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Showing content with the highest reputation on 2023-09-05 in all areas

  1. I'm all for GUI mods that present game info in better ways or more efficient access to existing game features. But to add new features and abilities and then use that against players who don't have that same mod is cheating.
    4 points
  2. Don't worry that the learning curve in creating mods in 0ad is very fast, with a little time you will be able to create units, civ and structures with ease.
    2 points
  3. I really love this kind of discussion. As an old game project manager, I am so sorry this is what you think. During the eighties games ROMS were not updated but players spend a lot of money. I am not really sure your first point is a real issue. as of tomorrow I think this is a choice (a good one? a bad one?) to make this game very open => If you don't like it (like me indeed) you can write your disappointment to improve what you're dislike (I agree with you, but unfortunately it looks like the switching mod is not an issue for most players - very frustrating I have to say ) Concerning the VPN issue, .... What to say except a lot of players already reported bugs... Of course this is an issue for a lot of players... but it looks like the dev team has no answer. But actually joining what you wrote and what I wrote does not reveal gap in players wishes. as of now, I am in the hall: There are 13 games, and only 1 is not launched. Whatever what you think and what I think, we can't say it is a success.
    1 point
  4. I was wondering if anybody has any tips concerning UV mapping. So far it has been really time consuming and frustrating for me, so I tried some Addons. Textools does a good job for stacking similar UV islands. What I'm still missing, is a fast and easy way to pack those stacked islands. UV packmaster seems promising, but is quite expansive unfortunately. How are others doing that stacking and packing, all by hand? Or is there a better basic workflow in blender that I'm missing? I'm happy for any help!
    1 point
  5. The 'child' template inherits the values from the 'parent' and may update that information and/or add new qualities. So template_unit_champion_infantry_spearman.xml has a cost defined but units/gaul/champion_fanatic.xml, which inherits the champion infantry spearman template has a section giving a new cost profile to the unit. So they don't stack, they are just the new values. Sounds like it worked. Another way to do this would be to add this to the <identity> section of hero_boudicca.xml: <Requirements> <Techs datatype="tokens">-phase_city</Techs> </Requirements> Since heroes inherit the requirement to be in phase city, the - sign means it is removed for boudicca. Then to train her from the CC, add a line to <Trainer> in structures/brit/civil_center: units/brit/hero_boudicca
    1 point
  6. There is a quality option for textures, if set to sad there should indeed be done what can to reduce memory requirements, but if set to stellar it would be a shame to compromise historical accuracy to this extent. After all this is not just a random house.
    1 point
  7. @Stan` @Enrique @Pureon @RedFox @Mythos_Ruler
    1 point
  8. Age of Account is a good one. Also, I suggest there be 2 separate ratings, 1v1 and all others. 1v1 skills don't necessarily translate to team skills.
    1 point
  9. I would have the option to see how many games has a player played, how old is his account, etc. Like interesting stats you can see in basically each other game. Now, i don't know if you have that kind of information collected, but it would be helpful in my opinion and should be definitely implemented. Together with a more accurate rating system that rates above all the TG performance.
    1 point
  10. is taking steroids cheating in sports? there are people who have access to them but dont want to risk the long term consequences. I get there are no health concerns if you use it or not... but i disagree with it can not be cheating if everyone has access to it. I am getting fed up with ProGui as well. GUI, I'm all for. But the more things you automate the less a human has to think... it takes away from the people who are quick thinkers/decision makers. evens that out IMO.
    1 point
  11. I am thinking... If the problem is smurfing and TG... Well, maybe the most important data to display next to the player name in the hall is not the score 1v1 but the age of the account. We can change the years by other numbers or text (I mean qualification) related to the age of the account. I am thinking that as an old game developer who had to improve game experiences through its games. But I maybe wrong. it need tests probably.
    1 point
  12. Yes, if it was on me, I would have uploaded the mod without compatibility check even on mod.io. It's technically a 100% compatible mod.
    1 point
  13. Generally yes, it's better to avoid many textures. Also it's possible to combine a single 2k texture from 4x 1k textures if it'll be reused for many actors with the same material.
    1 point
  14. Which one? Lol. As I said to you, the topic you are mentioning had his last message in July 2021...
    1 point
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