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Showing content with the highest reputation on 2022-11-09 in all areas

  1. 3 points
  2. Would players of the community mod be interested in a branch to lengthen attack repeat times? Buildings and ranged units could in theory all have slower repeat times which decreases the number of range queries and other calculations needed per second. We could then assess the improvement on performance in TGs. I would design it to minimize any effects on balance. I guess I would first test it on my own to see if there is an improvement before making a merge request.
    2 points
  3. Nope. The special places of the Germans, like sanctuaries, gathering place, assemblies/senates were open-field and delimited with simple structures. One of the best preserved village is Feddersen Wierde but the biggest structure there is simply a longhaus.
    2 points
  4. @Lopess, had just made a few corrections for my previous reply above. Tubute should be "Tabute" because the latter attested in Man'yo, former is 10th century and could be a sound shift from latter. Forgot to add a "p" in "Mësikakapë" Some as just as elusive; can think of differing names for wall-turret, light warship, and battering ram. What else needs translation/correction?
    2 points
  5. It would introduce higher variance because each arrow would make death more likely if hit. And misses would be a bigger lost opportunity. I don’t know if that would be a meaningful balance change or improvement in lag. Could be something to experiment with and I would be open to experimenting to see
    1 point
  6. I made a similar suggestion here: except I intended for it to be a straight nerf to ranged units + a rebalance of a few other units. If I make a merge request with that i'll do some experimentation myself to avoid starting with huge imbalances. If you want to lengthen repeat times and minimize effect on balance, from my understanding this would result in even higher damage for ranged units to keep DPS. Personally not fond of such high damage values though it could always be tried.
    1 point
  7. There is no scaling via actor xml as of yet, right? As for the feature, I guess he wants to scale per entity (main actor and props alike), how to do it is up for debate. The main use of such a feature I see that one could model with a realistic scale or for example shrink the current ships for testing.
    1 point
  8. our game needs more trailer with action, like in this video.
    1 point
  9. 1 point
  10. Feldfeld vs 011235813 Feldfeld vs 011235813.zip
    1 point
  11. After seeing the Github mod page and @Lion.Kanzen's Yayoi video I'm beginning to see some inconsistencies with the specific names. Time for a rewrite! Classic Japanese Tsukai typically translates to "messenger", so it's preferred to use -möti ("-holder, -wielder") instead Axeman: Onoduki → Wonomöti Spearman: Pokötuki → Pokömöti Female citizen: Josei (Sino-Japanese, NGです) → Womina ("young woman", as opposed to Omina "old woman") or simply Me ("female") Slinger: Isinagë → Tabutenagë ("throwing stone-thrower") Archer: Ite → Yumitöri ("bow-taker", first attestation in 8th century Hizen Fudoki, Ite is 10th century) Korean horsearcher: → Umanöri Mësikakapë ("horse-riding mercenary", verb meshi-kakaeru first attested in 17th century but both components separately are in OJP literature) Champions Axeman: → (Wono nö) Tupamönö Swordsman: → (Turuki nö) Tupamönö There are actually a few more words that mean "sword", depending on the description: Turuki or Turugi is straight and usually double-edged, Tati long and curved, and there's Sapi Naval Fishing boat: → Turibune Merchant ship: → Akinapibune ("trading boat") or Wobune ("small boat") Light warship: → Opobune ("large boat"), Yakata ("roofed boat"), Wobune ("small boat", as above) or simply Pune (how to define smaller/larger boats?) Farmstead: Kömëgura ("rice granary") Field: decide between Ta ("rice paddy"), No, Nopara, or stick with current Nora (all three mean "field" in general and are attested in OJP literature) Since Ba ("place") is first attested in 13th century, older Nipa ("place, field, garden") could be plausible Barracks: Sikömiba → Sikömi nö Nipa ("training field/place") Archery Range: Sikömiba → Ikusa nö Nipa ("soldiers' field/place") Forge: Kanutiba → Kanutiya (compare modern Kajiya) Outpost: → Mipari (noun late-19th century, verb miharu 9th century) Market: → Iti (first attested in Kojiki) Shrine can use Yasirö while Temple should be changed to Miya. Wall: → Kaki Gate: → Kado Turret: → Kakizumi ("wall-corner") or just Sumi ("corner"), didn't want to repeat the defensive tower nameYagura Arsenal: →Takumiya ("artisan's shop") or Tukuriya ("construction shop") Battering ram: Tukikömimönö ("smashing-object"), Pasira ("pillar"), or, if no other placeholder, Pa-zyau-tui (Hajōtsui) Ainu Village: → Kotan Wonder: Issei Temple → Ituki nö Miya, the generic name parameter can be "Ise Shrine" or for posterity "Ise Grand Shrine"; what's with the "Issei" autocorrect?
    1 point
  12. In any case, Philip The Swaggerless has a point that it's not realistic for a ram or elephant to knock down a large section of stone wall. Check out videos of vehicles ramming brick walls. It usually punches a small hole in the wall, the same size as the object attacking it. So, more realistic would be: shorten stone wall sections to the same length as palisade wall sections.
    0 points
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