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Showing content with the highest reputation on 2022-04-26 in all areas

  1. All civs now get a battering ram, and I think it would be good for the base game to have a simple "handheld" battering ram for some civs. Or perhaps all civs get this handheld version in Phase II, with a "Covered Ram" upgrade in Phase III for some civs. The Norse "Portable Ram" in Age of Mythology: Something like that, but with 4 dudes. Delenda Est has one from Millennium AD, but the ram log looks way too big and the way they hold it doesn't look right. The log doesn't seem to have weight, while the Norse one does.
    2 points
  2. In this forum ,(I googled and google show me our own forum) Is a makeup Isn't made by me but...I have same idea in mind and wheels.
    2 points
  3. I would like the Elephant Archer to be merged with the Armored Elephant into one unit, which means the Armored Elephant has a "turret".
    2 points
  4. 0 A.D take the history in your hands! The first time I played Age of Empires I fell in love, but with 0 A.D I got married. ------ now to the point --------- As it is already in the final stage of development, there is Alpha. There is no room for anything new. continuing the series of wishes for the next Alpha. I wish: More technologies for early and second phase. more cultural and religious background.(Bonus in stats and HP, XP). More units. new sub classes. ( Differentiate units with little armor and with a lot of armor) More maps. New modes. More differentiated factions. More strategies. More AI development.
    1 point
  5. It probably would. I don't know if there might be a language barrier, but again: there are hotkeys in vanilla. Also for actions: https://trac.wildfiregames.com/wiki/HotKeys
    1 point
  6. I think I remember there used to be a feature where you could "highten" the alert by clicking the bell again, this would send all men to garrisonable places as well. The problems with it were that you could accidentally double click and cause a catastrophe with all your units in places you don't want. I remember when this happened there was always difficulty making sure all people were where they were supposed to be. I have heard of a "back to work" button that might make this more practical to use in game. 9/10 times, however, emergency garrisoning all your men is a bad idea. It will allow your enemy to find a better position, take out your buildings and isolate groups of units that degarrison from those destroyed buildings.
    1 point
  7. another way to do it is to queue garrison orders: so garrison one barracks the queue to garrison the next barracks and so on... the ones that are garrioned into the first barracks are removed from the selection so the remainder go to the next barracks.
    1 point
  8. Alright, that is agreeable simpler ram construction entity in P2 and then a more advanced piece of machinary for P3.
    1 point
  9. A fair point, I would advocate for the tower mechanism, with the added caveat of focusing organic units over buildings
    1 point
  10. @Dunedan @user1 How difficult and costly is to make bot ping the host and if doesn't respond unlist the game?
    1 point
  11. Actually I think it doesn't matter if there is no upgrade, just lower the HP and damage of the battering ram and make it cheaper.
    1 point
  12. The previous Han Dynasty siege tower model had some "Ji" inserted on it, very similar to this Ming Dynasty illustration, but the real Chinese siege tower will not have this on it, these melee weapons are a metaphor, like a weapon rack , meaning this is armed.
    1 point
  13. If not specially manufactured machinery. Then the ram may usually just be a log with no metal wrapped around it.
    1 point
  14. There is also a pattern of a battering ram without a roof. In theory, this ram can be arbitrarily matched with the roofs of the above vehicles.
    1 point
  15. That info is from 8th Century. They must have changed... Siege weapons Edit "During the siege of Hermopolis in the 8th century BC, siege towers were built for the Kushite army led by Piye, in order to enhance the efficiency of Kushite archers.[61] After leaving Thebes, Piye's first objective was besieging Ashmunein. He gathered his army after their lack of success so far, and undertook the personal supervision of operations including the erection of a siege tower from which Kushite archers could fire down into the city.[62] Early shelters protecting sappers armed with poles trying to breach mud-brick ramparts gave way to Battering rams.[61] The use of the battering ram by Kushite forces against Egyptian cities are recorded on the stele of Piye" https://en.m.wikipedia.org/wiki/Military_of_ancient_Nubia """Then they fought against "The Peak, Chest of victories"...Then a battering ram was employed against it, so that its walls were demolished and a great slaughter made among them in incalculable numbers, including the son of the Chief of the Ma, Tefnakht....""" — Victory Stele of Piye.[63]
    1 point
  16. Sounds good overall I would be inclined to go for increments of 0.25 rather, so rank 1 is 1s, rank 2 is 0.75s and rank 3 is 0.5s. But there is also merit in starting where you have suggested and then if it is found to be to strong then drop it down to the figures I have suggested.
    1 point
  17. For alpha 25, archer elephants were given 2 population per elephant and this makes them really bad in a cost/power relationship. I think the 2 population should stay, but they should be given a fire rate bonus for each rank up. This would be a good way to represent the extra archers that visually appear on rank-up. Considering this would be a substantial buff, perhaps it makes sense to add some XP to rank ups, but this could be determined in testing. rank 1: 1 second rank 2: .5 second rank 3: .333 second This would mean that extended battles with a few elephant archers would yield dividends in the long term, but big masses would get killed and not be as effective. rank 3 elephants would also be something for an enemy to prioritize in battle, so a mauryans player would want to keep them alive. From a balancing and realism perspective, I think it makes good sense and offers a functionally unique unit.
    1 point
  18. IMO, what makes a good design document is that the design document + the technical documentation of the engine and and any other development tool + any good encyclopedia should give enough information for any competent developer to deliver the completed product. Yes, that does not usually require specifying exact unit stats or civilizations to include, but that is because this information is implied by the more general descriptions of the gameplay and the scope of the project given by the design doc. On the other hand though sometimes is is necessary (or maybe a better word is proper) to get into specifics. The most useful thing the design doc can do is let you detect problems before you go to the trouble of actually writing code. That is easier to do when systems are described directly. (This is why I suggest describing counter cycles in detail, we know that this is a hard thing to get right. Being specific about them makes it easier to to spot any contradictions and logic holes before someone has to start interpreting the intent into working code. Their job is hard enough already.)
    1 point
  19. baber02 left with rage quit - without resign. commands.txt
    1 point
  20. Petreo left w/o resigning @user1 metadata.json commands.txt
    1 point
  21. Hi @user1 I would like to report player called Barcodes. We played a 1v1 rated match which Barcodes was loseing. he/she paused the game for a long time and after that he quit without resigning. He did this after i warned him/her a couple of times in the chat and said some offensive things in the game i was spectating after this event happened. This player is rated 1500+ and this is not the rank range where actions like this should be tolerated. Here, I send you the replay of the game. As i have come to understand receantly this player has been reported allredy, but yet he/she continues to do rule violations. I sincerely hope that the staff takes action on this matter, because actions like theese really take the fun out of the game. My in-game username: reba. Reported player: Barcodes Kind regards, reba. commands.txt metadata.json
    1 point
  22. More campaigns and AI development - basically, more ways to play the game by yourself even after you're a good player.
    1 point
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