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Showing content with the highest reputation on 2023-01-01 in all areas

  1. Options to crib from DE and which are already pretty advanced: Scythians & Xiongnu would add completely new styles of play. In DE, Scyth and Xion cavalry can construct buildings for example. EA's versions don't have to be as radical as DE's, but a focus on innovative playstyles would be important. They are "the nomads" after all. Suebians/Germans would have cheap, weak buildings like the Celts, but also have Ox Cart dropsites. Where the Celts/Brits/Gauls have plenty of armor, the Germans of Part 1 have almost no armor and would rely on speed and attack. Heavily wood-focused. Those above already have custom building models. Those below crib models from civs already in the game: Syracusans are pretty advanced in DE and are what I'm working on currently. Although at first blush they'd seem like they'd be just like any other Greek civ, I think we could do some cool stuff with them: a "Hoplite" civ with "Successor" things such as Quinqueremes, Libraries, Gastraphetes, and come up with some cool special techs for them ("Archimedes' Screw", "Archimedes Claw", "Antikythera Mechanism", "Pythagorean Theorem", etc.). Not to mention nice hero and mercenary options. I wouldn't go too weird with Solar Towers or anything apocryphal. Thebans are 100% ready to go, but might be a bit bland since they are just a typical "Greek city-state Hoplite" civ. I kind of look at them like the "n00b civ" of DE: uncomplicated, but still strong. Epirotes are kind of like a variation of the Macedonians, but with a larger roster of mercenaries and access to War Elephants. The rest of DE's civs are out of time frame for EA's current focus or too far away: Imperial Romans, Gothic Germans, Yamatai Japanese, and Zapotecs. Options from other mods: Lusitanians: Getting there, but still need a lot of work to get them up to EA's art standards. Thracians: Not even close to being close to done. I think people know and like the Thracian aesthetic though. Focused on skirmishing. Garamantes: Would be nice to add another African civ. Still need work. Mayas: Out of scope. The mod is advanced and already has a lot of nice things, but needs work for EA-standard.
    2 points
  2. Babylonian Walls could be a cool upgrade. Double wall health, swaps in new actors with blue walls and gates.
    2 points
  3. The Syracusans The Syracusans are a Greek faction known for their innovation, cultural contributions, and energetic history. They tussled with the Carthaginians, Athenians, and Romans for control of Sicily. For a time, Syracuse was one of the largest, most powerful Greek states in the Mediterranean basin. The famous mathematician Archimedes was a son of Syracuse and helped his city with many inventions and mathematical innovations. In the game, they are a "Greek City-States" faction (Hoplite-focused army, a buildable Stoa, etc.), but with a "Successor States" access to the Library ("Archimedean Academy"), Siege Weapons, and Quinquereme warship.
    1 point
  4. With the addition of the Han, the Xiongnu and the Scythians are a must have.
    1 point
  5. Yeah, even if a civ like Syracuse gets added eventually, it'd be nice to get some more "Barbarian" civs into the game first. I would love to expand EA to being 500 BC to 500 AD. Add: Imperial Romans Already quite advanced in DE. Goths Dacians Sasanian Persians Huns Palmyrenes Yamatai Japanese And then this would be the "Sequel"^. The Millennium AD mod being the basis for "Part 2."
    1 point
  6. I would like some totally fresh content. We should be able to round Han out in the next alpha or two. Are any of the new options already built out? (Haven’t looked at DE in forever) Your thought on the options?
    1 point
  7. Maybe Ishtar wall could be a nice tech upgrade for the stone walls. And the actual Ishtar gate an editor entity.
    1 point
  8. Happy newb year! May 0AD prosper and become an olympic sport ; )
    1 point
  9. All the best for 0AD in 2023
    1 point
  10. Hello, thank you and same for every all !
    1 point
  11. All the best for 2023! cheers
    1 point
  12. Spitballing here, I was thinking the choice of political systems could go like this: Democracy + Bonus in Citizen health and train time + Hoplites trained at the Advanced rank from the beginning + Champion is a Hoplite-class infantryman + Hero is the Demagogue unit, whose aura grants more capture points (i.e., Loyalty) to capturable units and buildings - Penalty in Technology cost Oligarchy + Bonus in Cavalry health and speed + Bonus in Farming income + "Champion" is an Elite Cavalryman + Hero is the Aristocrat unit, whose aura grants stronger resource gathering to nearby gatherers - Penalty in Infantry speed Tyranny + Additional Mercenaries unlocked at the barracks/range/stable + Additional Technology for Coin income, "Open Markets" + Champion is a Heavy Swordsman "Tyrant's Guardsman", who costs only Coin (most champions usually cost Food and Coin) + Hero is the Tyrant unit, whose aura grants stronger attack and capturing to nearby champions and mercenaries - Penalty in Citizen health and Slave loyalty Any thoughts?
    1 point
  13. Working on stuff Some views from beneath the terrain grid.
    1 point
  14. The stone platform is under the terrain grid.
    1 point
  15. Hi, first video in 2022 ... By watching it you'll noticed many errors at models, but i'll solve them ...
    1 point
  16. Someone can add this one to the social media accounts. Just mention that 0 A.D. Alpha 26 has a dozen mods for it already and more on the way.
    1 point
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