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Showing content with the highest reputation on 2022-05-11 in all areas
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By that logic only a football commentator who'd won the ballon d'or as a player themselves should have the right to commentate on football! Who you trying to kid, dude It's a game, it's about entertaining and enhancing the viewing spectacle for spectators, calling the action as it happens, adding a little extra dimension to it. For me, it's never been about teaching people to emulate what they're watching - its about watching a game for the enjoyment of watching the game and giving a human presence and voice to the action.4 points
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Gold ball trophy. You are just too bitter and rude. The bulk of 0ad players enjoy mysticjim's broadcasts, even when he misses several details.2 points
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Sin embargo, no entiendo esta idea, porque si fuera así sería la única civilización de 0ad (incluidos los mods) sin nombres de reyes reales, eso sería malo aún más teniendo en cuenta la idea de representar históricamente a un personas (civilización) subrepresentadas y representadas la mayor parte del tiempo con muchos estereotipos; Tenemos nombres históricos/mitológicos disponibles. No veo por qué no los usamos mucho de lo que tenemos de la historia occidental antigua. Un momento fue (y algunos todavía lo son) relatos casi mitológicos de un pasado poco conocido (ver troy, the lista de reyes sumerios, primeros emperadores chinos, fundación de Roma etc etc etc). Lo más probable es que no tengamos muchas tecnologías o auras basadas en su historia, pero al menos se respetaría un nombre y su supuesto linaje e importancia y algo de allí que podríamos usar, en lugar de un nombre genérico impersonal.2 points
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https://play0ad.com/0-a-d-empires-ascendant-alpha-26-feature-freeze-update/1 point
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We only build the game once a day. So if you get C++ changes in between they might not work. So far most changes had no impact on the game itself. You need to wait for the next autobuild commit. To fix the red exclamation mark you can right click on the folder, tortoisesvn and click revert1 point
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I think the solution to this issue is to write your thought process and explanation of what happened in each game under your file, so that anyone else (doesn't matter their rating) can understand what is going on and why you made those choices. This will prevent wrong commentaries and the commentator will always be saying exactly what you wanted them to say. I have been sent many replays by different players and sometimes all of them are doing things that are seemingly illogical from an overlord's point of view, but after talking to the players and knowing what they saw, what they knew and what they were planning, everything turned out to be logical. So a brief explanation from your persoective will be very helpful to anyone covering your games.1 point
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Not really sure how a more expensive blacksmith is going to help. Forcing people to have a slower P2 does not solve the problem that P2 is literally irrelevant unless you plan on goin full merc and killing your opponent. The base issue is there are very few useful options in P2.1 point
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has interesting ideas but incomplete. My favorites are the torch mechanics.(fire) Siege and the walls. In this section 0 A D has not corrected it. It fails in other elementals such as the design of city itself.( In this case Empires Apart is a better "AOE2 clone" than AoE IV itself. It's only natural that they want to incorporate castle management like Stronghold Crusader 2.(They would have added more elements). The civilizations at the launch(release of the game) were unbalanced. It still seems inferior to the entire franchise. I think the ones who enjoyed it the most were those who are fans of Blizzard's RTS like StarCraft 2 players. The graphic is already personal and makes me hate the game. The zoom makes me claustrophobic. Second, it feels incomplete and empty, the game lacks charisma.(Ironically, because so nice sound design, But they try to appeal to casual group as far as art direction.) The biggest criticism he has on art is calling it "graphic like" and mobile game. It's as if they wanted to be cartoony( trendy) and without becoming AOEO.1 point
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@illmatic I played 3 games today. Won 2, lost 1. Each one recorded properly. According to this post, there was some problem with the ratings; I don't know if it's related. But it seems to be working properly now.1 point
