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Showing content with the highest reputation on 2022-01-06 in all areas

  1. Since I don't see a specific promotion subforum I'm posting here, let me know if I need to move this post somewhere else. To promote 0AD, BAR and any other Open Source RTS game there's some initiative from BAR to organize a bi or triathlon with BAR and 0AD as participants. We had a lot of success in the past with this format, one can find a previous iteration here: https://www.beyondallreason.info/news/rts-triathlon-bar-pa-faf-coming-this-saturday-5th-of-june From BAR side we can contribute with streamers, promotional material and effort, we are wondering if there would be any intent from 0AD to participate? I'd love to see top tier players from both games duking it out on each others main games. Let me know what you guys think.
    2 points
  2. I see no comments about enabling graphics though Also some people said it looked as bad as AOM
    2 points
  3. Another positive thing about (mis?)using BuildingAI is that units finally can attack and move at the same time. By the way, the attack-group thing is GUI only. I know we have some fantastic GUI modders on the forum, so maybe one of them (with some free time) can try to implement that? Regarding the requests to rebase the attack-ground. When I find some time I will try it. But it is not my priority, sorry all.
    2 points
  4. i see we have stone metal can we get gold
    1 point
  5. Anyone who has won a game against one or more AI knows how annoying it is to hunt down the last few women of the AI hiding in some corner of the map. It is a huge waste of time and effort. My suggestion is to allow the AI to resign instead of being defeated completely. Let the AI automatically resign if all 3 conditions are satisfied: Having lost all CCs or territory roots. Less than 30 organic units left The human player still has some territory roots and more than 50 pop. These settings should be able to take account of nomad as well. I am not sure how to code this up. Can the programmers offer any thoughts? @andy5995 @bb_ @Stan` @Silier @wraitii @Gurken Khan since you play with the AI a lot, what do you think about this idea?
    1 point
  6. Good evening again @user1, i didnt figure if i should doble post or do 2 reports in one. Sorry if im wrong. Lobby username: Dulac Offender Username: RAYDE metadata.json commands.txt
    1 point
  7. Good Evening @user1 Lobby username: Dulac Offender username: DCM He failed his first push, and dced when i started to take his TC with elephants. commands.txt metadata.json
    1 point
  8. Those are jokes and they are funny. Maths jokes.
    1 point
  9. In this thread, as John-of1999, I've posted some images about the different tribes of Iberia. https://forums.taleworlds.com/index.php?threads/research-iberians.247627/page-3
    1 point
  10. Those are drawings by Ángel García Pinto and Angus Mcbride. The problem with these illustrators is that they mixed elements from different cultures and times.
    1 point
  11. Lots of views on this one in only 1 day. Has no normal maps turned on. Uses ugly maps to play on.
    1 point
  12. Glad you got it working. I've bitten my teeth on this turret-order problem before, so I'm very interested in any results, so please do keep us (me) updated.
    1 point
  13. Good Evening @user1, Lobby username : paul Offender username : loreto1 He did say gg when I destroyed his town center, however left without resigning. Thanks a lot! metadata.json commands.txt
    1 point
  14. I was a fan of @ffm2 's visibility mod because it was tiny and to the point. Yours and @Langbart's add many cool things but I feel it would be better to split unrelated features in separate mods. Anyway, I took your cotton candy fruits and trees (used version 4, changed dead palms for skinny pines, added steppe biome) and used boongui's chicks and player colors (don't like the giant roaches, I wanted bigger chickens, like baby eles, but using other .dae's gives errors) whynot.zip
    1 point
  15. One can also set the victory condition to destroy/capture CC, it helps a lot.
    1 point
  16. I'm a bit torn. I like to deal the killing blow, but ofc it's frustrating when I have to search for that ~one woman too long. So maybe add a timer, like 1 min?
    1 point
  17. Ptolemies' Library reduces technology research cost&time by 15%... The Gaul team bonus reduces both in the blacksmith by further 15%... Your Mauryan ally garrisons his monk hero in your blacksmith which reduces costs by further 20% and research time by 50%!
    1 point
  18. That reminds me one of my favourite Bushism: "Keep good relations with the Grecians."—Quoted in the Economist, June 12, 1999.
    1 point
  19. I really enjoy some of the unique mechanics in 0ad, including the ability to capture and hold enemy buildings (even if they're of a different faction) instead of downright destroying them when attacking. This inevitably begs the question: Why not have the ability to do the same thing with people and other enemy units? Wouldn't it be fun if workers or enemy soldiers could also be made to join you? Here are a few ideas I was thinking of: Capture units on attack: At rare random intervals, when an unit being attacked is close to dying, the unit may choose to join the attacker rather than take the final blow. This could be connected to how loyal your units are to you... if you're doing a poor job and the town is under-developed or you lack resources, you could have a greater chance of your units deserting. Capture units by bribing: You can already bribe spies to share their line of sight. With this mechanic you could also bribe an enemy unit to become part of your team! The more developed your enemy is, the more the bribe could cost. Capture units by destroying their city or defeating the faction: When an enemy faction is defeated its remaining buildings are transferred to Gaia. In case the game is configured so you can take down an empire without killing all its units, any unit left alive surrenders and becomes yours. Trade units with allies: You can already send or receive resource donations to and from allied factions. It would be cool if an ally could also opt to donate soldiers when need be, meaning they allow some of their units to chance become your units. Just like buildings, captured / donated units would retain their original faction but change color and become part of your team. If the received unit has the ability to create buildings, it could additionally be allowed to create the buildings of its faction rather than of your own: This would allow the interesting circumstance where your team can have units from multiple cultures at the same time despite starting off as part of just one (eg: Romans), which is already part possible by conquering enemy buildings. What are your thoughts on having this even as an option?
    1 point
  20. This is an indefinite integral, so you should give an expression containing x. Don't forget the +C! Another easy one:
    1 point
  21. My reaction when my soldier attacks a field instead of doing something meaningful:
    1 point
  22. As of a24, bribe unit is a button that looks like a stack of 3 gold pieces in the diplomacy bar if anyone else looks at this post.
    1 point
  23. I think your units were performing a dance dodge:
    1 point
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