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Showing content with the highest reputation on 2017-06-05 in all areas

  1. Newbows for everyone + the above. modded_public.7z
    4 points
  2. I submitted a patch https://code.wildfiregames.com/D606 for the visual move order indicator. If someone could test it'd be nice
    3 points
  3. We could of course consider moving 0 A.D. to the Steam platform. It has all the functionality you describe, in the Steam workshop.
    2 points
  4. That one should be good. It can be polished from code point of view (and needs to be check for completeness). patch.diff
    2 points
  5. I think we can do the realistic range and use cost/damage for gameplay balance. That doesn't seems too hard to do.
    2 points
  6. I've heard of AoK players proclaiming that Trebuchets are OP because they outrange fortresses, which I also find a bit strange because it looked natural to me: history, reality, and even gameplay.
    2 points
  7. It's pretty obvious, actually. But
    2 points
  8. In terms of range we should have: catapult > tower > organic units. That would be the best in terms of gameplay imo (and it's realistic too).
    2 points
  9. A catapult should have a massive range advantige against an arrow tower not less range, and a small buff in dps, a buff for health and speed wouldnt be needed if the range of cattapults is greatly improved and would also make for better strategy and alot more realistic gameplay, i know that it is probably too late to change for the upcoming alpha now but its a shame that there range and lack of dammage makes them such a pointless unit
    2 points
  10. I updated the specification. My goal was to structure the content @Sundiata posts and figure out for which units information are missing. In the village phase most civilizations can train the following units: Worker (Woman) Archer Spearmen Ranged Cavalry (throwing javelins or mounted archer) Fishing Boat the structure for the kushits will be: Archer -> Nubian Bowmen Spearman -> Nubian Spearman Worker (Woman) ? Ranged Cavalry? Fishing Boat -> Wooden canoe or papyrus boat? The first question is how did the woker woman look like? The next question is what kind of ranged cavalry should the kushites have? Should the ranged cavalry throw javelins or shoot with the bow? Is the unit sitting on a horse or a camel? The final questions is in regards to the fishing boat. @Sundiata posted already some information on boats: However, the remaining question is should the boat be a wooden canoe or a papyrus boat? To answer the question we should first answer the question if papyrus (https://en.wikipedia.org/wiki/Cyperus_papyrus) can grow on the riverbanks of the Nile in Sudan. Papyrus can only grow in shallow water in areas such as lakes and river deltas. The Nile in Sudan is quite fast. Based on this blog entry: http://fishconsult.org/?p=11511 I would assume the kushites used wooden canoes. Here are more information about fisheries in Sudan: http://www.environmentservices.com/projects/programs/RedSeaCD/DATA/Module06/M06_box_sudan_fisheries.html. And I found some images showing fisherboats and boats in today's South Sudan: https://journeyswithjesusalongtheuppernile.wordpress.com/gallery-2/.
    2 points
  11. Although originally planned, I failed to talk about the generic Greek, and Theban Emblem in the source due to time constraints.
    2 points
  12. I am certain, You all saw this coming. PoniesAscendant_alpha_01.zip As far as progress, there will be at least 3 factions in the finished mod; earth ponies, pegasi, and unicorns. Earth pony faction is nearing completion, Pegasus faction progress is a little further behind. They are in need of balancing, but I'll get on that. As a bit of a disclaimer, I'd like to say that this mod plays a bit differently than 0 AD, the buildings are more resilient, expensive, and take longer to build.Towers have much more health, and an reduction to the amount of damage they can dish out. This makes them more defensive rather than the offensive buildings we're used to in 0 ADFortresses are your "final phase" so to speak. Difficult to destroy, and a training platform for a faction's elite units and advanced siege.Units have more health, and train at different ranks depending on the building they're trained from.There are four unit types, skirmisher units, soldiers, armor, and anti armor (not including siege, support, and ships)Ranged units cannot hold their own anymore, spread and splash make them useful for softening up formations and small skirmishes, though they counter anti armor. They are also friendly fire capable, so be wary of that.Armor is extremely expensive and slow, but very effective against soldiers and skirmishers.Antiarmor doubles as anti-building but their vulnerability to pierce damage may urge a player to employ siege engines insteadPegasus faction may be a bit overpowered at the moment, even if they do have less units at the moment.0 AD's AI pathfinder restrictions regarding lag and naval maps still applyTemples have a massive slow heal radiusSlingers, archers, and buildings have a much higher rangeSomething I forgotSomething else I probably forgotI forgetThis was just a fun project for me to get to know how to employ different art assets a little better, Hope you like it so far! cheers
    1 point
  13. (One thing would be also to set 0 0 0 to main attack stat and move them all to splash damage.) (And perhaps point attack instead of ent attack, though that should be discuted if the change is worth.)