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Hi, I'm going to share my workflow for texture creation within blender. I developed this technique while working in WFG and the need to make custom textures by myself in a reasonable timeframe. (This is a How-to post not a tutorial ) This may be helpful if you're a better modeler than a texture painter like me. The process is like this: I made a .blend file which is basically a camera in orthographic view mode (without perspective) that is pointing down, a plane which is exactly the same size as the camera and a sun lamp to get some shadows in the texture. With this setup, when you make a render, the square plane will fill all the render image. Once you have modeled whatever you want to be the texture, you can use the plane that fills the whole camera view to bake normals, ambient occlusion, displacements... whatever. You need to have some basic knowledge in blender to know how to apply textures, modifiers, etc.. so you create the scene textured, and you render to get the texture that will be used (preferably for 0AD lol) In this video I show the final scene of how I made a test texture for an elephant howdah. The bricks are just cubes that have two subsurf modifiers (that makes them smooth), displacement modifiers (that makes them bumpy) a desaturated leather texture that makes them grey and a rusty metal texture that makes them dirty. The wood is a single plane with a wood texture, and little details are modeled with a metal material. After rendering the scene and check the texture, I use the plane to bake the normals selecting all the geometry I want to bake, select the plane last, create a new image to bake the normals, and baking them with "selection to active" checked. Since the plane has the same ratio as the camera, the normal texture matches the rendered texture. Here's some links to pages with licenses compatible with 0 A.D: http://www.texturemate.com http://agf81.deviantart.com/gallery/ http://opengameart.org/users/yughues I also used this technique for creating textures for units. The trick for units is using a background image with an existing unit texture, and modelling only the "new parts" placing them following the background image as reference. Then make the render with transparent background, and use GIMP or photoshop to add the resulting rendered texture in top of the base texture. Here's an example of the blendfile I used to create Ashoka's texture. I used Cycles renderer instead of blender internal because it works better for metallic reflections (but is harder to make a good light setup). Here's the blendfile ready to model the contents of the texture and render it. Blender texture creator.zip1 point
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ballon d'? ill assume you mean to twist my point into "only someone personally accomplished and at the top of their field should have the right to commentate on others performance". First of all that example doesnt work, someone can far more likely and easily have a great understanding of football with lack of physical capacity to play at the top level than have a great understanding of 0ad but not be able to play it at a level of 1600. This can be transferred over to 0ad insofar as mental capacity and strategic or informational understanding are 2 different things, 90-95% of the game is micro/macro/stamina. Nevertheless vast majority of people who played long enough, to have an absolutely basic conceptual understanding of the game, will have developed enough capacity to utilize this understanding and in a combined effect of these 2 things they most likely surpass 1300-1500 in skill, yes exceptions exist but we cant embed our thinking in exceptions obviously. i did say i dont see a point of a -1600 commentating on a game for others to learn from it, i will add to that that anyone below 1300 would most definitely be totally unable to commentate in an entertaining, productive or informative manner for the enjoyment of anyone who actually plays the game. to use the sports example not to extend the explanation further, imagine you are watching football, and the commentator is yelling @#$% like "why didnt he grab the basketball! he coulve thrown it into the net more easily that way!" "why are these idiots sitting outside the field? if they helped out then their team would win much more easily!" etc. theres a limit and its completely reasonable to say someone who doesnt understand some level of basics can not competently commentate. can this be entertaining for some people who have 0 understanding of the game? sure, i suppose but you cant fault me for saying this is ridiculous. So dont misunderstand my intent as "if people dont have a PERFECT understanding they shouldnt commentate". Cant recall how many times ive watched commentary and the commentator is passionately complaining and criticizing a play that was completely correct, or blaming the outcome on some completely unrelated and insiginificant factors, etc. or even spectators that dont know what they are talking about informing others of their so believed genial observations. My concern really isnt someone who is 1200 or 900 commentating, its the annoying delusion in terms of how much they think they understand, speaking with full confidence and arrogance, getting into details, or complete fantasy of their own making stating blatantly ridiculous things with full authority over and over again for 90% of the commentary that i feel is pointless. if the player understands where they stand and comprehends their margin of understanding even watching a 900 can be enjoyable, they could be lets say amazed at some feats they couldnt perform, or confused about some things, trying to understand whatever, even if incorrectly as long as the perception isnt that they know for a fact what is happening. as long as they dont explain in depth 20 step theories left and right that detach from reality from step 1 and go into absurd nonsense afterwards.0 points
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i dont see any point of people below 1600 "covering games" from what i have seen of them theres only incorrect info that would harm the spectators understanding or skill. i suggest being extremely general and objective(purely reacting to occurence), avoid statements, facts, opinions or insights or simply adding "i think" and low player skill disclaimer helps also. nevertheless im completely fine with it.0 points
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