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Showing content with the highest reputation on 2025-08-20 in Posts

  1. When there is champion spear cav, the naked fanatics are an effective counter. But now the champion spear cav is banned, the power of the naked fanatics begin to show in TGs. Their problem is speed, damage and decent durability combined together. Although less unbeatable than champion cavs, they have no particular weaknesses and are cheap to make. There are no parallel units for any other civs in phase 2, which makes them OP. In the past, they were truly fragile and costed metal, so they weren't great as late game units / meatshields. But now, it's too easy to spam them and Gauls just got a hypercharged spearman unit that nobody has. This breaks the inter-civ balance. Suggestion: 1. Fanatics cost metal. 2. Fanatics get no shield, or at least are not affected by shield upgrades.
    2 points
  2. Besides the Fanatics, Spartiates are by far the most broken units in the game. Seriously, these units are insanely overpowered and hard to counter. Can anyone name a unit that can reliably stop Spartiates? I bet you can’t. They hit hard, have massive armor, can promote to Olympic status and even have technologies that make them stronger and faster. The only thing the developers could have done to stop the spamming of this unit was to add a population cost of 2. Unfortunately, they didn’t do that. There are players abusing this by spamming Spartiates in P1, and it’s ruining the game for everyone. I wouldn’t be surprised if some ecobot or clever Sparta player designed this unit to exploit the game by spamming them relentlessly for an unfair advantage. What do you guys think? Any ideas on how to properly nerf or counter these broken units? I believe adding a population cost of 2 to build them would be an effective way to balance this unit. Moreover all Athenian Marines should be nerfed for sure. We’ve already banned Fanatics from our games, and Spartiates definitely need to be banned as well. If the developers don’t nerf these units in the next alpha update and keep introducing unfair, broken units, we’ll have no choice but to keep banning them from our matches to maintain fair gameplay.
    1 point
  3. This is actually funny . But i don't really get how reading Mein Kampf has taught me about South American living conditions
    1 point
  4. Mascotte of Primal Age. Ready for war
    1 point
  5. Please no, one thread arguing in circles about one random unit is bad enough, we don't need another one....
    1 point
  6. Besides cost effectiveness, you must consider the activation cost. Champs are much more cost effective than citizens but they have such a large initial investment that blocks players out from making them. Fanatics are the champs with a low activation cost, because food and wood are gathered en mass and the 100 each is nothing for a P2 player. You can put 70 units at one forest and station 55 womens to farm, but the metal mines and stone mines allow up to 24 units only @TheCJ raised a good point about viability. Fanatics are only available for Gauls and other civs Dont have effective counters
    1 point
  7. Well, I believe you are wrong. For the following reasons: 1. Just because you're better at the game (supposedly), you aren't necessarily smarter or better at balancing. Even a complete noob that uses their brain can understand why champion cavalry are too strong at the moment, no matter if they ever built some themselves. 2. If you're actively playing the game and investing a lot of time into it (which you need to reach a highly skilled level of gameplay), chances are that your opinion on a good balance is biased. Because you want your favourite strategy to be viable (or perhaps even the best), while you want strategies that you struggle against to be reduced in effectiveness, even if they may not actually need any balancing. 3. Concerning yourself only with the opinions of pro players inadvertently leads to a worse experience for less skilled players. This can be seen in almost all teamgames that have an E-sport scene; some tactics only become very good with communication and teamplay, but nerfing the tactic itself will make it unusable in casual play. Well, either you make fanatics more expensive to reduce their cost-effectiveness or you aren't actually making them more expensive, in which case such a change would be useless. A good player can balance his eco (as you should know if you're playing in "op games"), so it doesnt actually matter to him whether its a metal or food cost. The only exception being that metal has a ceiling of how many gatherers it can have and a ceiling of how much metal you can mine. Both of which are pretty much irrelevant in early p2.
    1 point
  8. The problem in this forum is that we have to argue with three group of people 1 people who never player multiplayer games 2 people who rarely play multiplayer games 3 people who play multiplayer games, but not op games. Only noob games What we say is based on experience and observations and what they say is based on their dreams
    1 point
  9. Why adding metal is lame? Just add low metal like 50 Then the player in p2 has to send men to metal before spamming them. It make them slow. More ever he has to spend metal for fanas which means he cant upgrade them easily. It causes he not able to make mass fanas
    1 point
  10. Then you must nerf their champion options and late game farming bonus. Right now they have both strong early game and late game, making the civ generally op
    1 point
  11. I didn't know what to do, it should be in the game tips.
    1 point
  12. Adding a metal cost would be lame. A small adjustment to armor values or hp or speed or a combination would be all that’s needed if anything at all.
