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Showing content with the highest reputation on 2022-04-26 in all areas

  1. All civs now get a battering ram, and I think it would be good for the base game to have a simple "handheld" battering ram for some civs. Or perhaps all civs get this handheld version in Phase II, with a "Covered Ram" upgrade in Phase III for some civs. The Norse "Portable Ram" in Age of Mythology: Something like that, but with 4 dudes. Delenda Est has one from Millennium AD, but the ram log looks way too big and the way they hold it doesn't look right. The log doesn't seem to have weight, while the Norse one does.
    2 points
  2. In this forum ,(I googled and google show me our own forum) Is a makeup Isn't made by me but...I have same idea in mind and wheels.
    2 points
  3. I would like the Elephant Archer to be merged with the Armored Elephant into one unit, which means the Armored Elephant has a "turret".
    2 points
  4. 0 A.D take the history in your hands! The first time I played Age of Empires I fell in love, but with 0 A.D I got married. ------ now to the point --------- As it is already in the final stage of development, there is Alpha. There is no room for anything new. continuing the series of wishes for the next Alpha. I wish: More technologies for early and second phase. more cultural and religious background.(Bonus in stats and HP, XP). More units. new sub classes. ( Differentiate units with little armor and with a lot of armor) More maps. New modes. More differentiated factions. More strategies. More AI development.
    1 point
  5. 这个模组最初是2020年秋天在A23上开始做的,是个修改游戏玩法的模组,适应了我作为帝国时代3玩家的一些习惯。模组第一个版本刚做完的时候刚好A24就发布了,于是半年后我又从A25上从头开始做,到现在修修改改大致作出了想要的效果,所以在这里也发一下。因为我是中国人,大致的介绍我会发汉英两部分,英文部分是机翻,请以汉文内容为准。 This mod was originally started on A23 in the fall of 2020. It is a mod that modifies the gameplay and adapts to some of my habits as an Age of Empires 3 player. When the first version of the mod was just finished, A24 was released, so half a year later, I started from scratch on A25, and now the modifications have roughly achieved the desired effect, so I will post it here as well. Because I am Chinese, I will give a general introduction in Chinese and English. The English part is translated by machine. Please refer to the Chinese content. 相比A25这个模组主要改动如下: Compared with the A25, the main changes of this mod are as follows: 现在的版本是0.25.7,这里提供模组本体以及汉文补丁。 The current version is 0.25.7, here is the mod body and another Chinese patch(Players who do not understand Chinese do not need to download this). Mirror.zip zh-lang.zip Mirror.pymod
    1 point
  6. This goes to show the usefulness of P2 siege unit, you don't seem to even beware they already exist for a long time in the form of club man.
    1 point
  7. hi guys i wouldnt say I'm a historian but rather a history fanatic with ancient warfare and in doing so its become somewhat of a hobby any who i just had some suggestions to make first off would have to be the 2 pila for roman hastati... the grape juice mod does a good job at this but for some reason the infantry misbehave in combat and brake their battle line and rans off to fight some other oak at the back (by the way ammo i think is a very good concept i think you guys should try implement in the future) next would be a to give formations bonus stats for the troops involved, for eg. forced march a speed boost maybe at the cost of armor as the infantry are off guard (just an example) lastly would be to correct some errors with some of the troops (i promise im not trying to be a critic, i love this game and its what started my hobby with ancient warfare) but the phalangtists (pikemen) were lightly armored because their primary defence was there 6 meter serisa pike and also strength in numbers, but i understand you guys did it for balancing proposes anyway i love this game and these are suggestions... not me criticizing your work, i hope you guys can see what i mean by this :)
    1 point
  8. It probably would. I don't know if there might be a language barrier, but again: there are hotkeys in vanilla. Also for actions: https://trac.wildfiregames.com/wiki/HotKeys
    1 point
  9. queuing garrison orders is how I do it right now, although it can be a bit inefficient when the garrisonable buildings are not at the same side of you retreating forces, and inefficiency while being chased can be catastrophic. that's why I suggested allowing it on a selection of men instead of from the cc. it would only affect them. the utility would be that you save your men from a sudden overwhelming attack and at the same time you save your buildings from capture, meanwhile you can regroup the rest of your men and maybe ask for help from your allies, and think about the next move. I've saved desperate situations using garrison order to deny favorable fights to attacking forces.
    1 point
  10. I think I remember there used to be a feature where you could "highten" the alert by clicking the bell again, this would send all men to garrisonable places as well. The problems with it were that you could accidentally double click and cause a catastrophe with all your units in places you don't want. I remember when this happened there was always difficulty making sure all people were where they were supposed to be. I have heard of a "back to work" button that might make this more practical to use in game. 9/10 times, however, emergency garrisoning all your men is a bad idea. It will allow your enemy to find a better position, take out your buildings and isolate groups of units that degarrison from those destroyed buildings.
    1 point
  11. So a battering ram with a roof is the minimum, otherwise it is better to let the soldiers directly take the sledgehammer and the logging axe to demolish the building (some games have such a combat sapper setting). But as far as battering rams are concerned, we need the minimum battering rams of P2 and the advanced battering rams of P3, the latter may be wrapped in more rawhide, use more hardwood and metal parts, which is heavier , slower and stronger. As for the possibility of joining P4 in the future? I think if there is a technical upgrade in P4, it should be reserved for more complex siege weapons such as catapults.
    1 point
  12. A fair point, I would advocate for the tower mechanism, with the added caveat of focusing organic units over buildings
    1 point
  13. @Dunedan @user1 How difficult and costly is to make bot ping the host and if doesn't respond unlist the game?
    1 point
  14. Use the autociv mod, it gives you additional hotkeys
    1 point
  15. You can select whatever, hit ctrl + a number and then that number is your hotkey.
    1 point
  16. It has to be guarded by soldiers, this thing is not a tank, no one wants it to go on a rampage.
    1 point
  17. Actually I think it doesn't matter if there is no upgrade, just lower the HP and damage of the battering ram and make it cheaper.
    1 point
  18. The previous Han Dynasty siege tower model had some "Ji" inserted on it, very similar to this Ming Dynasty illustration, but the real Chinese siege tower will not have this on it, these melee weapons are a metaphor, like a weapon rack , meaning this is armed.
    1 point
  19. Sounds good overall I would be inclined to go for increments of 0.25 rather, so rank 1 is 1s, rank 2 is 0.75s and rank 3 is 0.5s. But there is also merit in starting where you have suggested and then if it is found to be to strong then drop it down to the figures I have suggested.
    1 point
  20. Two years is too long without minor releases. Minor releases aren't really a thing since even small bug fixes can make versions incompatible. Minor releases should be compatible, else its a major release. There isn't a way to ship those changes without an actual release.
    1 point
  21. Petreo left w/o resigning @user1 metadata.json commands.txt
    1 point
  22. Hi @user1 I would like to report player called Barcodes. We played a 1v1 rated match which Barcodes was loseing. he/she paused the game for a long time and after that he quit without resigning. He did this after i warned him/her a couple of times in the chat and said some offensive things in the game i was spectating after this event happened. This player is rated 1500+ and this is not the rank range where actions like this should be tolerated. Here, I send you the replay of the game. As i have come to understand receantly this player has been reported allredy, but yet he/she continues to do rule violations. I sincerely hope that the staff takes action on this matter, because actions like theese really take the fun out of the game. My in-game username: reba. Reported player: Barcodes Kind regards, reba. commands.txt metadata.json
    1 point
  23. More campaigns and AI development - basically, more ways to play the game by yourself even after you're a good player.
    1 point
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