Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2026-05-18 in Posts

  1. Problem: The replay folder format YYYY-MM-DD_NNNN uses a per-machine sequence counter. The same multiplayer game has a different folder name on every participant's machine and different games having the same name. This makes it harder for cross-player merging of replay data (rating aggregation, replay sharing, debug traceability) without parsing every commands.txt to extract the matchID. Proposal: Change the new replay folder format to YYYY-MM-DD_<matchID>, using the existing matchID already written into commands.txt. Date prefix preserved for chronological sort; existing replays unchanged. matchID already exists, is generated by the engine for every game (multiplayer and singleplayer), and is identical across all participants of a given match. Use cases: Replay-sharing site https://replay-pallas.wildfiregames.ovh: matches uploaded by different players collapse to the same identifier instead of being renamed. Mods (e.g. local ratings): users can merge rating data from co-players without name-collision workarounds. Bug reports: devs can ask for a specific replay by ID and the user finds it directly in their folder list. Edit: The date should also be unified in UTC-0 or such.
    5 points
  2. I'm creating a topic to promote this mod, in which I'm making much of the art created by @Duileoga available. This mod is mainly intended for fun and the promotion of civilizations from the most diverse corners of the world. I hope you like it, as all of this is created in our spare time and without any great intentions, anyone who wants to use art to create the most diverse mods is welcome (and let us know as we would love to play). CIVs: (playable, with some errors, with time they will be resolved) Lusitanos. Mayas. Mochicas. Garamantians. Yamatai. Development (updated): https://github.com/wltonlopes/Endovelico Link official: https://github.com/OilamDuileoga/Endovelico (I'm sorry for my english google translate)
    1 point
  3. By the way, I had an idea for a unique bonus for you: Silphium Monopoly. Cyrene was the only region in the world to produce silphium, a medicinal plant that sold for a price equal to gold until it became extinct. This could generate a permanent income.
    1 point
  4. Saves are zip files, I haven't checked but the seed should definitely be in there
    1 point
  5. Missing head for Themistocles any reference? Tunic cuirass for themistocles baked:
    1 point
  6. That is an effect we might propose for 0AD as well - like in settlers 4 where often used paths across the grass become dirt roads in the end.
    1 point
  7. I'm glad you found the mod! Let me know what you think of the project, and if you ever want to chat, you can find me more easily on Discord https://discord.gg/EFW7v3G2cg.
    1 point
  8. IE i use two bakings one with the diffuse plain color and one with the alpha layer as holdout:
    1 point
  9. My assumption is maybe he saw his Star Fox game that he's been working on from his YouTube channel? The only thing close to sci-fi would be the Ooca who have power armored suits and the like, but that's still more Eberron type of fantasy than sci-fi.
    1 point
  10. There are specific maps for the mod, and there are maps being made to be added to the mod. But the things you mentioned, is there any confusion? Isn't this a fantasy world?
    1 point
  11. https://en.wikipedia.org/wiki/Bituitus https://www.attalus.org/names/l/luerius.html https://www.attalus.org/names/b/bituitus.html#1 Losing to the Romans isn't really a bad thing; we're talking about a superpower that crushed the entire Mediterranean world. His father probably couldn't have done it any better.
    1 point
  12. I'd choose the first one for modern GPUs. Also it'll be simpler to optimize in the future (for example replacing by a single texture but with different parameters/colors) as we don't need to so many textures different only in some colors.
    1 point
  13. Created a ticket: https://gitea.wildfiregames.com/0ad/0ad/issues/8918
    1 point
  14. This is a freaking awesome video and got me thinking about how pathfinding could simulate crowd and individual behavior.
    1 point
  15. Surrounding the CC with fields is obviously gameplay inherited from AoE 2. It’s not realistic, but from a gameplay perspective it’s the safest way to protect your farms from enemy raids, especially in the early game, where your defensive capabilities are more limited. Of course, you can adapt the gameplay to your own preferences. Normally, it’s not recommended to advance to Town Phase before minute 8. You can even delay it until minute 9 or 10 depending on your strategy. Advancing to Town Phase requires a huge amount of wood and food that is usually better invested into increasing your population, constructing key buildings (barracks, stables, houses), and researching important economic technologies to gather resources faster. The larger your population, the faster your economy will grow. Ideally, you should aim to have 100 population by minute 7. A fairly common MP build order for civilizations with expensive houses (150 wood): As soon as the match starts: Constantly produce Civilians at the CC. Send the first 4 civilians to berries; the fifth civilian builds the Farmstead and then stays on berries as well (remember: 1 civilian per berry bush). One soldier builds a house near your chosen woodline. The remaining 3 soldiers build a Storehouse and start gathering wood. Every civilian produced from this point onward goes to chop wood at that Storehouse. Minute 2: Research wood gathering level 1. Build a house using 3 workers. Minute 3: Assign 3 woodcutters to build a barracks. Build another house using 3 workers. Start building fields gradually. Don’t place them all at once, expand them as you fill them up until you reach 5 fields. Alternate between building fields and building houses. Never stop building houses with those 3 civilians. As soon as the barracks is completed, start producing soldiers. Minute 6: Second barracks. Aim to have 30 workers on fields and 30 workers on wood. After the second barracks, you should already have those 30 workers on wood, allowing you to establish another woodline in a different forest. At that point, you should also begin assigning workers to gather stone and metal — 6 workers is a good starting number.
    1 point
  16. It would mainly be in textures rather than with geometry. I'll see if I can make a thread for it.
    1 point
  17. Hello, my name is Senaron and I played the original Total war mod and spoke with Undying a good few times on total war center, even helping with balance fixes for some of the factions (like Ikana and the Deku Kingdom) late in it's life. I was curious about this mod and the game it runs on in general and would also like to cheer on your efforts to keep it alive!
    1 point
  18. Ambiorix. Lucterios. Bituitos. Divico.
    1 point
  19. Ignoring the Light Infantry portion, this distinction will only be present in civilian units without cavalry. Thanks for the information anyway.
    1 point
  20. You are good enough for TGs and I know how to balance you. That's all that matters.
    1 point
  21. I like your mod...love the music too... ...I have been playing like for 5 months now, and decide to make a scenario too.. At first, It was design for 8 players, but issues with the population, and the game freezing, forced me to make it for 5 players instead, with the other factions becoming buffer states...As you, I am also working on a scenario base on the map of Europe and the Mediterranean Sea. I have named O AD Empires at War... Hopefully it will be published soon.. here is how is looking so far.
    1 point
  22. That's not the only limitation of current saved game process. Maybe the biggest one would be the map is being regenerated from a new seed.
    0 points
  23. Hello Thalatta, I'd like to refer to the OP. I understand the intention of this thread to be that individual points of criticism may be posted here. All too often, lists of suggestions are posted here in one answer which then become the subject of discussion, even though each of them would be better off in their own threads. I feel it is too early to start a separate thread with a poll. The power of the first draft is too influential here. Perhaps it would be enough to discuss the individual topics in separate threads and, if some are likely to receive more support, to launch a poll if necessary. However, this does not commit the developers. Please bear in mind that probably many people do not read this catch-all thread.
    0 points
×
×
  • Create New...