    1 point
  14. Definitely a woman. Yeah, and it depends on what timeframe we're looking at for A22
    1 point
  15. Perhaps after last changes and,hopefully, an eventual accuracy tech applying to catapults (bolt shooters have "Bolt Accuracy" tech) their dps would increase reasonably
    1 point
  16. Yes reapply, I edited it, I used a wrong var name :/
    1 point
  17. Great replays Alukusu
    1 point
  18. Index: binaries/data/mods/public/gui/structree/load.js Thx for testing @wowgetoffyourcellphone Index: binaries/data/mods/public/gui/structree/load.js =================================================================== --- binaries/data/mods/public/gui/structree/load.js (révision 19732) +++ binaries/data/mods/public/gui/structree/load.js (copie de travail) @@ -48,6 +48,8 @@ function loadStructure(templateName) { + if (!Engine.TemplateExists(templateName)) + return null; let template = loadTemplate(templateName); let structure = GetTemplateDataHelper(template, null, g_AuraData, g_ResourceData, g_CurrentModifiers); Index: binaries/data/mods/public/simulation/components/Builder.js =================================================================== --- binaries/data/mods/public/simulation/components/Builder.js (révision 19732) +++ binaries/data/mods/public/simulation/components/Builder.js (copie de travail) @@ -42,7 +42,10 @@ return entities; let disabledTemplates = cmpPlayer.GetDisabledTemplates(); - return entities.filter(ent => !disabledTemplates[ent]); + + var cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager); + + return entities.filter(ent => !disabledTemplates[ent] && cmpTemplateManager.TemplateExists(ent)); }; Builder.prototype.GetRange = function() That one should apply properly. Highly experimental (not tested) for the structree part
    1 point
  19. It's a ridiculous criticism, since Trebuchets are specifically anti-castle. lol They're good against buildings and that's it. Not like Siege Catapults which can mow down hundreds of enemy soldiers and destroy buildings.
    1 point
  20. IMO, catapults are bad because they deal damage so slowly. The enemy has too much time to react, counterattack, or repair the building after you start attacking it. Also, if the enemy attacks your ally and you have only catapults, you can't counterattack the enemy like you could with rams or elephants, because they can just ignore you for a while since their buildings die so slowly. I see that in Age of Empires II, trebuchets deal DPS similar to battering rams. So perhaps it is possible to balance it like that by increasing the cost of catapults to compensate.
    1 point
  21. I'll finish to cast the remaining 3v3 and 4v4 that I have but I'd prefer 1v1 from now. The Finch vs Butcher series and Franksy series were the most interesting games to cast for me. So for replays I'll cast, 2v2, 3v3, 4v4 good, 1v1 very good, 1v1 on Delenda amazing
    1 point
  22. Wow that was quick Just rotate the flags 180 degrees so they're not upside down, maybe raise the stone platform up a wee bit so that there are stairs leading up the entrance (personal suggestion, up to you if you want to do that), and you're good to go
    1 point
  23. Wouldnt be useful to recollect this info in the multiplayer?
    1 point
  24. Mod translation is supported (the game itself is a mod). Someone (preferrably the author of the mod) should generate translation templates for the mod, provide those to translators, and make sure the translated versions are installed on the right folder. All details should be covered at https://trac.wildfiregames.com/wiki/Internationalization_and_Localization (if they are not, we should update that documentation).
    1 point
  25. Adding imperial Romans Thebans Ipirotes and Han dynasty is near to be added.
    1 point
  26. The Kingdom of Kush: Documentaries (screenshots) In this post, I will be discussing three different documentaries about the Kushites, and providing screenshots. The documentaries featured are: Discovery Channel - Nubia, The Forgotten Kingdom PBS/National Geographic - Rise of the Black Pharaohs PBS - Africa's Great Civilizations (ep. 1- 2) All three of these documentaries will offer a concise description of Kushite/Nubian history and offer rich visuals, as well as archaeological excavations. A good stop for anyone trying to get a quick insight in to this complicated history. One of the most useful references I was able source from these docu's, is a complete three-dimensional reconstruction of the Amun Temple in Dangeil, including the temenos walls and gorgeous pylon gate: Nubia, The Forgotten Kingdom (2003) This one hour documentary about the history of the Nubian Kingdom (Kush) features two archaeologists, Julie Anderson and Salah Ahmed, as they unearth a massive temple to Amun in the ancient Kushite city of Dangeil. It also narrates the history of the war with Rome and features some modest historic reenactments, as well as impressive 3d reconstructions of the entire Amun temple complex, both exterior and interior decorations are clearly shown. They made one major mistake, in erroneously identifying the reigning queen at the time of the Roman war as Amanishakheto, while in actuality it was Amanirenas, probably due to the documentary being made in 2003, when the exact dating of the ruling monarchs was more sketchy. Rise of the Black Pharaohs (2014) A more recent, and visually compelling documentary about the history of Kush, centering on the 25th dynasty and the Napatan period. This 54 min long docu focusses on the earliest archaeological excavations, and the controversial history behind this history. The archaeologists Geoff Emberling and Tim Kendall re-examine an ancient Napatan pyramid and the spiraling peak of Jebel Barkal, still bearing 2700 year hieroglyphs commissioned by Taharqa himself. Africa's Great Civilizations (ep. 1- 2) In Africa's Great Civilizations, Louis Henry Gates travels all corners of the continent, visiting archaeological sites and talking to experts and historians about a number of great African civilizations. The first two episodes talk extensively about Kush, and features some very nice cinematography, and shots of statues and reliefs. The narrater over-emphasises the blackness and Africanness of the people he's discussing (as if to prove the point that Africans achieved high levels of civilization throughout history), but a lot of really nice information is shared. Definitely worth a watch. Quality torrents of all three documentaries exist, but shhh, you didn't hear that from me….
    1 point
  27. Catapults are really useless now. My proposal to them would be a slight increase in distance, hp improved maybe to 200 or 250, and most importantly, their speed, it is slow for everything, to move, to mount / disassemble and mainly to shoot, I would like to sail More agile, especially at attack speed. I would like to talk about the darts catapults too. These I have never come to be used, are totally inute in all alphas. Needs a total refinement, especially in its accuracy and damage, and one thing that would be very cool and realistic, the dart could cross more than one unit in line.
    1 point
  28. I wanted to improve macedonian helmets a bit, as I found they were quite old. Hope you'll like them. I attached the files below. For the pilos helmet I'll probably make those variations later Modified bronze texture Files.7z
    1 point
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