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Showing content with the highest reputation on 2023-04-19 in all areas

  1. Dear Devs: I would like to draw your attention to the contents of the file mainlog.html. It reveals too much personal data of the players, for example their IPs and the entire chat history of the lobby and each server. The information inside can be abused, for example one could see the enemy chat in real time or trace the real life locations of players, hence violating their privacy. I would suggest not writing these information directly into Mainlog.html, perhaps encrypt the IPs somehow so that it is not so easily readable. Alternatively, store these data in a more discreet location and delete it as soon as it is not needed. @rossenburg @Norse_Harold
    4 points
  2. Hello! So I wanted to recreate Ancient Rome through Map Editor and wanted to get some feedback from you guys (: It is still a work in progress and it is not 100% historical accurate and tried to scale the city center 1:1
    3 points
  3. Adds a lot of unnecessary complexity
    3 points
  4. Are you biased bc it will make it harder to identify smurf accounts ? xD Given all the mistakes maybe you should use it as a more advanced method though
    2 points
  5. Yes, inside the mainlog.html and user.cfg the passwords are displayed as a string of alphanumerical gibberish. I haven't been able to convert this string back to the correct password. I am suggesting we apply the same scrambling algorithm to the IP addresses that are displayed in the log. In other words, TLS encrypt the IP before writing it into the log.
    2 points
  6. It's not 100% fault proof but it doesn't need extra costs and human labour as opposed to WFG hosting all of the games. It is a compromise, a temporary one. What you are suggesting is good, but I am not sure how much will centralised servers cost compared to people hosting on their own machines. There is no absolute security as soon as you are connected to the world wide web. We can only find compromises to maintain reasonable levels of privacy and security.
    1 point
  7. @HelicityYou are almost there. Next step is to close source code otherwise any changes won't help. That said It is impossible to expect 100% security. There is still possibility to read data directly from memory... If you have access to your pc there is no way to hide it.. The real problem is network stack / no encryption of exchanged data. No trustworthy HOST of the game. Only if wildfiregames would host games it could ensure some level of privacy is kept. Otherwise some G.O.A.T will arise (not talking of me, it was just funny hypothetical example) but could be easily YOU.
    1 point
  8. If not , would the devs be able to make a FPS out of it in a 1 week challenge ? Example : controlling an archer unit and be able to shoot arrows , reload , straf, jump ..
    1 point
  9. JFYI hiding something just from mainlog.html won't make the game more secure, only a bit more complicated for abusers (because of the code compilation). Your goal should be done somewhere on the network code side (maybe to not send enemy chat at all, but what should we do for observers? An abuser can open multiple clients). Though you can't truly hide host IP from clients without expensive (at least for us as an open-source community) server infrastructure.
    1 point
  10. Have you tried the borderless.fullscreen option?
    1 point
  11. This ticket is similar to my original issue when using wayland with Fedora 37. The issue in Fedora 38 is slightly different in that I can move the cursor within the whole (physical) screen. When set to full screen, the whole screen is not being used (only 3/4)
    1 point
  12. But then can the horses be killed? The garrisoned cavalry would become it's infantry equivalent? (trolling)
    1 point
  13. I have not finished it but it already has the sawhorse and the palisades.
    1 point
  14. You can try this and tell us if it gets better.
    1 point
  15. I can already imagine the memes making fun of our game.
    1 point
  16. It would be nice if the developers would add decorative archers and horse archers to the Celts and Romans, with low attack rating, low attack power and overpriced. In the description, one could write like this - "Ineffective warrior of the Gauls / Romans." The same could be done with siege weapons: national design, high price, low attack speed, weak attack and low health - a purely decorative unit.
    1 point
  17. It seems to me that the choice of the name retold instead of definitive edition is intentional. They must not recognize "tale of the dragon" part of the new project. I believe we will only have the 3 original civilizations. It seems to me more than a remastered edition, I believe we will have totally new campaigns in addition to significant changes in each civilization.
    1 point
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