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Showing content with the highest reputation on 2026-08-22 in all areas

  1. Here I will now share a modified map of "battle of the tiber" scenario. I call it "rome with crossing". Water depth is modified so that ships have more movement options. Especially in the swamp area. Altough there first the trees need to be cut. There is also a small foot-path to cross the tiber river in the middle of the map so that land units have a small path to cross the river. Altough not wide enough for rams etc. they still need to take the long way around the bridge. Hence the change of the name. In the beginning only merchants and fisher can pass, also when trees cleared all ships have passage there. Merchantman can travel almost up to Vai while military ships only half the way. There are also lot of treasures all over the map but also to give rome a boost in the start, because they start with no units unlike other parties having a small group of champs. The screenshot shows a arrow ship in the swamp surrounded with worker units. PS: This is the map with my water-fall messing up in topic "waterfalls" Rome-with-Crossing9.xml Rome-with-Crossing9.pmp
    2 points
  2. Depends on what. Rendering and simulation are on the same thread, pathfinding runs in multiple threads. Sound is in its own thread. The OS decide which threads goes onto which core. @vladislavbelov is working on a way to run the rendering on parallel to the next simulation turn. That will help although on higher end machines, rendering isn't so hard on the GPU.
    2 points
  3. That would be the proposed "salvage" option that was the point of this thread
    1 point
  4. @ThalattaIt's been suggested countless times that the first post needs to be approved by a mod; I support that, regardless of the alphabet. I've never seen an official statement regarding this, so I don't know why it's not done.
    1 point
  5. Preparing to build bridges as well ? (could not resists)
    1 point
  6. Few seconds ago, for the second time today, one of my posts was hidden until approval, bc I set a link to gitea.wildfiregames.com. Maybe this site can be put on the white list for obvious reasons.
    1 point
  7. This is not really the case, either. As I said: Meaning, the amount of resources you get back depends on how much has been actually built. That is, if 35% of the structure has been built, one gets 65% of resources back, and so on, or very close to it, given that I just checked fast for a few proportions.
    1 point
  8. It runs fully sequentially, but there is good potential to parallelize parts of it. This is something I'm working on actually. Yes, I think so. Sadly, I personally don't know enough about it to implement it myself, but I know that there have been experiments/attempts by others in the past.
    1 point
  9. You could always open issues or even better pull requests and get the problems fixed. It is surprisingly easy to make a PR for text changes using just the web UI.
    1 point
  10. thanks for the link. Good site, but a bit weird that one makes such a detailed site and it's only linked in the forum by a third party randomly in the middle of the tournament... At least for non-discord users. For me it is annoying to cycle through multiple sites and see if on any of them is any news. Forums, git-sites, social media sites, email, messengers .. all after work. So I'd rather not add another site. I'm not asking for some special treatment, only want to share my view on it.
    1 point
  11. Hi, guys... Apologies for my absence and late reply... I randomly saw this post on reddit and decided to check the forum for the topic. I'm not principally opposed to this idea. I actually like it. But of course I'm biased because I'm the one who created that chariot model in the first place. War chariots were certainly used to an extent. As early as the Classic Kerma Period, prior to the Egyptian occupation, chariots appear in the iconography of Kushite rock art from Lower Nubia dated c. 1750 - 1500 BC., depicting battle scenes, such as the Kushite victory scene at Nag Kolorodna. As early as 950 BC, after the Egyptian withdrawal from Kush, we find the earliest archaeological evidence of chariotry in the form of a horse burial from Tombos. "Stress on her ribs and spine indicate she wore a chariot harness during her active life." Especially during the 25th Dynasty, chariotry was important. King Piye for example mentions mounting a chariot during his conquest of Egypt. In his Great Triumphal stele, it is written: "Off sailed His Majesty northward to the harbor of the Hare Nome. His Majesty’s coming forth from the cabin of (his) bark, and mounting on a chariot. The awesomeness of His Majesty reached the Asiatics, every heart trembling at him." "The remains of 24 horses in four graves were found at el-Kurru, with each group consisting of a team for a four-horse chariot. These horses were adorned with decorative and ornate trappings, such as silver plume holders, amulets, and multiple strands of beads. These horses were associated with the four Twenty-Fifth Dynasty Napatan kings: Piankhi (r. 743–712 BC), Shabaka (r. 712–698 BC), Shebitka (r.698–690 BC) and Tanwetamani (r.664–653 BC)." The actual chariots were unfortunately not, or barely preserved on account of the wood rotting away. But chariots are repeatedly depicted in reliefs of the 25th Dynasty, the Napatan period and the Meroitic period. The latest depiction of a chariot in Kushite art that I'm familiar with is a relief carved into the walls of temple M250, which is associated with battle scenes. It's located in Meroë, and dated to the 1st century BC, Meroitic period: Unfortunately, most of my visual references are stored on my old laptop which broke down and I currently don't have access to it. But fortunately, Isaac Samuel wrote a wonderful and well sourced article on the horsemen and charioteers from the kingdom of Kush: https://www.africanhistoryextra.com/p/the-knights-of-ancient-nubia-horsemen
    1 point
  12. Goguryeo armor and Han Dynasty armor are relatives, because Goguryeo armor is largely dependent on the craftsmen on the Han Dynasty land they occupied, so many times we will refer to them when restoring Han Dynasty armor.
    1 point
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