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  1. Grugnas

    Grugnas

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  2. Stan`

    Stan`

    0 A.D. Art Team


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    feneur

    Administrative Lead


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    Nescio

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Popular Content

Showing content with the highest reputation on 2019-01-09 in all areas

  1. There should be no need to. If you didn't change anything when installing the game you should just be able to copy and paste %localappdata%\0 A.D. Alpha\binaries\data\mods\public\public.zip into the address field, then press enter, see the attached image.
    2 points
  2. The DPS ( damage per second) is different than the damage itself. Higher distance means higher chance to miss the hit thus lower DPS than the same type of attack on lower distance. You can having different DPS based on the distance, but the amount of damage dealt by a single hit is equal at any distance or altitude.
    2 points
  3. I can't remember what units counter what so I made an interactive graph: https://7yl4r.github.io/0ad-unit-net/index.html It would be nice to highlight outgoing edges on click, filter by Civilization, shape nodes by tech phase, etc..., but I should probably sleep instead. I got this data from the wiki because I didn't see any similar visuals. Screenshot below:
    1 point
  4. Ignore that table at the bottom of the page. What we need is a list of phrases per language. I've organized the page a bit, hopefully it helps.
    1 point
  5. Yes and there is a good reason that military and economy is segregated. If you have 10 soldiers that gather 100 food/minute, each enemy villager/soldier costs 50 food, And you have 30 seconds to move to enemy base you have following equation: 10 x 100 x 0.5 = 500 food = attacker lost the resources equal to 10 villagers from running soldiers away from his own food sources over to enemy base. So the attacker has to kill at least 11 villagers to get an advantage from attacking. If you expand the equation, the enemy can use his 10 soldiers to gather for 30 seconds aswell. So enemy gets
    1 point
  6. There must be at least a little interpolation in the engine. You need to give a reasonable margin
    1 point
  7. Thank you so much I found them thank you!!!
    1 point
  8. You can also browse the most recent game files at https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/ If you want to add a civilization, at the very least you'll need to create a {civ}.json file and place it under simulation/data/civs/ You probably also want to have a look at the templates under simulation/templates/structures/ and ../units/
    1 point
  9. They are usually on Windows in %localappdata%\0 A.D. Alpha\binaries\data\mods\public\public.zip. If you want to look at a standalone civ have a look at. https://github.com/0ADMods/HanChina You can download a zip version from here: https://github.com/0ADMods/HanChina/archive/master.zip You can also clone the repository from GitHub.com/0ad/0ad.git to get the latest version of the game.
    1 point
  10. distance or altitude don't influence the damage amount
    1 point
  11. There is on death damage. Was added by @Mate-86 in https://code.wildfiregames.com/rP19950
    1 point
  12. In this case any advanced text editor such as notepad++, vscode, sublime, emacs, vim will be enough. Happy modding.
    1 point
  13. What is missing is the code infrastructure for any test saying test it is simply not possible at this time with out the underlying code to actually do it and writing that code is not repeat not a trivial task when there is no definition of expected behaviour which is that design document it all about so quit kibitzing and let them get back to work. Enjoy the Choice
    1 point
  14. (not smashed) althrough we had very balanced amount of units killed since start to end, chrsgr was much more ahead of me during entire game, especially mid-lategame. ive found few issues in replay that im correcting now enjoy watching metadata.json commands.txt
    1 point
  15. It can excuse the lack of manpower to implement the functionality.
    1 point
  16. Why can't citizen soldiers just be citizens when they're working? When you get attacked, sound a specific horn, and your citizen soldiers (still in citizen attire) run fast to the nearest barracks and are equipped with weapons and armor. Now barracks have another function, other than just recruiting, and would make them and their positioning more important. It would make defending a more deliberate act. It would also emphasize the difference between militia type citizenry and a professional standing army of mercenaries and champions, which may or may not be accompanied by citizen soldiers call
    1 point
  17. 1 point
  18. New Release: 0 A.D. Alpha 23 Ken Wood Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 23 “Ken Wood”, the twenty-third alpha version of 0 A.D., a free, open-source real-time strategy game of ancient warfare. Easy Download and Install Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free software. This means you are free to download, redistribute, modify and contribute to the application under the same licenses (GPL v2 or a later version for cod
    1 point
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