    1 point
  13. There isn't an official one but welcome to join mine! You can develop and test as many bots as you want as all members of my server would have admin rights! https://discord.gg/5sa8KAWVaU
    1 point
  14. For correctness's sake, Temple of Apademak is the Kushites normal Temple. You can check the specific and generic names of the Temple in Alpha 23. Never mind, It's the same name in the latest alpha. I'm just trying to be smartass here and failing.
    1 point
  15. Walling in 0ad is costly in both resources and the mental capacity required to make sure they are actually sealed. palisades and stone walls need to become easier to seal and place if they are to become more impactful on gameplay. I've had moments before where palisades were remarkably successful in protecting my base from large amounts of cav in p2, but its quite rare to see palisades actually accomplish what the player envisions when they are built.
    1 point
  16. Optimal farm placement in Imperia Vetera. Farms yield about the same food as the most upgraded ones in AoE2. Persians get a bonus 100 food per farm.
    1 point
  17. Buenos días, -Aquí les dejo las últimas 3 facciones americanas(haciendo un total de 16); Zapotecas (México) Paiute (EE.UU/Great basin) Hisatsinom (EE.UU/Southwest) Disculpen las molestias*
    1 point
  18. sanafur: 99 +100pts for trying to make archers build works -100 pts for making archers when enemy is spamming champ cav +100pts is nice and teamworks -1pts cause he doesn't deserve perfect score
    1 point
  19. WeirdJokes: 100 score - plays 0AD too long to be nub - late stage game changer - la viva cows - I love his german accent on jitsi - Non toxic person
    1 point
  20. 97 Score Is reasonable in discussions and likes my memes.
    1 point
  21. the third hero definitely needs to be changed and another potential change that would be interesting is the women champs could be altered to be like the immortals, where they can change between swordsmen and archers.
    1 point
  22. Hello! I would really like to see in the game, in addition to demolishing buildings, also the ability to disassemble them and return some of the resources spent. What do you say to this? Something like a command button that sends construction workers to dismantle the building. Or you can simply return part of the resources to the treasury when a player simply demolishes a building. If the building is damaged, then the percentage of resources should be calculated from the current hit points of the building. This option, which is simpler than the one described above, allows the computer player to use this feature too. In addition, I noticed that, unlike Age of Empires II, repairing buildings and mechanical units for some reason does not consume resources. Is this how it should be?
    1 point
  23. Some of these are inactive or very rusty. In my opinion the list is as follows: 1. berhudar / felixix (Has beaten Vali and borg and Book.) @felixix 2. ValihrAnt (we all know his OPness) @ValihrAnt 3. vinme (very OP rusher and 1v1 player) @vinme 4. defenderbenny (aka Deathwing-) (veteran player who returned recently with some smurf accounts, I only put him before hamdich because I don't know his exact strength) 5. Hamdich (hugely underrated; OP at rushing and Ptolemies, can smash anyone below him in this list whether you like it or not whether you agree or not) @hamdich 6, 7. LetswaveaBook / weirdJokes (former is stronger in 1v1 and the latter is stronger in TG) @LetswaveaBook @Player of 0AD 8. Choose from list below: Andreassadi - return of an OP rusher Rorrosaar - similar to hamdich but didn't practice enough Roscany - similar to rorrosaar Wendy - Return of an old Pro Rauls - OP boomer and Pusher, also decent at rushing reza-math - OP rusher, 2000 fighting skills but slightly slower boom Filipos - Havran's brother, very strong indeed Havran - OP at booming then P3 Push, also surprises you with a sneaky rush Father (and his smurf accounts) - just strong, likes champions SaidRdz - used to be 1800+ Some smurfs (NoobDude, Anka), dakeyras (if he is still active) @Dizaka (unstoppable merc cav rush). DoctorOrgans / JC / corona-virus (Spartan Brutality) Cl2488 (1v1 player who has beaten me in a 1v1 after a 40 minutes long struggle) ------------------------------------------------------- Feld, Jofur, borg are not active enough; stockfish is a bit rusty (got beaten by me before), but can return to the list if he revises his skills Anyone whom I have beaten directly in a 1v1 or a similar situation is automatically disqualified for the list.
    1 point
  24. There's no official Discord. You won't find the developers on Discord. They use IRC. https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingStarted 0ad-dev on QuakeNet IRC]irc://irc.quakenet.org/0ad-dev. Usually there are some developers in IRC who can help you get started. Next, most development work (code review) is done here on the Gitea. One can look around here to see what things are currently in the process of being added to the game. For further information, check out GettingStartedProgrammers.
    0 points
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