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Showing content with the highest reputation on 2024-12-28 in all areas

  1. Honestly, I'm not so keen on repainting everything a second time. I think the current textures blend together quite well already, but my opinion here might be biased by all the effort I put into it. Here is the map in its current state: carthago_nova.pmpcarthago_nova.xml What do you think?
    3 points
  2. I agree, most water maps doesn´t feel very naval. In most cases water should be more that just an obstacle.
    2 points
  3. Next thing you'll be telling me that Νικη didn't found the shoe brand.
    2 points
  4. We have a lot of Spanish audience judging by the names and comments in Spanish. At least on Facebook.
    1 point
  5. Sounds cool to have really good maps as part of the main game! It is indeed important to have high quality maps visibly associated to the game. However, I'd be in favour of keeping also the more mediocre maps accessible in vanilla to preserve variety, e.g. as "user supplied maps, maps to be improved etc. As I reported already: with the game "settlers" the mapping community alone kept the (commercial) game alive for more than 25 years and still counting (cf. www.siedler-maps.de/ ) It would be lovely to see mapping community for 0aD as active as for the various settlers games... Possibly, 0aD - while being a game strongly linked to actual history - might also provide imaginary maps scenarios that come with a conundrum to solve (e.g. there is not enough of one resource, you find the right place for your CC, create the right alliances etc. etc.) Apologies for this excursion,particularly as I am not (yet) able to provide my own maps. Still slow in learning...
    1 point
  6. @Vantha If I were you, I'd stay with the aegean_anatolian textures since they all blend the best together, then wait on my new "iberian" set.
    1 point
  7. They would be "finished" maps from the game that we don't want to include in the official release. My idea would be to curate the best 25 maps or so, improve them further, and make those the core "official maps" included in the release. The 40+ other maps we'd either put into "official maps" mod download or give to you for your maps mod.
    1 point
  8. Baetica system. https://en.m.wikipedia.org/wiki/Baetic_System The Baetic System or Betic System (Spanish: Sistema Bético) is one of the main systems of mountain ranges in Spain. Located in the southern and eastern Iberian Peninsula, it is also known as the Cordilleras Béticas (Baetic Mountain Ranges) or Baetic Mountains. The name of the mountain system derives from the ancient Roman region of Baetica, one of the Imperial Roman provinces of ancient Hispania. I didn't know that the modern name of Betis comes from Baetica. The name "Betis" is derived from Baetis, the Roman name for the Guadalquivir river which passes through Seville and which the Roman province there was named after. Real ('Royal') was added in 1914 after the club received patronage from King Alfonso XIII.
    1 point
  9. Which maps? I don't remember saying this but I might have changed my mind since then. If they are unfinished maps, then you are correct, I don't want to include them.
    1 point
  10. From: https://gitea.wildfiregames.com/0ad/0ad/pulls/7369 What is this? "#1011 - projectiles ignore obstacles. This is fixable easily with this diff, but I've only handled it for terrain so far (see map). I'm pretty sure we don't want to fix it for most obstacles for now, but it would open the door to a new "shield" unit."
    1 point
  11. I started working on an olive oil mill building using the references provided by @Lion.Kanzen and this is to get a first impression of how it could look like in the end. Any ideas about the general setup of the building? How many wings and roofs and in what directions? I tried to keep it comparable in size but distinguishable from the farmstead, storage and corral.
    1 point
  12. I'm going to make a lot more of these, but I'm going to start using the 0 A.D. Instagram account for more promotion.
    1 point
  13. https://www.lpi.org/blog/2024/12/04/0-a-d-reviving-history-in-real-time-in-foss/?utm_medium=social&utm_source=twitter&utm_campaign=fosspotlight
    1 point
  14. Oh, I forgot, the interview was very good. Good job! I didn't know the formations were based off my favorite RTS Battle for Middle Earth-- will the 0 A.D. formations get bonuses eventually like in the game?
    1 point
  15. You can't understand how crazy it is to see the encyclopedia listed as a feature for the game upcoming. It won't be in A27, but we'll be able to get at least part of the encyclopedia out in A28. We want to do some reorganizing after Vantha and the other smarties get the UI figured out, but after that we should be ready to set up the stuff we currently have and writing more.
    1 point
  16. The other (small) annoying thing with Random maps is there is no way to grab the seed. For example if you end up in a procedural map that you very much enjoy it's a bit of a pain to dig down to find the seed (and no real way to regenerate). This is not a very common case - but I think at one point I recommended you should be able to "Save Game" (save game state) and also "Save Map" (save map setup).
    1 point
  17. Some water maps should be larger than their counterparts.
    1 point
  18. In the Alpha 26 version of the mod, the AI does indeed have trouble building farms, but in Alpha 27 the AI will do a lot better building farms since I've removed the prohibition against building farms around civic centers. That said, they still don't capture Farmsteads for the farming bonus, so the human player has a leg up if they capture those Farmsteads. One step at a time.
    1 point
  19. Hey guys, Kate here and right now I have a complete 0AD guide manual that teaches cosmic noobs how to become 1500+ players!! Please suggest improvements!! :)))) From nub to OP.docx
    1 point
  20. In this case, it is worth mentioning the oldest channel https://vk.com/0ad_game, the oldest topic on the Ubuntu forum https://forum.ubuntu.ru/index.php?topic=166770.0, and the Telegram channel https://t.me/My0AD
    1 point
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