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Showing content with the highest reputation on 2024-03-27 in all areas
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If it helps, I like the non-random arrows. Sure, they need tweaked, but I build a guard tower to kill people, and it's kind of hard to kill people if it skims the top 50% off of the invading Spartans and then moves on to shoot something else.2 points
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I said random arrows were balanced, and I agree with that. But it was silly, boring, and resulted in a lot of unfavorable gameplay. Surely you realize we are not giving non-random arrows a fair shake here since they are not yet balanced ideally. Diving under buildings without consequence, buildings acting like a timer for the soldiers to leave, Healer auras invalidate arrows, lack of control over arrows. So the reason that non-random arrows is bad is personal preference?2 points
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The fact that athens relies on what was the best hero in the game to be competitive is a problem. Anyway: https://code.wildfiregames.com/rP277792 points
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Its been discussed, also there was a patch for this at some point. Also, there are changes to chariot stats in a27: https://code.wildfiregames.com/D5119 Basically more hp, a little faster but slower to accelerate, more expensive.2 points
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That works in campaigns with specific characters.1 point
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I wonder how you say, "I am violating my principles I'm a doctor not a warrior!" in Greek?1 point
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The fact that non random arrows broke the balance in the first place just shows that the rush-defense balance was over tuned and under-differentiated to begin with. AoE2 tower rush wars prove that OP static defenses can still work in a fun and dynamic early game. You just have to leave room for the meta evolve new rush variants that don't get completely shut down by it. Maybe provide some sort of early heavy-armor infantry, or maybe even reduce building attack range so raiders can work around the edges. Or you could meticulous rebalance the damage numbers along a new knife edge to preserve the current dynamic. It will be a lot of work, but you do seem determined to see it through. Note: that was why I was opposed previously to non-random arrows. It seemed like something that might burn you out for a feature no one else apparently wanted. But now @wowgetoffyourcellphone is asking for it for their mod, so I'm in.1 point
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I think chariots are just a weird weapons system to model in the simulation systems of 0AD, because unlike almost everything else in the game they are both extremely multi-role and (or arguably because) by the era the game takes place in their entire advantage seems to have been 100% psychological rather than kinetic. (With the possible exception of Britons vs Britons.) Do you need a heavy cavalry weapon that will smash through enemy formations with pure momentum? Chariots will do that. But horse riders will do it better, while also being more survivable and costing less. Do you need a mobile archery platform that will rain arrows on your enemies while keeping you out of reach of foes? Chariots will do that. But horse archers will do it better, while also being more survivable and costing less. What does a chariot do better than cavalry? Only that is shows you were both rich and crazy enough to show up to war in a chariot. That means you are probably an emperor or his immediate family: with an entire army, plus a lot of elite body guards personally tasked with backing him up. So whoever he decides to charge at and then makes the colossal mistake of standing their ground automatically earns the wrath of that entire apparatus. It's like the president of the USA taking Air Force One into a dog fight. The 747 is not a good choice if he intends to achieve a kinetic victory, but if the other guy is smart he will immediately surrender regardless. Am I wrong?1 point
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Just code it so I can have non randos in the better mod.1 point
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I like this (I think I actually suggested it myself at some time in the past) but I think it requires new code to do. Chariots has been something that everyone agrees needs to get changed but there isn't a lot of agreement on what that change should look like or the desired change (trampling) has to get new code to be possible. As a result, we have what we have for now.1 point
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I think the bigger problem that you are getting at is that there is a problem with inf/cav balance.1 point
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iphricates was very problematic, its good that there was a nerf. Now I do agree athens could use some other good heroes, and perhaps some justification for their champs coming out of a super expensive building. Also citizen spearmen counter cavalry perfectly well still so I wouldn't worry about that as of the new comm mod.1 point
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I agree, I think I overshot for towers and forts. Maybe even for CCs too. Forts really have no reason not to be formidable when fully garrisoned, so I would probably increase their firing period from 4 to 3s. I think with a couple adjustments and some techs for fort and tower arrow damage (or maybe phase dependent damage) it might work out pretty well. I didn't change the sentry tower build time, and I'm still evaluating the cost increase.1 point
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I don't understand this. To what change does it refers to? Also the poll should include all the building changes.1 point
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on the topic of balanced maps, I made an update so the badosu-balanced-maps mod needs to be signed.1 point
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There should be rigorous debate. If you look back in trac at some of the least popular changes, those were the changes that typically had the least discussion or where dissenting opinions where just outright ignored. Disagree on each version of the community mod being disliked. To be honest, all the versions before 26.6 were pretty widely liked at initial release and those changes are still widely approved of. There are mechanisms to reverse changes. Indeed, we appear to be in the midst of changes with buildingAI and melee rebalance.1 point
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Don't get me started about that. I know a lot of people like Discord, but when open source communities use it exclusively, it's ridiculous. I ended up not working on Endless Sky because they only talk there. I personally prefer the slower form of communication than real-time. It gives people more time to think.1 point
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Hello @DGMurdockIII, ICYMI: There is a powerful search engine integrated in this forums software where you can research easily for terms. Using the normal forums design it can be found on the upright. Using this function—and after finding results answering to existing threads—may be healthy to this ecosystem. My little bit frustrated reaction to your OP: I filed a search request to the engine for you and after few seconds found several threads (13 pages search results!) concerning the need for officially accepted Discourse servers and explanations. Due to time reasons, I only lead you to two of them: Best wishes!1 point
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I don't think it goes with the FOSS philosophy to make something official with a private company.1 point
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You can now share your replays on http://replay-pallas.wildfiregames.ovh1 point