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Showing content with the highest reputation on 2023-04-02 in all areas
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2 points
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Another suggestion: in view of all the efforts to balance the different civilizations present in the game and the eternal dissatisfaction of some players, since they have different expectations due to their "game style", my suggestion is that there be the possibility of choosing "balance profiles" in the GUI of 0 a.D. The game could, in all its future versions, always seek a balance between civilizations, but at the same time offer the option of using other adjustment sheets, including the much-loved configuration of 0 a.D 0.23. From what I understand, these tweaks are like numbers in a spreadsheet, so it doesn't seem like a challenge to me to allow players to able to choose between some "balance styles", such: balanced play, more aggressive play, more AoE style play, and so on.2 points
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I have something made that ticks these boxes: https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/compare/main...unit_upgrades?from_project_id=36954588&straight=false I hope people will be more open minded going forward (especially so for the community mod), I have massively simplified these techs.2 points
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I suggest that conquered buildings show the flag of the conqueror, not that of the builder.2 points
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0 A.D take the history in your hands! I wish: More technologies for early and second phase. more cultural and religious background.(Bonus in stats and HP, XP). More units. new sub classes. ( Differentiate units with little armor and with a lot of armor) More maps. More interactive things for maps. New modes. (sacred Sites) More differentiated factions. (assymetrical) More strategies. More Eyecandy More Zoom. New GUI Features. New Gameplay Features: new mechanics. people always ask for more factions from the mods.1 point
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Everyone has this problem, you can join some players, but not others, or so it seems, or you can join some players more easile than others, meaning it takes less tries or its more likely to work per try. Solution i have or a thing i noticed for years now, is when you try join, if "cancel" button freezes on the join box, for few sec, it means its working, ie some attempt is being made, and in any host where this is the case, enough tries will let you in eventually, this is 90-95% of people i think, and it might take longer for specific players, ie 25-50 tries, or not as long for others ie 1-5, usual avg is like 5-10. key is, join, wait for cancel "Freeze" to wear out 2-4 sec, when it does, give it 0.5 sec, if nothign changes, ie "trying to join" thing doesnt change to "joining" or whatever the thing is, i dont remember exactly, then you cancel, try again, repeat enough. One thing that greatly speeds it up often, is if you restart 0ad, or host restarts 0ad or both. if cancel is always responsive to cursor being run over it by changing in appearance, then you will never be able to join that host no matter how many tries. I dont know why any of these things are true, but i know they are true. Probably the second biggest problem 0ad has, after the propensity to get ddosed, if there was some way to conceal names from a hosted game,and or in lobby, ddos wouldnt be feasible, as ddoser would have to constantly keep ddosing everyone all day. Funny that such a problem that decimated game popularity by like 50% many times, still is going on for 3-5 years or something, and hasnt been fixed, even tho so many angles of fixing it.1 point
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Well whats weird is that this is on mainland, which is mostly flat. These towers are placed next to ccs and forts which receive no terrain range bonus. Not really a catastrophic bug, but something to get to the bottom of.1 point
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I think it has to do with the way this bonus is calculated. I think for "speed" or "efficiency" the calculation is very simple and takes into account the average height of the entire map, not the height difference within range of the tower which is more variable and more expensive than just making 1 calculation at the beginning of the match. Someone else can correct me.1 point
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I think this is already the case; as your screenshot shows, the radio button for valid mods is selected by default. Aren't the mods that are available through the in-game mod selection already approved?1 point
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That is why I have always said that mods need to be better contextualized using the YT platform. A simple tutorial like our trailers, which bring a lot of visual information. Maybe there should be a drop down menu to give second mouse button in each mod. A bit like steam, programmers ignore how easy pedagogy with images is. This makes it easier to learn.1 point
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In reality, what I meant is that there is a lack of context, images, and description (in addition to the 1-line explanation, which appears hidden when clicking on an option) in the selection of mods. Yes, in fact, the "download" thing is simple, if you already know the mods and know what you want... For the user who comes across this "new universe" for the first time, it's just a "bunch of letters" inside a black window. And then forgive me, but given the screenshot below, a new user has almost no understandable information. It would be important to automate the recognition of the compatibility of mods with the installed version, describe each mod, have screenshots, and even some kind of community evaluation. Try to think like an "outsider", a newcomer to the world of electronic games, not like an experienced RTS player who has been frequenting the 0. a.D. forum for years.1 point
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1 point
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a26 or svn? I tested a singleplayer stress test and we also did a multiplayer test with quite minor improvements. 10% the current ttk would be disastrous for gameplay. In any case, we are on kind of a tangent, and I think there are other discussions for performance related concerns.1 point
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I'm going to work on some of those things. I will have it in my earrings, I'm going to talk to Stanislas and Wow to bring new eyecandies.1 point
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For the next alpha 0 a.D, I wish: 01 - Fewer maps! Yes, fewer! Curatorship is something basic in any project. the official version of the game should bring only the best of what has been done and improved over the years. Anyone who wants many (other) maps, community maps, etc. should look for them in repositories community/mods, etc. 02 - More scenery elements: ruins, trees, animals, corpses/skeletons, waterfalls... these are elements that enrich the game and do not pose a technical challenge for implementation, although they require work from artists and designers. 03 - Indication of Wikipedia articles that describe the element the text box is about. Whenever possible, the 0 a.D. text box that deals with a civilization, historical person, weapon, architectural element, historical map, etc. should end the text with something like "Read more about it here", with the word "here" being clickable and referring to the article of the thing itself on the English Wikipedia. It would be an excellent way to take advantage of the educational potential of the game. 04 - Deeper implementation of Vulkan and the latest versions of Spidermonkey. 05 - At least one Amerindian civilization from the southern part of the continent, although the documentation of these civilizations is scarce in the period in which 0 A.D contemplates. Still, it would be great, diverse, and exciting for tweaking and discussion in future versions. 06 - Redesigned menu for downloading mods. Install a mod on 0 a.D. remains a task for experienced players. What is needed is a more descriptive and intuitive menu, which does not assume prior knowledge of RTS games. 07 - More eye-candy, zoom, and GUI features. 08 - Dinosaurs! Alright, this feature can stay for version 0.29!1 point
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If you have the mod installed you can run the game from the cmdline using pyrogenesis.exe -mod=public -mod=0ad-spirv If you do not have the mod installed you can run the game using then install the mod pyrogenesis.exe -mod=mod -conf=rendererbackend:gl1 point
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The tech I posted impacts bolt, structures, ships and ele archers all the same, whether this is as it should be is up for debate. I never claimed zero side effects, but there is a difference between a few and many all over the place. One possible side effect of the half dps change might be better performance of the game for example.1 point
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How? If I capture a building I want it to fly my flag; it got my player color anyway.1 point
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1 point
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PLEASE NO! but honestly, these are essential to a "realistic" looking environment.1 point
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1 point
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1 point