienen idea de algún/os animal/es , mencionen los ( aunque ya estén extintos). Disculpen las molestias*
    1 point
  12. It's for all civs (unless something was changed). It's helpful to ring it because it is more local to where the raid is so the women under attack will actually garrison and the farmers won't
    1 point
  13. Why does ptolemies store house and farmstand has alarm feature? Isn't it supposed to be functionality of Civic centers? Is this intended, @Stan`?
    1 point
  14. I thought in this example the difference in units lost is a factor 2. I don't want to be sarcastic, but do these situations really exist or is it wishful thinking?
    1 point
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