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Showing content with the highest reputation on 2025-08-04 in all areas

  1. I think in games where champ cav are banned, the civs with the cav mercinaries in mass have the same dynamic as the champ cav previously had. Only available to some civs which are the ones that usually didn't had champ cav. Last time camels worked great against the fanatics. Just back them up in time. Use 2 groups supporting each other. Occasionally use citizen soldiers when they are nearby - but don't chase. As the game progresses one should move away from only citizen soldiers. Elephant archers or siege towers in mass are good too. Just because a tactic can be applied successfully doesn't mean it's OP. One could make some game specific balance like here, but I don't think it's that bad. I would even include champ cav in games.
    2 points
  2. Who'd have thought that @diagonalo would do well here when the words are all just vertical-o and horizontal-o. Anyway, I think the missing words are still the main part of the challenge.
    2 points
  3. Actually either Rename and let the game install it Rename ResetSeed.zip to ResetSeed.Pyromod Double click, the game should open Enable the mod, save, and restart the game Drag and drop the zip Open the game Drag and drop the zip on the game's window Enable the mod in the mod selection Copy the zip into the right location Copy it to mods/ResetSeed/ResetSeed.zip Extraction (Least recommended) Extract the mod Put the contents in : mods/ResetSeed/*
    2 points
  4. Yes, @Dakara The mod ensures the seed for map generation to be reset so you don't play always the same map when you have Persistant map settings enabled on Options and you play exactly the same settings again. Notice that if you change some of the map settings, like biome (this should be check) or size, the seed will be reset. But if you keep the things same as game before you will playing the same seed until the end of times. You just need to copypaste the .zip content into your mod's folder like \mods\ResetSeed I think you can also just copypaste the .zip like: \mods\ResetSeed.zip but im not sure
    2 points
  5. I have a different suggestion. How about the 20-30 top-rated "competitive" players agree on a "multiplayer balance" mod, and y'all start using this mod in your games? Leave the "broken" units alone. Every single RTS has them.
    1 point
  6. Is not the rock art from the bronze age? It's possible they would have abandoned the sail at some point (the Nordic bronze age seem wealthier and more connected than the later iron age cultures) and it was reintroduced later.
    1 point
  7. I'm not quite sure how to use spoiler tag in combination with an image. I can only attach one I think.
    1 point
  8. This mod fix the seed and mapscripts bug loaded persistently. Idk why I or nobody did it before... ResetSeed.zip
    1 point
  9. I'll just add that the mod also fix the related map-scripts bug, which: can't often not be mitigated by changing map settings can be mitigated by disabling persistent match settings (I think?) This bug for example triggered water levels rising on any map after you player the Flood map.
    1 point
  10. So, all you need to do in vanilla is to keep the Biome setting random for this "bug" not to occur?
    1 point
  11. Hello, can you tell us what the mod does with an easy word for noob edit : the issue of same map all time?
    1 point
  12. @Atrik ayo is there any repo for this? add instructions for noobs like me please.
    1 point
  13. The Germanic tribes is a spearman faction, it should have a elite spearman unit.
    1 point
  14. Any comments? If not, I'll go ahead and make the new icons.
    0 points
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