Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2023-06-05 in all areas

  1. That would simply destroy multiplayer games. Such a huge vision boost would destroy any kind of early rush. The CC view was higher in previous alphas, we lowered it precisely for this reason. We also wanted to encourage greater use of outposts.
    4 points
  2. The main game has airplanes! There is also a dragon.
    2 points
  3. some units or just their models might get designed and later removed from a civ due to balance concerns or historical accuracy reasons. However, it is nice to keep them since different mods may make use of them, and they may be used in new ways in the future. An example of this are the centurions for rome.
    2 points
  4. I don't know if it's a known bug or already fixed. The same happened with the agricultural building built next door.
    1 point
  5. I've only looked at some random map generations. I guess if the spawn points are handpicked in skirmish maps, this can happen.
    1 point
  6. I said it was a known issue: https://trac.wildfiregames.com/ticket/6814
    1 point
  7. 0ad-git? Your package script might need to build the spir-v shaders or use the 0ad-spirv mod.
    1 point
  8. Usually units (people) do all the seeing in the game. If you have plenty of units around compared to the number of buildings you will be able to see far and wide. In a standard multiplayer game, especially team games, you can usually know what is happening over 100% of the map by late city phase.
    1 point
  9. It says that the antivirus does not let him play. I'll see if I can, I have no experience with multiplayer and antivirus because it has not happened to me.
    1 point
  10. Maybe we can help him with that.
    1 point
  11. I guess there is a limit for just training a handful of ministers? In that case it makes sense that you cant train more than this number, especially not at once.
    1 point
  12. 1 point
  13. Since we recently had AI/chatbots a couple of times in the threads:
    1 point
  14. I bet they're advanced rank, the second rank of units. Usually you train basic rank units (one chevron above the health bar), then there's advanced (double chevron) and elite (golden triple chevron).
    1 point
  15. We still have pond Tuna (for example on Cantabrian Highlands). All fish not in oceans should be changed to generic fish.
    1 point
  16. It's not new for me at least. Perhaps a few alphas old. The bug happens kinda rarely and randomly for me, only for buildings that are being built (so it's not really a problem). If I deactivate then reactivate in-world health bar (tab hotkey for me), then the actual health is displayed as it should be.
    1 point
  17. With an area selection to actually get the wounded units. You shouldn't trust it.
    1 point
  18. clibinarii_immortals_info.tgablue_immortals_info.tgaasoristan_nha_info.tgawhite_immortals_info.tgaveteran_spearmen_info.tgatabaristani_peshmerga_info.tgaspearmen_sassanid_info.tgasassanian_royal_swordman_info.tgasakashahr_asavaran_info.tgared_immortals_info.tgapurple_immortals_info.tgaparsashahr_asavaran_info.tganorthern_sassa_spearmen_info.tganodsiragan_asavaran_info.tgamerc_elephant_cataphract_info.tgagreen_immortals_info.tgagolden_immortals_info.tgaeastern_north_archers_info.tga elite_archers_sassanid_INFO.tga Elite: Clibanarii Immortals (Pushtighbân-i-Shâhanshâh), Zhayedan, War Elephant, Royal Archers, Royal Infantry Mercenary: Tabaristani Peshmerga or Daylami mercenaries (axe infantry and spear infantry) Basic: Spearman (Upgradable with condition), Archer, Cavalry Archer, Cavalry Spearman
    1 point
  19. The visible area near the city center seemed to me excessively small. I suggest either increasing it altogether, or giving buildings the appropriate technology to increase the visible radius, since playing in these glimpses of light is catastrophically inconvenient.
    0 points
×
×
  • Create New...