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Showing content with the highest reputation on 2026-07-06 in Posts

  1. Next, the Gerudo Navy: (These updates are multiple posts just in case something goes wrong) Badan: A small, fast fishing ship, this boat doesn't do much else than gather fish. Dhow: Used for transporting goods as a merchant ship, as well as troops for raids, this boat can easily escape enemy warships if needed to. Safin: The largest ship in the Gerudo fleet, and also the most dangerous, the Safin excels at capturing other ships (it's a pirate ship after all), as well as escaping from fights to difficult to win. (If this is posted before the Goron Navies, my apologies, for whatever reason my post needs to be approved by a moderator before it loads.
    2 points
  2. Oh, that's a good idea. I'll put the reason I close the issue in the issue itself so we have it. I may also compile some of the bigger/ cooler issues here for people if they want to pick up
    2 points
  3. Looking through old issues there are a lot that are either old and out of date patches, design suggestions that need to be discussed and nobody has for 10 years, or units / creatures that were worked on in the past and haven't been touched for a while. If nobody objects I propose we make a project for orphaned issues with patches and existing work, that I can put them all in, so people can find them (and maybe eventually pick up). I can also close them if we want. Also I may start closing older issues that are just gameplay and balance suggestions that nobody seems to want to discuss. Again if i close something important, let me know and i'll unclose it !
    2 points
  4. https://gitea.wildfiregames.com/0ad/0ad/issues?labels=-24 Here you go
    1 point
  5. The button does work, but after clicking on it you need to left-click the terrain to issue the command, just like with the other command buttons in the panel. You can try the same with Patrol, Guard, Repair. When using the hotkey instead, the command is issued with a right-click.
    1 point
  6. @Atrik considering your four points, and using the Construction Panel layout I proposed long ago, I end up with this, which has the same height as your panels, and the additional width is less than the width of a small button:
    1 point
  7. 1 point
  8. I can create some things and draw others. Open a topic in the mod forum and I'll see how I can help you.
    1 point
  9. I love these! I would like to do stuff like this, but I only know how to create icons with AI. I tried to get it to help me create some new props and what not for buildings but it said 0ads coding/way of doing it was too complicated and not worth it. OR at least something along those lines. Do you know how to actually make new actors, props etc? Or just created the images?
    1 point
  10. I don't know why civilizations became so standardized. Before, everything was more genuine; now there's an obsession with making all the gameplay generic and standard to create an unrealistic balance.
    1 point
  11. Hello @wzyas and welcome to the community! Thank you for your hint on CBA. Someone already tried to offer such a mod for 0 A.D.:
    1 point
  12. There was a mod in Age of empires 2 called CBA. I had tons of fun with it in 2008. Google CBA (Castle Blood Automatic)
    1 point
  13. I mean,historically forts were where many last stands and guerilla warfare happened. I think they should be root.
    1 point
  14. Hi guys! Would anybody want to help with the art design for the Classic Warfare AEA mod? Here is the forum https://wildfiregames.com/forum/topic/140701-classical-warfare-aea/
    1 point
  15. Nice to see Millenium A.D. being updated
    1 point
  16. He is ancestor of Chris Redfield from Resident Evil 5
    1 point
  17. it would have to be like the 2 last references capped machine + siege battering ram. At least to make it like the other machines in the game. I read somewhere that they had a metal head. "The Chinese ram used an iron-plated head. After the introduction of gunpowder it added a cannon as well." https://en.m.wikipedia.org/wiki/Chinese_siege_weapons but the reference of that is from: "Turnbull, Stephen (2002), Siege Weapons of the Far East (2) AD 960-1644, Osprey Publishing".
    1 point
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