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Showing content with the highest reputation on 2025-11-13 in all areas

  1. Erechtheion and carytids from the acropolis in athens https://en.wikipedia.org/wiki/Erechtheion https://en.wikipedia.org/wiki/Caryatid https://www.artstation.com/artwork/lxY91a 1228892164_erechtheion0_28.1.zip licence
    1 point
  2. No, same reason as @ffm2, and no entity get spawned. Just test it lol. I tested it on my own builds when developing obviously and nothing was wrong. Something must have gone wrong since then. I haven't downloaded the build since i've been very busy. K i can disable those in order to prevent weirdness/unforeseen bugs.
    1 point
  3. @Atrik Apologies for only responding now. Considering that you have now set up a Gitea account and fork in the meantime, do you want to open a PR for this now? I'm still up to do the testing and reviewing. (If not, it's also fine, I can take care of all the git stuff for you, if you want)
    1 point
  4. Atlas crashes after clicking on Player tab.
    1 point
  5. A random map is procedurally generated by a .js file calling upon a random-map-library. A scenario or skirmish map is created in the Scenario Editor, and is static, unable to be edited. I know that it is an option in the Scenario Editor to generate a random map, then save it as a Skirmish or Scenario map, and that a few people have written random map scripts to recreate scenario and skirmish maps as random maps.
    1 point
  6. We don't expect mayor issues any-more. So we built a release candidate. It can be downloaded here.
    1 point
  7. I've read some explanation here in the forums, and there's mouseovers where you select the map type in the game. Basically Random maps are generated procedurally while the others are of static design? I don't really know.
    1 point
  8. Stan you did it again! Thanks for the help. I had multiple materials. When I removed them, I proceeded to have some model encoding issues which resolved when I deleted the constraints. The error I was getting was: XmlParseEntityRef:NoName I know that is something to do with how Blender set up the XML data in the DAE itself, but idk. Deleting the constraints worked... Anyway, thank you very much for your help, the model is showing up in game!!
    1 point
  9. See https://gitea.wildfiregames.com/0ad/0ad/wiki/ExportingErrors Either you have loose vertices or multiple materials, and neither are supported.
    1 point
  10. Transparency should work in baking. You're right about variation, though
    1 point
  11. The 'olive tree'
    1 point
  12. Can you test since I gave you some extra rights ?
    1 point
  13. That would be something to contact PureOS about. You could open a bug tracker here: https://tracker.pureos.net/ and see what they say, though it seems pretty inactive. They'd have to implement a patch of some kind or get Debian to update the 0 A.D. version in testing (which is what I think PureOS pulls from)
    1 point
  14. This mod fix the seed and mapscripts bug loaded persistently. Idk why I or nobody did it before... ResetSeed.zip
    1 point
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