Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2023-04-06 in all areas

  1. Tomorrow, on 7 April 2023, between 12:00 and 16:00 UTC we'll migrate the multiplayer lobby to a new server. During that time no connections to the multiplayer lobby will be possible and it won't be possible to play multiplayer games. We expect everything to work as usual afterwards. We'll post relevant updates in here. Edit: A previous version of this post stated that the downtime was to be scheduled between 08:00 and 12:00 UTC. Unfortunately we had to reschedule and the updated post reflects that now.
    3 points
  2. yeah it makes no sense to me to distinguish the height of the window as part of the "elevation" bonus. It is more of an inherent property of the tower, and any "elevation" bonus should be actually due to elevation. Coincidentally, I just had players asking me if the tower range is accurate.
    2 points
  3. [Yes and] No, I have the same problems since versions. Isn't this #6221 resp.
    1 point
  4. Segura o ctrl e aperta com o botão direito do mouse em cima do navio.
    1 point
  5. You can also select units and use the "garrison" icon (and then clicking on the ship).
    1 point
  6. You should use the CTRL hotkey to board the ship. See the hotkeys and look for garrison
    1 point
  7. It is nice handwriting, but not calligraphy. Did you mean cursive?
    1 point
  8. Totally normal, high power consumption is good because it means your system is working hard to process 0ad. You should worry if its consumption is low - system is ignoring 0ad -> lag and crash Best solution: use a Linux
    1 point
  9. @leopardi think the Windows task manager remarks the power consumption relative to the other running apps. 0AD consumes much more than the average program does so it is ranked to be super high. In fact, it is one of the least hardware demanding games I have ever played. In the case of @real_tabasco_sauce it is a Windows bug that happens to my brother who still uses Windows; he had messages like CPU temperature being 8520 degrees Celsius and RAM usage of 120%.
    1 point
  10. Ever since I streamed on Leopard's channel with AbstractGUI mod enabled, many people have asked me where to download it. At the courtesy of @Yekaterina, I am allowed to share it with everyone. Please find the download link here: abstractGUI.zip
    1 point
  11. I find it amusing how, with the resources at their disposal, they made such a graphically terrible game. 0ad outdoes AOE4 by a mile in this regard. Allegedly, you have to play with graphics on low if you want good performance too.
    1 point
  12. My wishful proposal for ranged units differentiation (motivations below): - Slingers: longest range units, very precise, very low damage, very low armor, but quite fast. Instantly get shredded by whoever reaches them. used for harassment more than anything else, like archers in A24, but somehow lower damage. Not too much though. - Archers: heavier units equipped with a shield in their back, and slower. Good range and decent damage, but inaccurate, they are the best ranged unit if in big enough numbers. Decent also against light-medium cavalry, they are countered by heavy infantry. - Javelineers: Fast moving, with some armor (similar to archers), they have a range short enough to make them struggle when massed. They are particularly good against heavy infantry, but not against cavalry (hard counter? maybe a trigger that makes the javelin "miss" at random against nimble enemies) and they beat archers when the numbers are low enough. - Heavy javelineers: javelineers with big shields could have higher armor against missiles, they would be a strong counter against archers, but they would be bad against lighter javelineers, because the latter would have the "nibliness" bonus, while the former not. - Longbow archers: nubian and indian archers are depicted with no shield or armor in the game, so maybe these should have less armor but more accuracy than regular archers. While writing this "proposal", I realised I didn't have many motivations after all, I'll say just a few things about slingers: there is a number of sources saying they had greater range than archers, and even now you can take a long sling and learn in no time to throw rocks for hundreds of meters, bows take a LOT more exercise. Difference in accuracy between slings and bows is only introduced here as a mean for differentiation. In general though, I tried to make a "realistic" proposal overall.
    1 point
  13. Alt-D Change perspective You're welcome
    1 point
×
×
  • Create New...