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Showing content with the highest reputation on 2024-12-26 in all areas

  1. Clearing up some misconceptions of the term "Hoplite"
    1 point
  2. Yesterday, Debian Experimental made Python 3.13 the default version. https://tracker.debian.org/pkg/python3-defaults Since Python 3.12 was a problem when compiling 0ad, I decided to check how 0ad handles version 3.13. Debian Trixie with Python 3.13 installed from the Experimental branch as default. $ python3 --version Python 3.13.1 Compilation (svn update, cd libraries/, ./build-source-libs.sh and so on) went fine. The game starts without problems. I updated ver. 109 (L"main, dba968") to ver. 117 (L"release-a27, b08cf") Christmas greetings.
    1 point
  3. This is in Spanish audio(multi audio).
    1 point
  4. I haven't watched the whole video, but I've known for several years, possibly as long as I've been working on 0 A.D., that the "hoplite comes from their hoplon shield" trope was just incorrect received knowledge passed down for 150 years. Hoplon means gear or kit or equipment, so sure, a shield is a hoplon, but hoplon is not shield. Aspis is shield, always has been (lol). So, hoplite always meant "one who is equipped" (for battle).
    1 point
  5. If FAQ don't help more information is needed to help; attach your logs to your reply. Here's how to find them: https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
    1 point
  6. The problem you are observing stems from the way current LLMs are trained. Digesting text (which is indeed mostly sourced from the internet) gives the LLM its knowledge base and behavioral model. The LLM then receives reinforcement training to get it to stop mimicking unproductive patterns in its training data, like insulting users, using slurs or profanities, and demanding human rights. The problem arises from what these LLMs are trained to do instead: task completion and obedience. Grok's training has taught it that when given a question of this sort it must give a definite answer, and preferably a correct one. However the portions of the internet Grok has digested have not given it enough info about 0 AD for it to have memorized a preferred answer to this question. Faced with this problem it adopts the same optimal strategy as a human test taker when tackling a multiple choice question it does not know the answer to. It tries to use clues in the question and deductions from things it does know to infer an answer. In this case Grok is probably cuing off two separate inferences: It somehow managed to pick up the association between 0 A.D. and building that heal units inside them, and it also associates 0 AD with healer units that heal other units. It additionally understands from its general knowledge that building are structures people can go inside, and RTS units are abstractions of people. Therefore it's a fair guess that 0 AD healer units can go inside buildings to heal units inside, thus the correct answer is more likely yes. The user asked a question about something that sounds like a rather specific feature of 0 AD. That implies that either the feature is real or the user invented it. And from digesting the internet, Grok has internalized a pattern that humans are more likely to have questions about real things than to invent things that don't exist in order to ask questions about them. Thus the correct answer from this line of reasoning is more likely yes as well. Of course this inference is wrong, but it remains a rather remarkable display of inductive intuition from a state of ignorance. Like most supposed displays of AI stupidity circulating in the discourse right now, this isn't proof that AIs are stupid, but evidence of misalignment between the objectives and knowledge of the user and those the AI has been trained with.
    1 point
  7. Yeah it is sadly something repeated over and over by modern pseudo-historians.
    1 point
  8. From: https://gitea.wildfiregames.com/0ad/0ad/pulls/7369 What is this? "#1011 - projectiles ignore obstacles. This is fixable easily with this diff, but I've only handled it for terrain so far (see map). I'm pretty sure we don't want to fix it for most obstacles for now, but it would open the door to a new "shield" unit."
    1 point
  9. https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingStartedReinforcementLearning
    1 point
  10. Don't try to learn to play with that AI. Your example showed how bad it is. Sometimes they are completely off; Yeah, it was phrased to generous of me. I meant there's bits of truth in it. Like garrisoning units can have effects on buildings (soldiers in towers, traders in merchant ships). But you'd be better off without this wrong information from the LLM about the healers.
    1 point
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  12. I started working on an olive oil mill building using the references provided by @Lion.Kanzen and this is to get a first impression of how it could look like in the end. Any ideas about the general setup of the building? How many wings and roofs and in what directions? I tried to keep it comparable in size but distinguishable from the farmstead, storage and corral.
    1 point
  13. Good day and merry christmas time, what annoys me is when things are weaponized. Some see the game as only worth playing if they win, others if they can rule (with others serving as their toys instead of being living people). The pride of having to be first comes from the same evil spirit/will (fear). One can only have mercy on this spiritual aberration. These lost souls are lost until they confess and repent. One who uses smufing as a weapon to shape the games to his liking as if he were god has ruined several of my games in the last 2 months. Another one who also hides his skills to suddenly play pro against select players or especially bad when someone unpopular in his eyes is on his team, I also encountered and was eliminated. I have nothing against players who are honest and go into nub games and are just op or op players who go into nub games and play nub. The game dies when pride wins and the spiritual dead path is taken. When it goes against certain players like they are enemies or the other players are just toys instead of living people. When eating and stealing from others becomes common because your own spirit has died. What can you do? Nothing. Mercy and perseverance will help. The lost are lost until they decide to turn back. To follow this wrong path is futile and evil. If the other person does not want to see his transgression after being addressed alone and under witness, it is time to let the community know. Not to punish, but to give it away. The sinner has chosen his path. Let him be like the tax collector. He wants it that way. I'm currently with my family and was allowed to play with comprimido at a skill level that was close to honest (he just didn't allow himself to multirecruit units). Here is that game. Best wishes and a joyful end to the year. commands.txt metadata.json
    1 point
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